Tournament presence · pick + ban
17.8%#36 of 173 champions
Pick
10.2%picked in 2,922 of 28,598 games
Ban
7.6%1,764 bans over 23,321 games, against 13.1% in soloQ
Win rate as Mid47.3% between 43.2% and 51.5% over 393 gamesSoloQ 48.3%: no clear gap
Median length28.9 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned less often in amateur play
    Amateur
    8.0%
    SoloQ
    13.1%
    8.0% ban rate in amateur play over 14,779 games, against 13.1% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27 min
    Median of 28.9 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo80% · 9,309
Same in amateur play
SpellsFlash + Teleport35% · 4,108
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)24% · 1,232
24%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Amateur: Yun Tal Wildarrows, Navori Flickerblade, Infinity Edge (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of mid laners.

  1. Team damagetop18%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 6 in mid game and 14 in late game, out of 100 mid laners.

495-33 vs 528
753-146 vs 899
1,015-163 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Tristanamid laners

Gold vs. direct opponent

At 20 min, ahead of 96% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 6 of 100 among mid laners753 · median 899
  • Damage in late game · rank 14 of 100 among mid laners1,015 · median 1,179
  • Gold at 15 min · rank 96 of 100 among mid laners+536 · median +25
  • Gold at 20 min · rank 96 of 100 among mid laners+800 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 34 of 100 among mid laners405 · median 489
  • Plays teamfights · rank 59 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 52 of 100 among mid laners23% · median 23%
  • Lets allies carry kills · rank 33 of 100 among mid lanersrank 33 of 100
  • Crowd control (CC) · rank 19 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 82 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri51.6% · expected 45.4% · 31 g+6.2 ptSoloQ +3.6
ADCgap to expected
Kai'Sa55.3% · expected 47.9% · 38 g+7.4 ptSoloQ -3.7
Supportgap to expected
Lulu55.0% · expected 49.7% · 40 g+5.3 ptSoloQ +0.1

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas52.3% · expected 48.4% · 44 g+3.8 ptSoloQ +3.1
Lillia53.3% · expected 50.6% · 30 g+2.7 ptSoloQ +4.3
ADCgap to expected
Ziggs48.4% · expected 43.0% · 31 g+5.4 ptSoloQ +2.7
Supportgap to expected
Nautilus50.0% · expected 47.5% · 48 g+2.5 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ambessa22 games
    —SoloQ: 48.5% · 338 g
  • Ornn17 games
    —SoloQ: 48.6% · 259 g
  • Olaf15 games
    —SoloQ: 47.9% · 213 g
  • Sion15 games
    —SoloQ: 50.5% · 220 g
  • K'Sante14 games
    —SoloQ: 53.0% · 328 g
Jungle16 champions
  • Wukong35 games
    37.1%gap -7.9 ptsSoloQ: 45.9% · 370 g
  • Jarvan IV28 games
    —SoloQ: 45.9% · 444 g
  • Lee Sin27 games
    —SoloQ: 46.9% · 843 g
  • Vi21 games
    —SoloQ: 49.5% · 222 g
  • Xin Zhao18 games
    —SoloQ: 49.4% · 168 g
Mid19 champions
  • Ahri31 games
    51.6%gap +6.2 ptsSoloQ: 50.9% · 521 g
  • Orianna30 games
    33.3%gap -15.9 ptsSoloQ: 52.2% · 232 g
  • Galio28 games
    —SoloQ: 49.0% · 526 g
  • Viktor25 games
    —SoloQ: 52.1% · 564 g
  • Galio16 games
    —SoloQ: 49.0% · 526 g
ADC16 champions
  • Kai'Sa38 games
    55.3%gap +7.4 ptsSoloQ: 45.1% · 1,035 g
  • Yunara32 games
    25.0%gap -20.1 ptsSoloQ: 49.1% · 971 g
  • Caitlyn31 games
    41.9%gap -3.6 ptsSoloQ: 48.6% · 642 g
  • Jhin28 games
    —SoloQ: 47.5% · 1,122 g
  • Xayah26 games
    —SoloQ: 52.4% · 397 g
Support17 champions
  • Lulu40 games
    55.0%gap +5.3 ptsSoloQ: 48.3% · 812 g
  • Nautilus33 games
    39.4%gap -7.7 ptsSoloQ: 49.8% · 699 g
  • Braum24 games
    —SoloQ: 47.2% · 371 g
  • Alistar22 games
    —SoloQ: 42.2% · 464 g
  • Thresh21 games
    —SoloQ: 43.4% · 919 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%10,246 picks of 1,788,900ban 13.1% · patches 16.19 to 16.21
  • Amateur tournaments0.6%245 picks of 38,304ban 8.0% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.1%G176 games of 7,215
  • 1.5%G2110 games of 7,223
  • 1.8%G3+51 games of 2,878
Once picked, the series moves on toIn G2, over 76 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.