Tournament presence · pick + ban
20.3%#28 of 173 champions
Pick
15.5%picked in 2,867 of 18,546 games
Ban
4.8%843 bans over 17,590 games, against 5.8% in soloQ
Win rate as ADC45.4% between 43.8% and 46.9% over 2,825 gamesSoloQ 46.3%: no clear gap
Median length29.7 minsoloQ 26.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    7.1%
    SoloQ
    6.7%
    7.1% of the role's picks in amateur play, against 6.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.1%
    SoloQ
    5.8%
    4.1% ban rate in amateur play over 11,141 games, against 5.8% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.4 min
    Median of 29.7 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 44,276
Same in amateur play
SpellsFlash + Barrier53% · 25,061
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 420 games
Core (3 legendaries)54% · 12,280
54%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Jinx in amateur play: +8.7 pts over 128 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite51.7% · expected 43.9% · 120 g+7.7 ptSoloQ +1.2
Renekton51.7% · expected 45.0% · 116 g+6.7 ptSoloQ +0.2
Ambessa50.8% · expected 45.9% · 126 g+4.9 ptSoloQ -1.6
Yone49.1% · expected 45.5% · 106 g+3.6 ptSoloQ +0.1
Shen48.5% · expected 45.5% · 66 g+3.0 ptSoloQ -2.4
Junglegap to expected
Sylas50.3% · expected 44.7% · 159 g+5.6 ptSoloQ +0.8
Jayce55.0% · expected 47.2% · 60 g+7.8 ptSoloQ +3.0
Jarvan IV49.7% · expected 47.1% · 185 g+2.7 ptSoloQ +0.6
Hecarim61.9% · expected 53.0% · 42 g+8.9 ptSoloQ -1.4
Xin Zhao48.1% · expected 45.1% · 131 g+3.0 ptSoloQ +0.1
Midgap to expected
Twisted Fate52.8% · expected 43.8% · 89 g+9.0 ptSoloQ -0.3
Locke55.8% · expected 47.9% · 86 g+7.9 ptSoloQ -1.2
Aurora55.2% · expected 46.5% · 67 g+8.8 ptSoloQ +0.6
Hwei51.9% · expected 44.0% · 79 g+7.9 ptSoloQ -1.4
Ryze53.5% · expected 47.5% · 71 g+6.0 ptSoloQ -2.6
ADCgap to expected
Jinx50.0% · expected 41.3% · 128 g+8.7 ptSoloQ +3.9
Varus55.6% · expected 45.5% · 63 g+10.1 ptSoloQ +1.3
Ashe50.0% · expected 43.0% · 126 g+7.0 ptSoloQ -0.2
Zeri48.3% · expected 41.9% · 89 g+6.4 ptSoloQ -1.3
Caitlyn44.7% · expected 43.2% · 300 g+1.4 ptSoloQ +3.8
Supportgap to expected
Alistar50.0% · expected 44.3% · 86 g+5.7 ptSoloQ +0.2
Leona47.0% · expected 44.6% · 217 g+2.4 ptSoloQ +2.0
Neeko48.8% · expected 43.6% · 80 g+5.2 ptSoloQ +2.6
Milio49.5% · expected 47.0% · 107 g+2.6 ptSoloQ -3.0
Seraphine45.7% · expected 43.9% · 129 g+1.8 ptSoloQ +0.8

With

Topgap to expected
Ambessa52.8% · expected 44.9% · 127 g+7.9 ptSoloQ -2.1
Dr. Mundo53.2% · expected 43.9% · 77 g+9.4 ptSoloQ +1.5
Mordekaiser54.5% · expected 46.5% · 88 g+8.1 ptSoloQ -2.5
Malphite52.8% · expected 46.8% · 106 g+6.0 ptSoloQ +0.9
Sion49.3% · expected 44.8% · 142 g+4.5 ptSoloQ 0.0
Junglegap to expected
Vi50.9% · expected 45.4% · 171 g+5.4 ptSoloQ +2.0
Lillia55.3% · expected 48.1% · 85 g+7.2 ptSoloQ +1.2
