Tournament presence · pick + ban
13.6%#54 of 173 champions
Pick
5.8%picked in 168 of 2,915 games
Ban
7.8%166 bans over 2,127 games, against 21.6% in soloQ
Win rate as Jungle61.3% between 54.6% and 67.6% over 150 gamesSoloQ 49.2%: clear gap
Median length29.3 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    61.3%
    SoloQ
    49.2%
    61.3% win rate in amateur play over 150 games, against 49.2% in soloQ over 17,067 games.
  • DraftBanned less often in amateur play
    Amateur
    9.4%
    SoloQ
    21.6%
    9.4% ban rate in amateur play over 1,538 games, against 21.6% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.4 min
    Median of 29.3 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike87% · 14,776
Same in amateur play
SpellsFlash + Smite100% · 17,027
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 44 games
Core (3 legendaries)17% · 1,836
17%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Rumble13 games
    —SoloQ: 42.5% · 134 g
  • Sion10 games
    —SoloQ: 48.5% · 324 g
  • Aatrox9 games
    —SoloQ: 49.6% · 498 g
  • Ambessa9 games
    —SoloQ: 48.0% · 452 g
  • Camille9 games
    —SoloQ: 50.0% · 530 g
Jungle9 champions
  • Wukong25 games
    —SoloQ: 46.1% · 739 g
  • Jarvan IV18 games
    —SoloQ: 52.6% · 604 g
  • Lee Sin15 games
    —SoloQ: 51.0% · 967 g
  • Vi9 games
    —SoloQ: 51.5% · 233 g
  • Xin Zhao9 games
    —SoloQ: 45.9% · 170 g
Mid11 champions
  • Syndra17 games
    —SoloQ: 50.8% · 699 g
  • Orianna14 games
    —SoloQ: 52.9% · 314 g
  • Ahri11 games
    —SoloQ: 49.5% · 772 g
  • Viktor11 games
    —SoloQ: 50.9% · 713 g
  • Locke8 games
    —SoloQ: 50.2% · 636 g
ADC11 champions
  • Lucian15 games
    —SoloQ: 49.8% · 701 g
  • Ashe14 games
    —SoloQ: 49.4% · 462 g
  • Ezreal14 games
    —SoloQ: 51.2% · 886 g
  • Jhin14 games
    —SoloQ: 50.3% · 1,584 g
  • Yunara12 games
    —SoloQ: 49.2% · 1,198 g
Support10 champions
  • Karma16 games
    —SoloQ: 48.4% · 552 g
  • Lulu14 games
    —SoloQ: 51.7% · 960 g
  • Nautilus14 games
    —SoloQ: 49.3% · 948 g
  • Seraphine14 games
    —SoloQ: 51.0% · 492 g
  • Milio13 games
    —SoloQ: 47.7% · 430 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%15,309 picks of 466,479ban 21.6% · patches 16.19 to 16.21
  • Amateur tournaments2.9%127 picks of 4,328ban 9.4% · patches 16.19 to 16.21
  • Pro7.0%155 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.7%G138 games of 817
  • 4.9%G240 games of 817
  • 4.5%G3+16 games of 354
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.