Tournament presence · pick + ban
20.5%#26 of 173 champions
Pick
11.3%picked in 787 of 6,991 games
Ban
9.2%318 bans over 3,461 games, against 2.9% in soloQ
Win rate as ADC48.5% between 45.6% and 51.5% over 777 gamesSoloQ 46.0%: no clear gap
Median length29.1 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    5.4%
    SoloQ
    4.8%
    5.4% of the role's picks in amateur play, against 4.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.2%
    SoloQ
    2.9%
    8.2% ban rate in amateur play over 2,100 games, against 2.9% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.8 min
    Median of 29.1 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Endless Hunger: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 33,039
Same in amateur play
SpellsFlash + Barrier75% · 27,580
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 162 games
Core (3 legendaries)39% · 7,986
39%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Endless Hunger
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Lulu in amateur play: +19.9 pts over 56 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo69.7% · expected 55.6% · 33 g+14.1 ptSoloQ +1.7
Gnar57.8% · expected 51.0% · 45 g+6.7 ptSoloQ -1.0
K'Sante55.6% · expected 50.2% · 45 g+5.3 ptSoloQ 0.0
Ornn53.3% · expected 50.2% · 60 g+3.1 ptSoloQ +1.3
Junglegap to expected
Wukong54.0% · expected 48.5% · 87 g+5.5 ptSoloQ +0.3
Nocturne58.0% · expected 52.3% · 50 g+5.7 ptSoloQ +0.3
Qiyana46.7% · expected 38.3% · 30 g+8.3 ptSoloQ +0.7
Jarvan IV50.0% · expected 49.2% · 108 g+0.8 ptSoloQ +3.8
Midgap to expected
Ahri48.8% · expected 47.8% · 80 g+1.0 ptSoloQ +1.7
Viktor48.6% · expected 48.1% · 72 g+0.5 ptSoloQ -1.5
Orianna47.8% · expected 47.6% · 67 g+0.2 ptSoloQ -0.3
Hwei48.4% · expected 47.3% · 31 g+1.1 ptSoloQ -0.6
ADCgap to expected
Yunara56.7% · expected 46.6% · 60 g+10.1 ptSoloQ +0.5
Caitlyn50.6% · expected 46.6% · 87 g+4.0 ptSoloQ +2.5
Ashe54.5% · expected 50.7% · 55 g+3.9 ptSoloQ +0.8
Lucian54.5% · expected 49.5% · 33 g+5.0 ptSoloQ -2.1
Tristana46.9% · expected 44.7% · 49 g+2.2 ptSoloQ +0.3
Supportgap to expected
Lulu71.4% · expected 51.6% · 56 g+19.9 ptSoloQ +1.1
Seraphine52.8% · expected 50.1% · 53 g+2.7 ptSoloQ +0.6
Leona55.8% · expected 53.5% · 52 g+2.3 ptSoloQ +1.4
Milio52.5% · expected 49.5% · 40 g+3.0 ptSoloQ +1.9

With

Topgap to expected
Ornn55.4% · expected 46.8% · 56 g+8.5 ptSoloQ +0.7
Olaf66.7% · expected 56.5% · 36 g+10.2 ptSoloQ -1.0
Gnar50.0% · expected 46.0% · 42 g+4.0 ptSoloQ -2.8
Ambessa53.8% · expected 49.4% · 39 g+4.5 ptSoloQ -1.2
Renekton52.2% · expected 51.4% · 46 g+0.8 ptSoloQ +2.4
Junglegap to expected
Wukong51.4% · expected 48.5% · 107 g+2.9 ptSoloQ +0.2
Jarvan IV51.5% · expected 47.9% · 68 g+3.6 ptSoloQ -0.3
Nocturne45.5% · expected 44.8% · 33 g+0.7 ptSoloQ -1.6
Midgap to expected
Viktor56.1% · expected 48.9% · 82 g+7.2 ptSoloQ -1.7
Locke55.9% · expected 53.7% · 34 g+2.2 ptSoloQ +1.3
Supportgap to expected
Nautilus58.6% · expected 51.7% · 58 g+7.0 ptSoloQ +2.3
Leona49.0% · expected 43.6% · 49 g+5.4 ptSoloQ -0.6
Braum50.8% · expected 47.8% · 63 g+3.0 ptSoloQ -2.2
Rakan54.3% · expected 50.6% · 35 g+3.7 ptSoloQ -3.8
Rell54.1% · expected 53.0% · 37 g+1.0 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn60 games
    53.3%gap +3.1 ptsSoloQ: 46.1% · 1,055 g
  • Sion54 games
    35.2%gap -12.4 ptsSoloQ: 46.2% · 714 g
  • Gnar45 games
    57.8%gap +6.7 ptsSoloQ: 46.5% · 848 g
  • K'Sante45 games
    55.6%gap +5.3 ptsSoloQ: 48.7% · 718 g
  • Ambessa39 games
    38.5%gap -9.2 ptsSoloQ: 49.7% · 951 g
Jungle20 champions
  • Jarvan IV108 games
    50.0%gap +0.8 ptsSoloQ: 50.0% · 1,553 g
  • Wukong87 games
    54.0%gap +5.5 ptsSoloQ: 45.2% · 1,361 g
  • Xin Zhao55 games
    45.5%gap -3.3 ptsSoloQ: 45.3% · 408 g
  • Vi54 games
    42.6%gap -5.5 ptsSoloQ: 48.9% · 708 g
  • Nocturne50 games
    58.0%gap +5.7 ptsSoloQ: 48.3% · 499 g
Mid19 champions
  • Ahri80 games
    48.8%gap +1.0 ptsSoloQ: 46.2% · 1,998 g
  • Syndra79 games
    45.6%gap -2.7 ptsSoloQ: 44.8% · 1,796 g
  • Viktor72 games
    48.6%gap +0.5 ptsSoloQ: 45.1% · 1,452 g
  • Orianna67 games
    47.8%gap +0.2 ptsSoloQ: 47.9% · 698 g
  • Hwei31 games
    48.4%gap +1.1 ptsSoloQ: 45.2% · 704 g
ADC17 champions
  • Kai'Sa107 games
    46.7%gap -4.8 ptsSoloQ: 45.7% · 3,877 g
  • Caitlyn87 games
    50.6%gap +4.0 ptsSoloQ: 49.5% · 2,564 g
  • Sivir61 games
    47.5%gap -4.1 ptsSoloQ: 42.9% · 884 g
  • Yunara60 games
    56.7%gap +10.1 ptsSoloQ: 46.2% · 2,620 g
  • Ashe55 games
    54.5%gap +3.9 ptsSoloQ: 47.0% · 944 g
Support18 champions
  • Nautilus82 games
    41.5%gap -3.9 ptsSoloQ: 46.7% · 2,437 g
  • Karma65 games
    49.2%gap -1.1 ptsSoloQ: 48.9% · 1,612 g
  • Rakan63 games
    33.3%gap -13.1 ptsSoloQ: 43.2% · 1,088 g
  • Lulu56 games
    71.4%gap +19.9 ptsSoloQ: 46.7% · 2,495 g
  • Rell53 games
    43.4%gap -0.6 ptsSoloQ: 41.1% · 1,158 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.8%32,999 picks of 693,491ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments5.4%561 picks of 10,426ban 8.2% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.7%G1226 games of 2,122
  • 11.9%G2252 games of 2,122
  • 9.6%G3+66 games of 691
Once picked, the series moves on toIn G2, over 226 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.