Tournament presence · pick + ban
6.4%#110 of 173 champions
Pick
3.8%picked in 1,084 of 28,416 games
Ban
2.6%600 bans over 23,149 games, against 4.9% in soloQ
Win rate as Mid49.4% between 43.1% and 55.7% over 168 gamesSoloQ 49.6%: no clear gap
Median length29.4 minsoloQ 27.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.3%
    SoloQ
    0.2%
    0.3% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.4%
    SoloQ
    4.9%
    2.4% ban rate in amateur play over 14,779 games, against 4.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.8 min
    Median of 29.4 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet69% · 2,146
Same in amateur play
SpellsFlash + Teleport55% · 1,715
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 89% · 64 games
Core (3 legendaries)21% · 181
21%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 95% of mid laners.

  1. Crowd control (CC)top5%1.5 · mid laners: 0.7
  2. Plays teamfightstop13%60% · mid laners: 55%
  3. Lets allies carry killstop15%rank 85 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 18 in lane, 56 in mid game and 72 in late game, out of 100 mid laners.

488-39 vs 528
920+21 vs 899
1,315+136 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Morganamid laners

Gold vs. direct opponent

At 20 min, behind 85% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among mid laners488 · median 528
  • Damage in mid game · rank 56 of 100 among mid laners920 · median 899
  • Damage in late game · rank 72 of 100 among mid laners1,315 · median 1,179
  • Gold at 15 min · rank 18 of 100 among mid laners-341 · median +25
  • Gold at 20 min · rank 15 of 100 among mid laners-563 · median +71
  • Map pressure · rank 41 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 32 of 100 among mid laners402 · median 489
  • Plays teamfights · rank 88 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 18 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 85 of 100 among mid lanersrank 85 of 100
  • Crowd control (CC) · rank 95 of 100 among mid laners1.5 · median 0.7
  • Team damage · rank 37 of 100 among mid laners19% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Ornn10 games
    —SoloQ: 54.2% · 59 g
  • —SoloQ: 58.3% · 48 g
  • Sion9 games
    —SoloQ: 52.4% · 63 g
  • Ambessa8 games
    —SoloQ: 45.8% · 83 g
  • Malphite8 games
    —SoloQ: 49.5% · 97 g
Jungle10 champions
  • Vi18 games
    —SoloQ: 56.6% · 83 g
  • Jarvan IV12 games
    —SoloQ: 49.1% · 108 g
  • Wukong12 games
    —SoloQ: 54.8% · 126 g
  • Lee Sin10 games
    —SoloQ: 49.0% · 210 g
  • Sylas8 games
    —SoloQ: 38.4% · 99 g
Mid11 champions
  • Syndra24 games
    —SoloQ: 50.0% · 170 g
  • Viktor9 games
    —SoloQ: 50.9% · 171 g
  • Ahri8 games
    —SoloQ: 51.8% · 139 g
  • Orianna7 games
    —SoloQ: 46.2% · 65 g
  • Akali5 games
    —SoloQ: 62.2% · 74 g
ADC11 champions
  • Caitlyn17 games
    —SoloQ: 55.9% · 179 g
  • Kai'Sa15 games
    —SoloQ: 48.2% · 255 g
  • Ezreal14 games
    —SoloQ: 50.0% · 196 g
  • Yunara14 games
    —SoloQ: 49.0% · 251 g
  • Miss Fortune13 games
    —SoloQ: 54.8% · 73 g
Support13 champions
  • Lulu19 games
    —SoloQ: 47.6% · 208 g
  • Leona12 games
    —SoloQ: 41.3% · 109 g
  • Nautilus12 games
    —SoloQ: 54.4% · 158 g
  • Blitzcrank11 games
    —SoloQ: 48.3% · 118 g
  • Karma9 games
    —SoloQ: 47.5% · 160 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%2,802 picks of 1,794,592ban 4.9% · patches 16.19 to 16.21
  • Amateur tournaments0.3%98 picks of 38,304ban 2.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.4%G132 games of 7,181
  • 0.6%G246 games of 7,184
  • 0.5%G3+15 games of 2,862
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.