Tournament presence · pick + ban
18.1%#34 of 173 champions
Pick
6.5%picked in 1,850 of 28,369 games
Ban
11.6%2,688 bans over 23,111 games, against 33.4% in soloQ
Win rate as Jungle52.7% between 50.7% and 54.8% over 1,603 gamesSoloQ 50.6%: clear gap
Median length29.3 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.7%
    SoloQ
    50.6%
    52.7% win rate in amateur play over 1,603 games, against 50.6% in soloQ over 93,782 games.
  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    4.7%
    3.0% of the role's picks in amateur play, against 4.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.1%
    SoloQ
    33.4%
    13.1% ban rate in amateur play over 14,779 games, against 33.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.5 min
    Median of 29.3 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike93% · 87,341
Same in amateur play
SpellsFlash + Smite100% · 93,735
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 256 games
Core (3 legendaries)22% · 12,018
22%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +9.9 pts over 151 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion59.2% · expected 53.3% · 76 g+5.9 ptSoloQ +0.3
Malphite57.4% · expected 53.3% · 54 g+4.1 ptSoloQ -1.8
Ambessa54.2% · expected 52.2% · 83 g+2.0 ptSoloQ -1.4
Dr. Mundo58.3% · expected 55.5% · 48 g+2.8 ptSoloQ -3.7
Jayce55.3% · expected 52.2% · 38 g+3.0 ptSoloQ +1.2
Junglegap to expected
Wukong60.3% · expected 50.3% · 151 g+9.9 ptSoloQ +0.5
Jarvan IV57.6% · expected 54.2% · 177 g+3.4 ptSoloQ +0.7
Vi53.8% · expected 52.6% · 104 g+1.2 ptSoloQ +0.3
Nocturne55.4% · expected 55.0% · 56 g+0.3 ptSoloQ -2.9
Viego54.0% · expected 53.8% · 50 g+0.2 ptSoloQ +1.4
Midgap to expected
Hwei64.1% · expected 51.5% · 64 g+12.6 ptSoloQ +0.3
Ahri57.1% · expected 50.7% · 112 g+6.4 ptSoloQ 0.0
Viktor57.9% · expected 52.3% · 107 g+5.6 ptSoloQ +0.7
Aurora61.9% · expected 53.5% · 42 g+8.4 ptSoloQ +0.2
Orianna58.3% · expected 54.8% · 84 g+3.6 ptSoloQ +1.6
ADCgap to expected
Yunara55.4% · expected 50.5% · 168 g+4.9 ptSoloQ +1.1
Lucian57.1% · expected 53.5% · 105 g+3.7 ptSoloQ -0.3
Caitlyn54.1% · expected 50.9% · 109 g+3.2 ptSoloQ +0.9
Jhin57.4% · expected 55.0% · 122 g+2.4 ptSoloQ -0.7
Zeri57.1% · expected 49.8% · 42 g+7.4 ptSoloQ 0.0
Supportgap to expected
Karma65.2% · expected 55.4% · 66 g+9.8 ptSoloQ 0.0
Blitzcrank60.0% · expected 50.9% · 70 g+9.1 ptSoloQ -0.7
Rell57.7% · expected 49.1% · 71 g+8.7 ptSoloQ +0.7
Seraphine56.1% · expected 51.5% · 98 g+4.6 ptSoloQ +0.9
Milio55.8% · expected 54.5% · 77 g+1.3 ptSoloQ -1.0

With

Topgap to expected
K'Sante59.4% · expected 50.6% · 96 g+8.7 ptSoloQ +0.4
Aatrox60.3% · expected 53.7% · 63 g+6.6 ptSoloQ -0.1
Olaf62.3% · expected 55.8% · 53 g+6.5 ptSoloQ 0.0
Sion56.0% · expected 52.1% · 84 g+3.8 ptSoloQ +0.1
Gnar55.0% · expected 51.2% · 60 g+3.8 ptSoloQ -0.3
Midgap to expected
Ryze67.3% · expected 51.1% · 52 g+16.2 ptSoloQ +1.2
Locke65.1% · expected 52.5% · 43 g+12.6 ptSoloQ +0.9