Wukong53.1% · expected 49.7% · 177 g+3.4 ptSoloQ +0.3
Sylas49.4% · expected 46.1% · 164 g+3.3 ptSoloQ -0.5
Viego49.5% · expected 45.1% · 93 g+4.4 ptSoloQ +1.0
Midgap to expected
Twisted Fate62.7% · expected 47.0% · 59 g+15.7 ptSoloQ -1.9
Viktor52.7% · expected 45.5% · 165 g+7.2 ptSoloQ +0.1
Syndra49.7% · expected 45.8% · 153 g+3.9 ptSoloQ -1.4
Xerath53.2% · expected 46.9% · 79 g+6.2 ptSoloQ +2.9
Ryze47.4% · expected 43.2% · 78 g+4.2 ptSoloQ -0.5
Supportgap to expected
Bard53.4% · expected 46.7% · 118 g+6.7 ptSoloQ +0.7
Karma44.4% · expected 43.2% · 498 g+1.2 ptSoloQ +1.8
Alistar51.5% · expected 46.5% · 103 g+5.0 ptSoloQ -0.6
Blitzcrank50.4% · expected 46.3% · 123 g+4.2 ptSoloQ -2.6
Seraphine49.1% · expected 46.9% · 226 g+2.2 ptSoloQ +2.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante160 games
    46.3%gap -1.1 ptsSoloQ: 46.2% · 1,970 g
  • Sion136 games
    45.6%gap -0.4 ptsSoloQ: 45.2% · 710 g
  • Ambessa126 games
    50.8%gap +4.9 ptsSoloQ: 45.4% · 1,410 g
  • Malphite120 games
    51.7%gap +7.7 ptsSoloQ: 46.0% · 1,379 g
  • Renekton116 games
    51.7%gap +6.7 ptsSoloQ: 47.4% · 1,168 g
Jungle22 champions
  • Lee Sin293 games
    42.7%gap -3.9 ptsSoloQ: 45.8% · 5,617 g
  • Wukong229 games
    38.0%gap -3.1 ptsSoloQ: 44.8% · 1,056 g
  • Vi198 games
    46.0%gap +0.6 ptsSoloQ: 46.7% · 1,568 g
  • Jarvan IV185 games
    49.7%gap +2.7 ptsSoloQ: 49.0% · 1,867 g
  • Sylas159 games
    50.3%gap +5.6 ptsSoloQ: 47.2% · 1,989 g
Mid19 champions
  • Ahri187 games
    40.1%gap -2.5 ptsSoloQ: 46.5% · 1,567 g
  • Viktor172 games
    43.6%gap -1.7 ptsSoloQ: 48.6% · 2,593 g
  • Syndra162 games
    46.9%gap +1.9 ptsSoloQ: 47.9% · 1,995 g
  • Sylas142 games
    45.1%gap -2.2 ptsSoloQ: 46.7% · 2,091 g
  • Orianna126 games
    48.4%gap -0.8 ptsSoloQ: 47.3% · 1,072 g
ADC16 champions
  • Kai'Sa450 games
    43.3%gap -1.6 ptsSoloQ: 45.3% · 7,743 g
  • Caitlyn300 games
    44.7%gap +1.4 ptsSoloQ: 51.7% · 2,895 g
  • Jhin254 games
    45.7%gap -3.8 ptsSoloQ: 46.5% · 6,701 g
  • Yunara222 games
    41.0%gap -2.1 ptsSoloQ: 47.9% · 3,971 g
  • Lucian175 games
    48.0%gap +2.1 ptsSoloQ: 46.6% · 2,168 g
Support17 champions
  • Nautilus344 games
    43.3%gap -3.3 ptsSoloQ: 45.4% · 3,894 g
  • Lulu219 games
    47.0%gap -0.5 ptsSoloQ: 48.9% · 3,789 g
  • Leona217 games
    47.0%gap +2.4 ptsSoloQ: 46.4% · 1,912 g
  • Thresh205 games
    43.9%gap -0.3 ptsSoloQ: 43.1% · 4,034 g
  • Braum142 games
    39.4%gap -3.7 ptsSoloQ: 43.5% · 1,149 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.7%42,601 picks of 632,196ban 5.8% · patches 16.19 to 16.21
  • Amateur tournaments7.1%1,679 picks of 23,550ban 4.1% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 16.3%G1693 games of 4,249
  • 16.1%G2684 games of 4,252
  • 11.7%G3+213 games of 1,821
Once picked, the series moves on toIn G2, over 693 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.