Champion sheet · Mid

Irelia

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
9.7%#85 of 173 champions
Pick
3.3%picked in 943 of 28,365 games
Ban
6.4%1,477 bans over 23,108 games, against 14.9% in soloQ
Win rate as Mid48.6% between 44.6% and 52.7% over 407 gamesSoloQ 49.0%: no clear gap
Median length28.5 minsoloQ 26.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    1.3%
    0.7% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.6%
    SoloQ
    14.9%
    6.6% ban rate in amateur play over 14,779 games, against 14.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    26.7 min
    Median of 28.5 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror87% · 22,269
Same in amateur play
SpellsFlash + Ignite72% · 18,583
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 58 games
Core (3 legendaries)37% · 4,893
37%of soloQ games
  1. Blade of The Ruined King
  2. Kraken Slayer
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of mid laners.

  1. Takes its kills in duelstop1%36% · mid laners: 23%
  2. Absorbs damagetop9%1,049 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 9 in mid game and 1 in late game, out of 100 mid laners.

545+18 vs 528
779-121 vs 899
880-299 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliamid laners

Gold vs. direct opponent

At 20 min, ahead of 100% of mid laners against the direct opponent.

mid laners
4.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among mid laners545 · median 528
  • Damage in mid game · rank 9 of 100 among mid laners779 · median 899
  • Damage in late game · rank 1 of 100 among mid laners880 · median 1,179
  • Gold at 15 min · rank 100 of 100 among mid laners+831 · median +25
  • Gold at 20 min · rank 100 of 100 among mid laners+1,243 · median +71
  • Map pressure · rank 59 of 100 among mid laners4.3 · median 3.2
  • Absorbs damage · rank 91 of 100 among mid laners1,049 · median 489
  • Plays teamfights · rank 2 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 100 of 100 among mid laners36% · median 23%
  • Lets allies carry kills · rank 52 of 100 among mid lanersrank 52 of 100
  • Crowd control (CC) · rank 40 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 71 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin52.9% · expected 48.9% · 34 g+4.0 ptSoloQ -1.4
Midgap to expected
Viktor50.0% · expected 48.3% · 32 g+1.7 ptSoloQ +1.5
ADCgap to expected
Ezreal64.9% · expected 52.0% · 37 g+12.9 ptSoloQ +0.2
Kai'Sa54.5% · expected 49.1% · 33 g+5.4 ptSoloQ -0.5
Caitlyn48.7% · expected 46.8% · 39 g+1.9 ptSoloQ +1.5
Supportgap to expected
Nautilus52.4% · expected 48.4% · 42 g+3.9 ptSoloQ -0.5
Braum50.0% · expected 46.9% · 30 g+3.1 ptSoloQ +1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas60.5% · expected 49.6% · 38 g+11.0 ptSoloQ -0.6
ADCgap to expected
Caitlyn56.3% · expected 50.5% · 32 g+5.8 ptSoloQ -1.0
Supportgap to expected
Leona54.5% · expected 47.6% · 33 g+6.9 ptSoloQ +1.0
Nautilus53.5% · expected 48.9% · 43 g+4.6 ptSoloQ +1.2
Lulu47.1% · expected 46.2% · 34 g+0.8 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ambessa20 games
    —SoloQ: 50.0% · 420 g
  • Jax20 games
    —SoloQ: 50.2% · 1,617 g
  • Ornn20 games
    —SoloQ: 50.3% · 439 g
  • Renekton20 games
    —SoloQ: 49.7% · 898 g
  • Sion17 games
    —SoloQ: 53.9% · 330 g
Jungle18 champions
  • Wukong42 games
    31.0%gap -15.3 ptsSoloQ: 49.2% · 823 g
  • Lee Sin34 games
    52.9%gap +4.0 ptsSoloQ: 47.9% · 2,035 g
  • Jarvan IV29 games
    —SoloQ: 52.1% · 885 g
  • Sylas29 games
    —SoloQ: 47.5% · 1,049 g
  • Vi23 games
    —SoloQ: 55.6% · 511 g
Mid17 champions
  • Syndra39 games
    41.0%gap -6.8 ptsSoloQ: 51.1% · 1,138 g
  • Viktor32 games
    50.0%gap +1.7 ptsSoloQ: 51.5% · 1,338 g
  • Vex22 games
    —SoloQ: 45.7% · 541 g
  • Akali19 games
    —SoloQ: 48.8% · 920 g
  • Ahri17 games
    —SoloQ: 49.6% · 1,049 g
ADC16 champions
  • Caitlyn39 games
    48.7%gap +1.9 ptsSoloQ: 51.7% · 1,336 g
  • Ezreal37 games
    64.9%gap +12.9 ptsSoloQ: 53.0% · 1,426 g
  • Kai'Sa33 games
    54.5%gap +5.4 ptsSoloQ: 49.1% · 2,351 g
  • Jhin32 games
    50.0%gap -0.9 ptsSoloQ: 49.3% · 2,488 g
  • Lucian29 games
    —SoloQ: 52.2% · 1,055 g
Support17 champions
  • Nautilus42 games
    52.4%gap +3.9 ptsSoloQ: 49.3% · 1,561 g
  • Seraphine31 games
    35.5%gap -12.0 ptsSoloQ: 52.1% · 601 g
  • Braum30 games
    50.0%gap +3.1 ptsSoloQ: 48.0% · 863 g
  • Milio29 games
    —SoloQ: 53.7% · 629 g
  • Lulu22 games
    —SoloQ: 48.3% · 1,806 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%23,181 picks of 1,794,592ban 14.9% · patches 16.19 to 16.21
  • Amateur tournaments0.7%278 picks of 38,304ban 6.6% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

10.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.4%G198 games of 7,176
  • 1.5%G2109 games of 7,176
  • 1.3%G3+36 games of 2,850
Once picked, the series moves on toIn G2, over 98 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.