Tournament presence · pick + ban
21.1%#24 of 173 champions
Pick
10.7%picked in 312 of 2,915 games
Ban
10.4%221 bans over 2,127 games, against 0.8% in soloQ
Win rate as Jungle50.2% between 45.5% and 54.8% over 309 gamesSoloQ 47.8%: no clear gap
Median length29 minsoloQ 28.3 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    5.6%
    SoloQ
    1.4%
    5.6% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.7%
    SoloQ
    0.8%
    9.7% ban rate in amateur play over 1,538 games, against 0.8% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    28.3 min
    Median of 29 min in amateur play, against 28.3 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    35%
    SoloQ
    22%
    Played in 35% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (22%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror66% · 4,885
Same in amateur play
SpellsFlash + Smite100% · 7,419
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 72 games
Core (3 legendaries)22% · 749
22%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 35% · 176 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn54.5% · expected 48.5% · 33 g+6.0 ptSoloQ -5.0
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra55.3% · expected 46.6% · 38 g+8.7 ptSoloQ +0.8
Ahri54.5% · expected 48.8% · 33 g+5.7 ptSoloQ +1.0
ADCgap to expected
Yunara48.4% · expected 47.7% · 31 g+0.7 ptSoloQ +0.3
Supportgap to expected
Lulu65.7% · expected 52.5% · 35 g+13.2 ptSoloQ +2.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Ahri57.7% · expected 51.5% · 52 g+6.2 ptSoloQ +3.7
ADCgap to expected
Yunara63.6% · expected 52.7% · 33 g+11.0 ptSoloQ -0.3
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn33 games
    54.5%gap +6.0 ptsSoloQ: 41.5% · 200 g
  • K'Sante29 games
    —SoloQ: 53.4% · 133 g
  • Ambessa20 games
    —SoloQ: 51.5% · 196 g
  • Renekton20 games
    —SoloQ: 51.4% · 214 g
  • Sion17 games
    —SoloQ: 56.9% · 130 g
Jungle16 champions
  • Wukong52 games
    42.3%gap -7.7 ptsSoloQ: 47.8% · 364 g
  • Xin Zhao26 games
    —SoloQ: 50.0% · 74 g
  • Jarvan IV24 games
    —SoloQ: 44.2% · 260 g
  • Nocturne21 games
    —SoloQ: 46.3% · 123 g
  • Sejuani14 games
    —SoloQ: 50.0% · 64 g
Mid17 champions
  • Syndra38 games
    55.3%gap +8.7 ptsSoloQ: 48.5% · 309 g
  • Ahri33 games
    54.5%gap +5.7 ptsSoloQ: 48.3% · 329 g
  • Orianna21 games
    —SoloQ: 49.6% · 121 g
  • Viktor17 games
    —SoloQ: 54.1% · 344 g
  • Akali15 games
    —SoloQ: 51.8% · 197 g
ADC15 champions
  • Yunara31 games
    48.4%gap +0.7 ptsSoloQ: 48.1% · 547 g
  • Ezreal27 games
    —SoloQ: 52.2% · 412 g
  • Xayah24 games
    —SoloQ: 42.5% · 240 g
  • Jhin21 games
    —SoloQ: 48.1% · 607 g
  • Caitlyn20 games
    —SoloQ: 52.8% · 381 g
Support17 champions
  • Lulu35 games
    65.7%gap +13.2 ptsSoloQ: 50.6% · 441 g
  • Karma30 games
    46.7%gap -9.4 ptsSoloQ: 47.7% · 258 g
  • Milio25 games
    —SoloQ: 57.3% · 206 g
  • Nautilus24 games
    —SoloQ: 45.6% · 349 g
  • Seraphine21 games
    —SoloQ: 51.4% · 208 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%6,342 picks of 466,479ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments5.6%242 picks of 4,328ban 9.7% · patches 16.19 to 16.21
  • Pro8.9%198 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 11.6%G195 games of 817
  • 11.4%G293 games of 817
  • 10.5%G3+37 games of 354
Once picked, the series moves on toIn G2, over 95 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.