Tournament presence · pick + ban
7.7%#95 of 173 champions
Pick
4.7%picked in 1,331 of 28,478 games
Ban
3.0%685 bans over 23,206 games, against 0.8% in soloQ
Win rate as Support50.8% between 47.6% and 54.0% over 655 gamesSoloQ 48.8%: no clear gap
Median length29.8 minsoloQ 28.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.7%
    1.1% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.8%
    2.8% ban rate in amateur play over 14,779 games, against 0.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.2 min
    Median of 29.8 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet86% · 29,244
Same in amateur play
SpellsFlash + Heal72% · 24,530
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 86 games
Core (3 legendaries)16% · 647
16%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 90% of supports.

  1. Crowd control (CC)top10%1.5 · supports: 1
  2. Team damagetop15%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Damage
  • Poke

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 80 in lane, 89 in mid game and 87 in late game, out of 100 supports.

387+99 vs 288
574+233 vs 342
657+269 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Luxsupports

Gold vs. direct opponent

At 20 min, ahead of 78% of supports against the direct opponent.

supports
5.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 80 of 100 among supports387 · median 288
  • Damage in mid game · rank 89 of 100 among supports574 · median 342
  • Damage in late game · rank 87 of 100 among supports657 · median 388
  • Gold at 15 min · rank 78 of 100 among supports+276 · median +105
  • Gold at 20 min · rank 78 of 100 among supports+410 · median +193
  • Map pressure · rank 53 of 100 among supports5.2 · median 4.5
  • Absorbs damage · rank 36 of 100 among supports303 · median 393
  • Plays teamfights · rank 22 of 100 among supports50% · median 54%
  • Takes its kills in duels · rank 75 of 100 among supports21% · median 17%
  • Lets allies carry kills · rank 26 of 100 among supportsrank 26 of 100
  • Crowd control (CC) · rank 90 of 100 among supports1.5 · median 1
  • Team damage · rank 85 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +18.8 pts over 55 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante60.0% · expected 52.9% · 30 g+7.1 ptSoloQ +1.4
Junglegap to expected
Wukong67.3% · expected 48.5% · 55 g+18.8 ptSoloQ +0.8
Jarvan IV55.9% · expected 52.3% · 59 g+3.6 ptSoloQ -0.1
Vi54.1% · expected 50.7% · 37 g+3.4 ptSoloQ +1.7
Midgap to expected
Ahri66.7% · expected 48.9% · 45 g+17.8 ptSoloQ -0.1
Orianna58.5% · expected 52.9% · 41 g+5.7 ptSoloQ +3.4
Viktor52.1% · expected 50.4% · 48 g+1.6 ptSoloQ +1.3
ADCgap to expected
Jinx64.8% · expected 48.9% · 54 g+15.9 ptSoloQ +3.5
Lucian64.5% · expected 51.7% · 31 g+12.8 ptSoloQ -1.3
Ashe52.6% · expected 49.5% · 38 g+3.2 ptSoloQ -1.8
Supportgap to expected
Nautilus57.4% · expected 50.6% · 54 g+6.8 ptSoloQ -0.6
Lulu55.7% · expected 53.3% · 79 g+2.4 ptSoloQ +0.2

With

Topgap to expected
K'Sante62.2% · expected 48.7% · 37 g+13.4 ptSoloQ +1.7
Ornn57.5% · expected 51.2% · 40 g+6.3 ptSoloQ +0.4
Junglegap to expected
Xin Zhao70.0% · expected 50.5% · 30 g+19.5 ptSoloQ -0.3
Wukong61.4% · expected 53.2% · 57 g+8.2 ptSoloQ -1.0
Jarvan IV56.9% · expected 49.4% · 58 g+7.5 ptSoloQ -1.9
Lee Sin56.0% · expected 50.6% · 50 g+5.4 ptSoloQ -0.6
Midgap to expected
Sylas67.7% · expected 50.6% · 31 g+17.1 ptSoloQ +1.1
Ahri65.1% · expected 52.8% · 43 g+12.3 ptSoloQ +0.1
ADCgap to expected
Caitlyn54.9% · expected 52.7% · 419 g+2.2 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ambessa33 games
    42.4%gap -7.9 ptsSoloQ: 49.3% · 889 g
  • Malphite32 games
    46.9%gap -4.4 ptsSoloQ: 45.8% · 1,061 g
  • K'Sante30 games
    60.0%gap +7.1 ptsSoloQ: 52.2% · 831 g
  • Ornn30 games
    46.7%gap -3.8 ptsSoloQ: 47.4% · 685 g
  • Sion30 games
    43.3%gap -8.1 ptsSoloQ: 48.2% · 564 g
Jungle20 champions
  • Jarvan IV59 games
    55.9%gap +3.6 ptsSoloQ: 49.8% · 1,324 g
  • Lee Sin59 games
    50.8%gap -0.3 ptsSoloQ: 49.0% · 2,533 g
  • Wukong55 games
    67.3%gap +18.8 ptsSoloQ: 48.8% · 1,122 g
  • Vi37 games
    54.1%gap +3.4 ptsSoloQ: 52.4% · 701 g
  • Xin Zhao34 games
    35.3%gap -15.9 ptsSoloQ: 46.8% · 470 g
Mid18 champions
  • Viktor48 games
    52.1%gap +1.6 ptsSoloQ: 51.1% · 1,696 g
  • Ahri45 games
    66.7%gap +17.8 ptsSoloQ: 47.7% · 1,532 g
  • Orianna41 games
    58.5%gap +5.7 ptsSoloQ: 53.9% · 644 g
  • Syndra38 games
    44.7%gap -5.3 ptsSoloQ: 47.6% · 1,516 g
  • Locke30 games
    50.0%gap -1.2 ptsSoloQ: 48.4% · 1,542 g
ADC17 champions
  • Jhin76 games
    48.7%gap -4.5 ptsSoloQ: 46.8% · 3,931 g
  • Yunara70 games
    44.3%gap -4.3 ptsSoloQ: 50.9% · 2,863 g
  • Ezreal66 games
    53.0%gap -1.1 ptsSoloQ: 50.0% · 2,044 g
  • Jinx54 games
    64.8%gap +15.9 ptsSoloQ: 50.8% · 2,615 g
  • Caitlyn45 games
    40.0%gap -9.0 ptsSoloQ: 50.6% · 1,950 g
Support17 champions
  • Lulu79 games
    55.7%gap +2.4 ptsSoloQ: 48.9% · 2,695 g
  • Nautilus54 games
    57.4%gap +6.8 ptsSoloQ: 49.0% · 2,086 g
  • Seraphine54 games
    42.6%gap -7.0 ptsSoloQ: 50.0% · 1,045 g
  • Karma53 games
    47.2%gap -6.3 ptsSoloQ: 49.6% · 1,843 g
  • Blitzcrank48 games
    41.7%gap -7.3 ptsSoloQ: 44.0% · 1,876 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%30,551 picks of 1,794,593ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.1%411 picks of 38,304ban 2.8% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.3%G1163 games of 7,193
  • 2.6%G2185 games of 7,198
  • 2.1%G3+61 games of 2,868
Once picked, the series moves on toIn G2, over 163 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.