Tournament presence · pick + ban
6.9%#100 of 173 champions
Pick
5.4%picked in 1,546 of 28,636 games
Ban
1.5%349 bans over 23,358 games, against 0.1% in soloQ
Win rate as Jungle49.3% between 46.1% and 52.4% over 668 gamesSoloQ 49.6%: no clear gap
Median length29.1 minsoloQ 27.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.3%
    1.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.1%
    1.5% ban rate in amateur play over 14,779 games, against 0.1% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.7 min
    Median of 29.1 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Liandry's Torment, Bloodletter's Curse, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike55% · 3,462
Same in amateur play
SpellsFlash + Smite100% · 6,265
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 82 games
Core (3 legendaries)11% · 178
11%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of junglers.

  1. Plays teamfightstop1%58% · junglers: 52%
  2. Crowd control (CC)top1%1.9 · junglers: 0.7
  3. Lets allies carry killstop8%rank 92 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Team damage
  • Jungle farm

What it is not

  • Few duels
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 21 in lane, 64 in mid game and 87 in late game, out of 100 junglers.

344-40 vs 383
828+32 vs 796
1,200+144 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Maokaijunglers

Gold vs. direct opponent

At 20 min, behind 97% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among junglers344 · median 383
  • Damage in mid game · rank 64 of 100 among junglers828 · median 796
  • Damage in late game · rank 87 of 100 among junglers1,200 · median 1,056
  • Gold at 15 min · rank 5 of 100 among junglers-467 · median +6
  • Gold at 20 min · rank 3 of 100 among junglers-768 · median +64
  • Map pressure · rank 37 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 58 of 100 among junglers895 · median 855
  • Plays teamfights · rank 99 of 100 among junglers58% · median 52%
  • Takes its kills in duels · rank 2 of 100 among junglers12% · median 20%
  • Lets allies carry kills · rank 92 of 100 among junglersrank 92 of 100
  • Crowd control (CC) · rank 99 of 100 among junglers1.9 · median 0.7
  • Team damage · rank 49 of 100 among junglers17% · median 17%
  • Jungle farm · rank 25 of 100 among junglers63 · median 66
  • Invade · rank 18 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Karma in amateur play: +16.9 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante60.6% · expected 51.4% · 33 g+9.2 ptSoloQ -0.1
Ornn56.1% · expected 48.9% · 41 g+7.2 ptSoloQ +1.7
Junglegap to expected
Sylas62.5% · expected 48.1% · 32 g+14.4 ptSoloQ -7.6
Wukong49.4% · expected 47.0% · 79 g+2.4 ptSoloQ +7.7
Midgap to expected
Ahri57.9% · expected 47.3% · 57 g+10.6 ptSoloQ +3.9
ADCgap to expected
Ezreal55.6% · expected 52.5% · 63 g+3.1 ptSoloQ -0.5
Jhin56.8% · expected 51.6% · 37 g+5.2 ptSoloQ 0.0
Yunara47.7% · expected 47.0% · 65 g+0.7 ptSoloQ -1.6
Sivir54.8% · expected 50.3% · 31 g+4.5 ptSoloQ +0.8
Ashe48.8% · expected 47.9% · 43 g+0.9 ptSoloQ -5.0
Supportgap to expected
Karma68.8% · expected 51.9% · 32 g+16.9 ptSoloQ 0.0
Leona57.1% · expected 50.3% · 56 g+6.8 ptSoloQ -2.3

With

Topgap to expected
Ambessa59.5% · expected 49.8% · 37 g+9.7 ptSoloQ +3.2
K'Sante48.8% · expected 47.1% · 43 g+1.7 ptSoloQ +0.5
Midgap to expected
Hwei53.8% · expected 50.5% · 39 g+3.3 ptSoloQ -11.2
Xerath51.6% · expected 48.9% · 31 g+2.7 ptSoloQ -0.8
ADCgap to expected
Kai'Sa65.1% · expected 48.7% · 43 g+16.4 ptSoloQ -0.7
Jhin57.1% · expected 46.9% · 42 g+10.2 ptSoloQ -1.4
Caitlyn55.4% · expected 51.1% · 65 g+4.3 ptSoloQ +4.9
Jinx53.8% · expected 51.2% · 52 g+2.7 ptSoloQ +1.0
Sivir50.0% · expected 48.2% · 38 g+1.8 ptSoloQ +5.4
Supportgap to expected
Leona57.1% · expected 48.2% · 42 g+9.0 ptSoloQ +1.1
Thresh54.5% · expected 50.4% · 33 g+4.1 ptSoloQ -4.6
Nautilus51.1% · expected 49.5% · 47 g+1.5 ptSoloQ +3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn41 games
    56.1%gap +7.2 ptsSoloQ: 50.4% · 117 g
  • Olaf36 games
    38.9%gap -7.3 ptsSoloQ: 44.2% · 147 g
  • Sion36 games
    38.9%gap -10.9 ptsSoloQ: 46.2% · 93 g
  • Ambessa35 games
    42.9%gap -5.9 ptsSoloQ: 48.9% · 139 g
  • K'Sante33 games
    60.6%gap +9.2 ptsSoloQ: 51.6% · 155 g
Jungle22 champions
  • Wukong79 games
    49.4%gap +2.4 ptsSoloQ: 56.6% · 244 g
  • Jarvan IV52 games
    38.5%gap -12.3 ptsSoloQ: 54.1% · 270 g
  • Lee Sin43 games
    32.6%gap -17.0 ptsSoloQ: 47.0% · 492 g
  • Vi41 games
    43.9%gap -5.2 ptsSoloQ: 51.1% · 135 g
  • Sylas32 games
    62.5%gap +14.4 ptsSoloQ: 41.7% · 290 g
Mid20 champions
  • Viktor59 games
    42.4%gap -6.4 ptsSoloQ: 47.2% · 324 g
  • Ahri57 games
    57.9%gap +10.6 ptsSoloQ: 52.5% · 259 g
  • Syndra50 games
    44.0%gap -4.5 ptsSoloQ: 51.7% · 263 g
  • Orianna42 games
    45.2%gap -5.9 ptsSoloQ: 50.0% · 138 g
  • Sylas28 games
    —SoloQ: 47.3% · 273 g
ADC16 champions
  • Yunara65 games
    47.7%gap +0.7 ptsSoloQ: 47.8% · 519 g
  • Ezreal63 games
    55.6%gap +3.1 ptsSoloQ: 53.0% · 332 g
  • Kai'Sa52 games
    36.5%gap -13.2 ptsSoloQ: 51.5% · 550 g
  • Caitlyn48 games
    45.8%gap -1.6 ptsSoloQ: 54.9% · 388 g
  • Jinx45 games
    44.4%gap -2.9 ptsSoloQ: 46.3% · 419 g
Support15 champions
  • Nautilus67 games
    43.3%gap -5.7 ptsSoloQ: 52.0% · 331 g
  • Lulu66 games
    51.5%gap -0.1 ptsSoloQ: 52.3% · 419 g
  • Braum56 games
    37.5%gap -10.0 ptsSoloQ: 43.8% · 240 g
  • Leona56 games
    57.1%gap +6.8 ptsSoloQ: 45.7% · 247 g
  • Seraphine49 games
    46.9%gap -1.1 ptsSoloQ: 49.7% · 157 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,522 picks of 1,788,903ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments1.1%431 picks of 38,304ban 1.5% · patches 16.19 to 16.21
  • Pro2.8%63 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.2%G1162 games of 7,227
  • 2.7%G2196 games of 7,228
  • 3.4%G3+98 games of 2,878
Once picked, the series moves on toIn G2, over 162 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.