Tournament presence · pick + ban
6.9%#105 of 173 champions
Pick
3.6%picked in 668 of 18,581 games
Ban
3.3%590 bans over 17,625 games, against 0.9% in soloQ
Win rate as Jungle48.4% between 44.1% and 52.8% over 351 gamesSoloQ 50.1%: no clear gap
Median length28.8 minsoloQ 26.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.7%
    0.9% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    0.9%
    3.4% ban rate in amateur play over 11,141 games, against 0.9% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.2 min
    Median of 28.8 min in amateur play, against 26.2 min in soloQ.
  • BuildDusk and Dawn, Shadowflame, Zhonya's Hourglass instead of Dusk and Dawn, Shadowflame, Rabadon's Deathcap
    Amateur
    30%
    SoloQ
    21%
    Played in 30% of amateur games; soloQ sticks to Dusk and Dawn, Shadowflame, Rabadon's Deathcap (21%).
02 — How to play it

How to play it?

Dark Harvest, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest75% · 9,157
Same in amateur play
SpellsFlash + Smite100% · 12,150
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)21% · 1,102
21%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
≠ Amateur: Dusk and Dawn, Shadowflame, Zhonya's Hourglass instead of Dusk and Dawn, Shadowflame, Rabadon's Deathcap. 30% · 238 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 82% of junglers.

  1. Map pressuretop18%5.2 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 49 in lane, 55 in mid game and 52 in late game, out of 100 junglers.

383-1 vs 383
802+6 vs 796
1,063+7 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ekkojunglers

Gold vs. direct opponent

At 20 min, ahead of 81% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 49 of 100 among junglers383 · median 383
  • Damage in mid game · rank 55 of 100 among junglers802 · median 796
  • Damage in late game · rank 52 of 100 among junglers1,063 · median 1,056
  • Gold at 15 min · rank 81 of 100 among junglers+249 · median +6
  • Gold at 20 min · rank 81 of 100 among junglers+436 · median +64
  • Map pressure · rank 82 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 41 of 100 among junglers738 · median 855
  • Plays teamfights · rank 38 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 67 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 36 of 100 among junglersrank 36 of 100
  • Crowd control (CC) · rank 49 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 74 of 100 among junglers19% · median 17%
  • Jungle farm · rank 47 of 100 among junglers66 · median 66
  • Invade · rank 79 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin57.6% · expected 52.5% · 33 g+5.0 ptSoloQ +0.1
Supportgap to expected
Nautilus56.7% · expected 49.7% · 30 g+7.0 ptSoloQ -1.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Yone58.1% · expected 51.8% · 31 g+6.3 ptSoloQ 0.0
ADCgap to expected
Caitlyn51.4% · expected 50.6% · 35 g+0.8 ptSoloQ +0.2
Ezreal44.1% · expected 43.9% · 34 g+0.2 ptSoloQ +0.2
Yunara51.4% · expected 50.9% · 35 g+0.6 ptSoloQ +1.6
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Malphite23 games
    —SoloQ: 50.0% · 420 g
  • Mordekaiser18 games
    —SoloQ: 60.0% · 160 g
  • Camille17 games
    —SoloQ: 47.9% · 282 g
  • Sion15 games
    —SoloQ: 44.5% · 182 g
  • Ambessa14 games
    —SoloQ: 51.8% · 384 g
Jungle16 champions
  • Sylas39 games
    43.6%gap -4.1 ptsSoloQ: 54.0% · 803 g
  • Lee Sin28 games
    —SoloQ: 49.1% · 1,489 g
  • Wukong28 games
    —SoloQ: 50.8% · 258 g
  • Vi27 games
    —SoloQ: 54.7% · 353 g
  • Jarvan IV20 games
    —SoloQ: 51.9% · 393 g
Mid18 champions
  • Syndra24 games
    —SoloQ: 52.5% · 379 g
  • Ahri21 games
    —SoloQ: 49.7% · 435 g
  • Akali20 games
    —SoloQ: 51.1% · 497 g
  • Sylas17 games
    —SoloQ: 55.1% · 793 g
  • Aurora13 games
    —SoloQ: 46.2% · 225 g
ADC16 champions
  • Jhin33 games
    57.6%gap +5.0 ptsSoloQ: 50.6% · 1,411 g
  • Yunara33 games
    39.4%gap -6.6 ptsSoloQ: 49.5% · 1,013 g
  • Ezreal26 games
    —SoloQ: 54.0% · 754 g
  • Jinx25 games
    —SoloQ: 50.1% · 788 g
  • Kai'Sa25 games
    —SoloQ: 51.3% · 1,420 g
Support19 champions
  • Nautilus30 games
    56.7%gap +7.0 ptsSoloQ: 49.5% · 855 g
  • Lulu29 games
    —SoloQ: 51.5% · 975 g
  • Seraphine27 games
    —SoloQ: 51.6% · 250 g
  • Thresh26 games
    —SoloQ: 47.0% · 1,020 g
  • Blitzcrank22 games
    —SoloQ: 50.4% · 613 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%11,036 picks of 632,196ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.9%210 picks of 23,550ban 3.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.8%G178 games of 4,254
  • 2.0%G286 games of 4,259
  • 2.5%G3+45 games of 1,824
Once picked, the series moves on toIn G2, over 78 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.