Tournament presence · pick + ban
7.2%#99 of 173 champions
Pick
3.1%picked in 878 of 28,453 games
Ban
4.1%942 bans over 23,182 games, against 4.1% in soloQ
Win rate as Jungle51.3% between 48.1% and 54.6% over 641 gamesSoloQ 51.2%: no clear gap
Median length29.2 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.4%
    SoloQ
    2.3%
    1.4% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.7%
    SoloQ
    4.1%
    4.7% ban rate in amateur play over 14,779 games, against 4.1% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27 min
    Median of 29.2 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest58% · 25,679
Same in amateur play
SpellsFlash + Smite100% · 44,481
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 106 games
Core (3 legendaries)23% · 4,322
23%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 97% of junglers.

  1. Map pressuretop3%5.8 · junglers: 4.7
  2. Invadetop6%10% · junglers: 7%
  3. Takes its kills in duelstop16%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke
  • Light jungle farm

Damage / min by phase · at equal gold

Rank 67 in lane, 57 in mid game and 73 in late game, out of 100 junglers.

393+10 vs 383
811+15 vs 796
1,148+93 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Elisejunglers

Gold vs. direct opponent

At 20 min, behind 68% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 67 of 100 among junglers393 · median 383
  • Damage in mid game · rank 57 of 100 among junglers811 · median 796
  • Damage in late game · rank 73 of 100 among junglers1,148 · median 1,056
  • Gold at 15 min · rank 37 of 100 among junglers-53 · median +6
  • Gold at 20 min · rank 32 of 100 among junglers-169 · median +64
  • Map pressure · rank 97 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 12 of 100 among junglers433 · median 855
  • Plays teamfights · rank 5 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 84 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 9 of 100 among junglersrank 9 of 100
  • Crowd control (CC) · rank 75 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 62 of 100 among junglers18% · median 17%
  • Jungle farm · rank 1 of 100 among junglers58 · median 66
  • Invade · rank 94 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas58.1% · expected 50.4% · 43 g+7.8 ptSoloQ +3.6
Lee Sin52.6% · expected 51.6% · 78 g+1.0 ptSoloQ +0.6
Midgap to expected
Viktor56.8% · expected 50.9% · 37 g+5.8 ptSoloQ -1.7
ADCgap to expected
Xayah61.1% · expected 50.0% · 36 g+11.1 ptSoloQ +0.1
Caitlyn59.0% · expected 49.5% · 39 g+9.5 ptSoloQ +2.0
Tristana61.3% · expected 51.3% · 31 g+10.0 ptSoloQ +1.4
Ezreal59.5% · expected 54.7% · 42 g+4.8 ptSoloQ +2.1
Jhin57.1% · expected 53.6% · 49 g+3.5 ptSoloQ +0.8
Supportgap to expected
Braum58.5% · expected 49.6% · 41 g+8.9 ptSoloQ -0.6
Nautilus58.2% · expected 51.1% · 55 g+7.0 ptSoloQ -0.6
Leona56.5% · expected 52.4% · 46 g+4.2 ptSoloQ -4.3
Karma55.9% · expected 54.0% · 34 g+1.9 ptSoloQ +2.9

With

Topgap to expected
Sion58.1% · expected 50.7% · 31 g+7.3 ptSoloQ -0.6
K'Sante50.0% · expected 49.2% · 32 g+0.8 ptSoloQ -0.1
Midgap to expected
Ahri63.6% · expected 53.3% · 33 g+10.4 ptSoloQ +0.1
Yone55.3% · expected 54.0% · 38 g+1.3 ptSoloQ +0.9
ADCgap to expected
Yunara63.1% · expected 53.6% · 65 g+9.5 ptSoloQ +0.9
Jhin52.2% · expected 49.0% · 46 g+3.1 ptSoloQ +0.6
Ezreal51.2% · expected 48.0% · 43 g+3.2 ptSoloQ -0.5
Jinx54.3% · expected 53.3% · 46 g+1.1 ptSoloQ +0.3
Supportgap to expected
Lulu57.6% · expected 48.9% · 59 g+8.7 ptSoloQ +1.8
Thresh57.1% · expected 52.5% · 49 g+4.7 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn38 games
    44.7%gap -6.2 ptsSoloQ: 49.4% · 877 g
  • Malphite33 games
    21.2%gap -30.6 ptsSoloQ: 50.7% · 1,407 g
  • Ambessa30 games
    46.7%gap -4.2 ptsSoloQ: 53.0% · 1,178 g
  • K'Sante28 games
    —SoloQ: 54.2% · 1,303 g
  • Sion26 games
    —SoloQ: 52.0% · 830 g
Jungle18 champions
  • Lee Sin78 games
    52.6%gap +1.0 ptsSoloQ: 52.1% · 3,960 g
  • Jarvan IV47 games
    51.1%gap -1.7 ptsSoloQ: 50.9% · 1,616 g
  • Wukong43 games
    48.8%gap -0.1 ptsSoloQ: 49.5% · 1,334 g
  • Sylas43 games
    58.1%gap +7.8 ptsSoloQ: 54.5% · 1,402 g
  • Vi40 games
    37.5%gap -13.7 ptsSoloQ: 51.7% · 801 g
Mid19 champions
  • Ahri38 games
    47.4%gap -2.0 ptsSoloQ: 49.5% · 2,024 g
  • Orianna38 games
    44.7%gap -8.6 ptsSoloQ: 51.4% · 926 g
  • Viktor37 games
    56.8%gap +5.8 ptsSoloQ: 50.5% · 2,094 g
  • Sylas29 games
    —SoloQ: 55.3% · 1,511 g
  • Syndra29 games
    —SoloQ: 51.0% · 2,029 g
ADC17 champions
  • Yunara58 games
    37.9%gap -11.1 ptsSoloQ: 49.1% · 3,620 g
  • Jinx50 games
    52.0%gap +2.6 ptsSoloQ: 47.7% · 2,919 g
  • Jhin49 games
    57.1%gap +3.5 ptsSoloQ: 52.4% · 4,339 g
  • Ezreal42 games
    59.5%gap +4.8 ptsSoloQ: 57.2% · 2,440 g
  • Kai'Sa42 games
    47.6%gap -4.2 ptsSoloQ: 53.6% · 3,722 g
Support18 champions
  • Lulu62 games
    50.0%gap -3.7 ptsSoloQ: 50.7% · 3,199 g
  • Nautilus55 games
    58.2%gap +7.0 ptsSoloQ: 51.5% · 2,596 g
  • Leona46 games
    56.5%gap +4.2 ptsSoloQ: 45.4% · 1,867 g
  • Thresh43 games
    44.2%gap -6.0 ptsSoloQ: 49.2% · 3,274 g
  • Braum41 games
    58.5%gap +8.9 ptsSoloQ: 48.6% · 1,555 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%42,063 picks of 1,794,595ban 4.1% · patches 16.19 to 16.21
  • Amateur tournaments1.4%531 picks of 38,304ban 4.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

8.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.9%G1140 games of 7,185
  • 2.6%G2189 games of 7,193
  • 2.6%G3+75 games of 2,866
Once picked, the series moves on toIn G2, over 140 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.