Syndra56.3% · expected 53.6% · 126 g+2.8 ptSoloQ +0.2
Viktor54.5% · expected 53.1% · 123 g+1.4 ptSoloQ -0.5
Aurora55.3% · expected 51.9% · 47 g+3.4 ptSoloQ +0.4
ADCgap to expected
Jinx61.0% · expected 54.7% · 100 g+6.3 ptSoloQ -1.3
Kai'Sa56.7% · expected 52.2% · 150 g+4.4 ptSoloQ +1.0
Caitlyn58.0% · expected 54.5% · 119 g+3.5 ptSoloQ +0.3
Ashe59.7% · expected 54.1% · 67 g+5.6 ptSoloQ -1.0
Yunara56.6% · expected 54.9% · 175 g+1.6 ptSoloQ +0.5
Supportgap to expected
Karma62.2% · expected 50.1% · 74 g+12.1 ptSoloQ 0.0
Nautilus56.9% · expected 52.9% · 197 g+3.9 ptSoloQ +0.1
Lulu51.0% · expected 50.3% · 149 g+0.7 ptSoloQ +0.6
Thresh55.7% · expected 53.9% · 106 g+1.7 ptSoloQ +0.2
Blitzcrank56.1% · expected 54.5% · 66 g+1.5 ptSoloQ -2.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • K'Sante89 games
    53.9%gap -0.9 ptsSoloQ: 51.7% · 2,752 g
  • Ambessa83 games
    54.2%gap +2.0 ptsSoloQ: 50.5% · 2,615 g
  • Ornn78 games
    50.0%gap -2.3 ptsSoloQ: 50.4% · 1,840 g
  • Sion76 games
    59.2%gap +5.9 ptsSoloQ: 51.5% · 1,678 g
  • Renekton71 games
    47.9%gap -3.3 ptsSoloQ: 52.4% · 2,582 g
Jungle22 champions
  • Jarvan IV177 games
    57.6%gap +3.4 ptsSoloQ: 52.3% · 3,517 g
  • Lee Sin156 games
    47.4%gap -5.5 ptsSoloQ: 51.1% · 8,342 g
  • Wukong151 games
    60.3%gap +9.9 ptsSoloQ: 50.3% · 3,248 g
  • Vi104 games
    53.8%gap +1.2 ptsSoloQ: 52.7% · 2,121 g
  • Xin Zhao81 games
    50.6%gap -2.4 ptsSoloQ: 51.5% · 1,278 g
Mid21 champions
  • Syndra122 games
    53.3%gap +1.4 ptsSoloQ: 50.7% · 4,039 g
  • Ahri112 games
    57.1%gap +6.4 ptsSoloQ: 49.6% · 3,861 g
  • Viktor107 games
    57.9%gap +5.6 ptsSoloQ: 52.3% · 4,108 g
  • Orianna84 games
    58.3%gap +3.6 ptsSoloQ: 53.9% · 1,980 g
  • Sylas79 games
    48.1%gap -4.8 ptsSoloQ: 52.9% · 4,193 g
ADC17 champions
  • Yunara168 games
    55.4%gap +4.9 ptsSoloQ: 51.4% · 7,633 g
  • Ezreal131 games
    55.7%gap -0.3 ptsSoloQ: 53.6% · 5,681 g
  • Kai'Sa123 games
    52.8%gap -0.3 ptsSoloQ: 50.8% · 8,397 g
  • Jhin122 games
    57.4%gap +2.4 ptsSoloQ: 50.3% · 9,572 g
  • Caitlyn109 games
    54.1%gap +3.2 ptsSoloQ: 52.8% · 4,939 g
Support18 champions
  • Nautilus171 games
    44.4%gap -8.1 ptsSoloQ: 50.6% · 6,115 g
  • Lulu164 games
    54.3%gap -0.8 ptsSoloQ: 51.7% · 6,879 g
  • Leona108 games
    52.8%gap -1.0 ptsSoloQ: 47.9% · 3,527 g
  • Seraphine98 games
    56.1%gap +4.6 ptsSoloQ: 52.3% · 2,124 g
  • Braum92 games
    51.1%gap +0.1 ptsSoloQ: 47.4% · 2,868 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.7%84,288 picks of 1,794,595ban 33.4% · patches 16.19 to 16.21
  • Amateur tournaments3.0%1,147 picks of 38,304ban 13.1% · patches 16.19 to 16.21
  • Pro7.0%155 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.9%G1421 games of 7,177
  • 5.5%G2395 games of 7,177
  • 4.6%G3+132 games of 2,850
Once picked, the series moves on toIn G2, over 421 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.