Tournament presence · pick + ban
4.1%#129 of 173 champions
Pick
1.9%picked in 354 of 18,608 games
Ban
2.2%391 bans over 17,652 games, against 2.1% in soloQ
Win rate as Mid48.8% between 43.8% and 53.9% over 260 gamesSoloQ 50.3%: no clear gap
Median length29.4 minsoloQ 26.1 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    1.5%
    0.7% of the role's picks in amateur play, against 1.5% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.1 min
    Median of 29.4 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Blackfire Torch, Zhonya's Hourglass, and Lich Bane: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute97% · 10,127
Same in amateur play
SpellsFlash + Ignite99% · 10,330
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 42 games
Core (3 legendaries)25% · 1,036
25%of soloQ games
  1. Blackfire Torch
  2. Zhonya's Hourglass
  3. Lich Bane
Amateur: Lich Bane, Shadowflame, Zhonya's Hourglass (15%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 96% of mid laners.

  1. Takes its kills in duelstop4%30% · mid laners: 23%
  2. Map pressuretop12%4.4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 14 in mid game and 8 in late game, out of 100 mid laners.

495-33 vs 528
800-99 vs 899
980-199 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Fizzmid laners

Gold vs. direct opponent

At 20 min, ahead of 94% of mid laners against the direct opponent.

mid laners
4.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 14 of 100 among mid laners800 · median 899
  • Damage in late game · rank 8 of 100 among mid laners980 · median 1,179
  • Gold at 15 min · rank 90 of 100 among mid laners+368 · median +25
  • Gold at 20 min · rank 94 of 100 among mid laners+688 · median +71
  • Map pressure · rank 88 of 100 among mid laners4.4 · median 3.2
  • Absorbs damage · rank 39 of 100 among mid laners416 · median 489
  • Plays teamfights · rank 5 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 96 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 5 of 100 among mid lanersrank 5 of 100
  • Crowd control (CC) · rank 31 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 54 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin48.4% · expected 47.6% · 31 g+0.7 ptSoloQ -0.3
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante16 games
    —SoloQ: 52.1% · 449 g
  • Renekton15 games
    —SoloQ: 53.9% · 282 g
  • Aatrox13 games
    —SoloQ: 55.8% · 301 g
  • Malphite12 games
    —SoloQ: 44.0% · 343 g
  • Nasus11 games
    —SoloQ: 47.1% · 204 g
Jungle17 champions
  • Lee Sin24 games
    —SoloQ: 47.7% · 1,261 g
  • Sylas20 games
    —SoloQ: 49.2% · 417 g
  • Jarvan IV19 games
    —SoloQ: 53.9% · 358 g
  • Vi18 games
    —SoloQ: 53.2% · 361 g
  • Xin Zhao17 games
    —SoloQ: 43.9% · 205 g
Mid15 champions
  • Syndra44 games
    47.7%gap -0.7 ptsSoloQ: 52.2% · 703 g
  • Xerath17 games
    —SoloQ: 50.5% · 188 g
  • Viktor15 games
    —SoloQ: 55.6% · 484 g
  • Ahri12 games
    —SoloQ: 51.1% · 327 g
  • Mel12 games
    —SoloQ: 66.1% · 56 g
ADC15 champions
  • Jhin22 games
    —SoloQ: 51.7% · 1,222 g
  • Jinx22 games
    —SoloQ: 50.8% · 624 g
  • Kai'Sa22 games
    —SoloQ: 51.2% · 1,127 g
  • Aphelios18 games
    —SoloQ: 49.7% · 736 g
  • Caitlyn17 games
    —SoloQ: 51.6% · 583 g
Support17 champions
  • Thresh30 games
    46.7%gap -0.9 ptsSoloQ: 48.1% · 844 g
  • Nautilus27 games
    —SoloQ: 53.7% · 719 g
  • Leona23 games
    —SoloQ: 48.0% · 458 g
  • Lulu22 games
    —SoloQ: 48.7% · 827 g
  • Blitzcrank15 games
    —SoloQ: 48.1% · 489 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%9,500 picks of 632,195ban 2.1% · patches 16.19 to 16.21
  • Amateur tournaments0.7%168 picks of 23,550ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.0%G143 games of 4,260
  • 1.4%G259 games of 4,264
  • 1.4%G3+26 games of 1,825
Once picked, the series moves on toIn G2, over 43 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.