Tournament presence · pick + ban
21.6%#22 of 173 champions
Pick
14.2%picked in 413 of 2,915 games
Ban
7.4%157 bans over 2,127 games, against 3.3% in soloQ
Win rate as ADC51.5% between 47.4% and 55.5% over 408 gamesSoloQ 46.1%: clear gap
Median length29.9 minsoloQ 28.1 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    51.5%
    SoloQ
    46.1%
    51.5% win rate in amateur play over 408 games, against 46.1% in soloQ over 25,020 games.
  • DraftPicked more often in amateur play
    Amateur
    7.1%
    SoloQ
    4.8%
    7.1% of the role's picks in amateur play, against 4.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.5%
    SoloQ
    3.3%
    7.5% ban rate in amateur play over 1,538 games, against 3.3% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.1 min
    Median of 29.9 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Endless Hunger: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo88% · 22,054
Same in amateur play
SpellsFlash + Barrier76% · 18,981
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 88 games
Core (3 legendaries)38% · 5,267
38%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Endless Hunger
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV58.5% · expected 54.5% · 41 g+4.0 ptSoloQ +3.2
Xin Zhao54.8% · expected 54.5% · 31 g+0.3 ptSoloQ -0.4
Midgap to expected
Orianna61.0% · expected 54.2% · 41 g+6.7 ptSoloQ +4.2
Viktor50.0% · expected 49.5% · 38 g+0.5 ptSoloQ +0.3
ADCgap to expected
Ashe48.9% · expected 46.6% · 45 g+2.3 ptSoloQ -0.3
Supportgap to expected
Karma64.5% · expected 57.4% · 31 g+7.1 ptSoloQ -0.8
Lulu54.3% · expected 53.8% · 46 g+0.6 ptSoloQ -0.5

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV54.8% · expected 48.4% · 31 g+6.4 ptSoloQ -1.0
Wukong52.0% · expected 51.6% · 50 g+0.4 ptSoloQ 0.0
Midgap to expected
Syndra55.4% · expected 55.0% · 56 g+0.3 ptSoloQ -3.2
Supportgap to expected
Seraphine63.3% · expected 57.3% · 30 g+6.0 ptSoloQ +3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn27 games
    —SoloQ: 42.5% · 598 g
  • K'Sante26 games
    —SoloQ: 44.9% · 465 g
  • Ambessa24 games
    —SoloQ: 46.3% · 615 g
  • Renekton23 games
    —SoloQ: 44.7% · 736 g
  • Sion21 games
    —SoloQ: 41.3% · 414 g
Jungle18 champions
  • Wukong49 games
    49.0%gap -2.3 ptsSoloQ: 44.8% · 1,040 g
  • Jarvan IV41 games
    58.5%gap +4.0 ptsSoloQ: 50.3% · 945 g
  • Xin Zhao31 games
    54.8%gap +0.3 ptsSoloQ: 45.7% · 291 g
  • Vi27 games
    —SoloQ: 47.8% · 412 g
  • Nocturne20 games
    —SoloQ: 45.9% · 362 g
Mid16 champions
  • Syndra52 games
    36.5%gap -11.4 ptsSoloQ: 49.4% · 1,145 g
  • Orianna41 games
    61.0%gap +6.7 ptsSoloQ: 52.5% · 387 g
  • Viktor38 games
    50.0%gap +0.5 ptsSoloQ: 47.0% · 1,237 g
  • Ahri34 games
    47.1%gap -3.1 ptsSoloQ: 44.6% · 1,096 g
  • Locke20 games
    —SoloQ: 44.4% · 958 g
ADC16 champions
  • Kai'Sa56 games
    48.2%gap -6.4 ptsSoloQ: 45.4% · 2,237 g
  • Ashe45 games
    48.9%gap +2.3 ptsSoloQ: 46.6% · 771 g
  • Caitlyn43 games
    46.5%gap -5.9 ptsSoloQ: 48.4% · 1,616 g
  • Yunara35 games
    48.6%gap -0.4 ptsSoloQ: 47.2% · 1,684 g
  • Jhin28 games
    —SoloQ: 46.7% · 2,619 g
Support15 champions
  • Nautilus70 games
    48.6%gap 0.0 ptsSoloQ: 47.7% · 1,480 g
  • Lulu46 games
    54.3%gap +0.6 ptsSoloQ: 46.2% · 1,252 g
  • Karma31 games
    64.5%gap +7.1 ptsSoloQ: 46.6% · 850 g
  • Seraphine31 games
    35.5%gap -10.1 ptsSoloQ: 48.3% · 817 g
  • Leona23 games
    —SoloQ: 45.7% · 947 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.8%22,388 picks of 466,481ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments7.1%308 picks of 4,328ban 7.5% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 19.3%G1158 games of 817
  • 13.7%G2112 games of 817
  • 11.9%G3+42 games of 354
Once picked, the series moves on toIn G2, over 158 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.