Tournament presence · pick + ban
3.8%#140 of 173 champions
Pick
1.5%picked in 105 of 6,991 games
Ban
2.3%81 bans over 3,461 games, against 3.3% in soloQ
Win rate as Mid59.3% between 50.1% and 67.8% over 81 gamesSoloQ 50.1%: clear gap
Median length27.7 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    59.3%
    SoloQ
    50.1%
    59.3% win rate in amateur play over 81 games, against 50.1% in soloQ over 12,674 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.6%
    0.5% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.9%
    SoloQ
    3.3%
    1.9% ban rate in amateur play over 2,100 games, against 3.3% in soloQ over 139,864 games.
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Zhonya's Hourglass, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute96% · 12,172
Same in amateur play
SpellsFlash + Ignite97% · 12,297
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 67 games
Core (3 legendaries)31% · 1,784
31%of soloQ games
  1. Lich Bane
  2. Zhonya's Hourglass
  3. Rabadon's Deathcap
Amateur: Lich Bane, Shadowflame, Zhonya's Hourglass (20%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 96% of mid laners.

  1. Takes its kills in duelstop4%30% · mid laners: 23%
  2. Map pressuretop12%4.4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 14 in mid game and 8 in late game, out of 100 mid laners.

495-33 vs 528
800-99 vs 899
980-199 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Fizzmid laners

Gold vs. direct opponent

At 20 min, ahead of 94% of mid laners against the direct opponent.

mid laners
4.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 14 of 100 among mid laners800 · median 899
  • Damage in late game · rank 8 of 100 among mid laners980 · median 1,179
  • Gold at 15 min · rank 90 of 100 among mid laners+368 · median +25
  • Gold at 20 min · rank 94 of 100 among mid laners+688 · median +71
  • Map pressure · rank 88 of 100 among mid laners4.4 · median 3.2
  • Absorbs damage · rank 39 of 100 among mid laners416 · median 489
  • Plays teamfights · rank 5 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 96 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 5 of 100 among mid lanersrank 5 of 100
  • Crowd control (CC) · rank 31 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 54 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ornn7 games
    —SoloQ: 52.3% · 331 g
  • Ambessa5 games
    —SoloQ: 53.9% · 323 g
  • Gnar5 games
    —SoloQ: 48.6% · 290 g
  • K'Sante5 games
    —SoloQ: 57.3% · 262 g
Jungle4 champions
  • Jarvan IV11 games
    —SoloQ: 51.0% · 482 g
  • Vi9 games
    —SoloQ: 54.1% · 229 g
  • Wukong7 games
    —SoloQ: 46.8% · 470 g
  • Cho'Gath6 games
    —SoloQ: 46.3% · 285 g
Mid3 champions
  • Syndra17 games
    —SoloQ: 52.7% · 914 g
  • Ahri11 games
    —SoloQ: 50.3% · 656 g
  • Orianna8 games
    —SoloQ: 54.8% · 197 g
ADC6 champions
  • Jinx9 games
    —SoloQ: 52.5% · 773 g
  • Caitlyn8 games
    —SoloQ: 48.7% · 721 g
  • Ashe5 games
    —SoloQ: 49.8% · 331 g
  • Ezreal5 games
    —SoloQ: 54.3% · 606 g
  • Xayah5 games
    —SoloQ: 48.9% · 364 g
Support4 champions
  • Thresh8 games
    —SoloQ: 47.3% · 858 g
  • Blitzcrank7 games
    —SoloQ: 50.1% · 423 g
  • Nami6 games
    —SoloQ: 52.6% · 709 g
  • Nautilus5 games
    —SoloQ: 50.1% · 683 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%11,246 picks of 693,486ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments0.5%53 picks of 10,426ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G119 games of 2,122
  • 0.9%G219 games of 2,122
  • 0.7%G3+5 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.