Tournament presence · pick + ban
26.6%#14 of 173 champions
Pick
13.6%picked in 954 of 6,991 games
Ban
13.0%451 bans over 3,461 games, against 0.7% in soloQ
Win rate as Jungle50.4% between 47.8% and 53.1% over 946 gamesSoloQ 48.3%: no clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    6.9%
    SoloQ
    1.7%
    6.9% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.3%
    SoloQ
    0.7%
    14.3% ban rate in amateur play over 2,100 games, against 0.7% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    34%
    SoloQ
    27%
    Played in 34% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (27%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror73% · 9,707
Same in amateur play
SpellsFlash + Smite100% · 13,328
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 198 games
Core (3 legendaries)27% · 1,651
27%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 34% · 475 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Zeri in amateur play: +18.2 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante57.6% · expected 52.1% · 59 g+5.5 ptSoloQ -4.2
Ornn55.4% · expected 52.1% · 83 g+3.3 ptSoloQ +2.5
Olaf48.8% · expected 42.5% · 43 g+6.4 ptSoloQ -4.8
Ambessa53.8% · expected 49.6% · 52 g+4.3 ptSoloQ +1.9
Sion52.2% · expected 49.5% · 46 g+2.7 ptSoloQ +1.4
Junglegap to expected
Xin Zhao56.0% · expected 50.7% · 91 g+5.4 ptSoloQ +4.3
Skarner54.3% · expected 54.2% · 35 g+0.1 ptSoloQ +4.2
Midgap to expected
Syndra53.0% · expected 50.1% · 100 g+2.9 ptSoloQ +1.7
Hwei54.1% · expected 49.2% · 37 g+4.9 ptSoloQ -6.3
ADCgap to expected
Zeri67.7% · expected 49.6% · 31 g+18.2 ptSoloQ +0.8
Yunara54.1% · expected 48.5% · 98 g+5.6 ptSoloQ +0.5
Caitlyn52.9% · expected 48.5% · 68 g+4.5 ptSoloQ -1.6
Ezreal57.4% · expected 51.9% · 54 g+5.5 ptSoloQ -1.2
Lucian57.9% · expected 51.4% · 38 g+6.5 ptSoloQ +1.6
Supportgap to expected
Nami67.6% · expected 52.6% · 34 g+15.0 ptSoloQ +1.5
Rell54.7% · expected 45.9% · 64 g+8.8 ptSoloQ -2.7
Alistar59.0% · expected 50.2% · 39 g+8.7 ptSoloQ +2.9
Seraphine55.6% · expected 52.0% · 63 g+3.5 ptSoloQ -0.4

With

Topgap to expected
Rumble63.2% · expected 55.8% · 38 g+7.4 ptSoloQ +6.9
Ambessa51.6% · expected 51.3% · 91 g+0.4 ptSoloQ +4.9
Gnar52.8% · expected 47.9% · 36 g+4.9 ptSoloQ +1.8
Renekton56.5% · expected 53.3% · 46 g+3.3 ptSoloQ +2.8
Shen50.0% · expected 46.9% · 40 g+3.1 ptSoloQ +6.4
Midgap to expected
Orianna62.3% · expected 51.4% · 61 g+10.9 ptSoloQ -5.8
Viktor54.4% · expected 50.8% · 79 g+3.6 ptSoloQ -1.0
Hwei54.8% · expected 51.7% · 42 g+3.1 ptSoloQ -4.0
ADCgap to expected
Caitlyn56.9% · expected 52.4% · 58 g+4.5 ptSoloQ -1.1
Xayah56.0% · expected 50.8% · 50 g+5.2 ptSoloQ +2.9
Lucian56.7% · expected 49.4% · 30 g+7.2 ptSoloQ +1.1
Jinx49.2% · expected 48.3% · 59 g+0.8 ptSoloQ -1.4
Sivir49.0% · expected 47.3% · 49 g+1.7 ptSoloQ +4.5
Supportgap to expected
Rakan58.8% · expected 52.5% · 80 g+6.2 ptSoloQ -1.6
Nami60.0% · expected 48.2% · 30 g+11.8 ptSoloQ -0.3
Alistar58.8% · expected 50.6% · 34 g+8.2 ptSoloQ +0.2
Braum52.1% · expected 49.7% · 48 g+2.4 ptSoloQ -1.2
Milio50.0% · expected 49.4% · 56 g+0.6 ptSoloQ -2.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn83 games
    55.4%gap +3.3 ptsSoloQ: 49.6% · 385 g
  • K'Sante59 games
    57.6%gap +5.5 ptsSoloQ: 46.9% · 288 g
  • Renekton56 games
    46.4%gap -1.2 ptsSoloQ: 52.4% · 382 g
  • Ambessa52 games
    53.8%gap +4.3 ptsSoloQ: 52.4% · 347 g
  • Sion46 games
    52.2%gap +2.7 ptsSoloQ: 50.4% · 260 g
Jungle19 champions
  • Wukong161 games
    46.6%gap -3.8 ptsSoloQ: 43.5% · 628 g
  • Jarvan IV110 games
    50.0%gap -1.1 ptsSoloQ: 49.6% · 556 g
  • Xin Zhao91 games
    56.0%gap +5.4 ptsSoloQ: 52.9% · 187 g
  • Sejuani52 games
    53.8%gap -1.5 ptsSoloQ: 47.6% · 147 g
  • Skarner35 games
    54.3%gap +0.1 ptsSoloQ: 51.6% · 128 g
Mid21 champions
  • Ahri111 games
    47.7%gap -2.0 ptsSoloQ: 45.7% · 806 g
  • Syndra100 games
    53.0%gap +2.9 ptsSoloQ: 49.0% · 621 g
  • Viktor79 games
    46.8%gap -3.2 ptsSoloQ: 47.5% · 512 g
  • Orianna53 games
    35.8%gap -13.6 ptsSoloQ: 49.8% · 265 g
  • Hwei37 games
    54.1%gap +4.9 ptsSoloQ: 41.8% · 232 g
ADC17 champions
  • Xayah128 games
    49.2%gap -0.8 ptsSoloQ: 45.1% · 678 g
  • Yunara98 games
    54.1%gap +5.6 ptsSoloQ: 48.5% · 1,047 g
  • Jinx69 games
    47.8%gap -4.7 ptsSoloQ: 43.1% · 778 g
  • Caitlyn68 games
    52.9%gap +4.5 ptsSoloQ: 47.8% · 653 g
  • Ezreal54 games
    57.4%gap +5.5 ptsSoloQ: 51.1% · 708 g
Support18 champions
  • Lulu103 games
    50.5%gap -3.0 ptsSoloQ: 49.0% · 1,021 g
  • Nautilus71 games
    46.5%gap -0.8 ptsSoloQ: 46.2% · 701 g
  • Rakan71 games
    45.1%gap -3.3 ptsSoloQ: 46.1% · 436 g
  • Rell64 games
    54.7%gap +8.8 ptsSoloQ: 43.7% · 375 g
  • Seraphine63 games
    55.6%gap +3.5 ptsSoloQ: 48.4% · 289 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%11,897 picks of 693,488ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments6.9%717 picks of 10,426ban 14.3% · patches 16.19 to 16.21
  • Pro8.9%198 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 14.3%G1304 games of 2,122
  • 14.6%G2310 games of 2,122
  • 12.6%G3+87 games of 691
Once picked, the series moves on toIn G2, over 304 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.