Champion sheet · ADC

Tristana

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
24.6%#18 of 173 champions
Pick
13.0%picked in 907 of 6,991 games
Ban
11.6%401 bans over 3,461 games, against 13.2% in soloQ
Win rate as ADC53.8% between 50.9% and 56.7% over 797 gamesSoloQ 51.9%: no clear gap
Median length28.7 minsoloQ 27.3 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned less often in amateur play
    Amateur
    10.7%
    SoloQ
    13.2%
    10.7% ban rate in amateur play over 2,100 games, against 13.2% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.3 min
    Median of 28.7 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo97% · 44,764
Same in amateur play
SpellsFlash + Barrier71% · 32,656
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 118 games
Core (3 legendaries)39% · 10,097
39%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 80% of ADC.

  1. Team damagetop20%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 26 in lane, 9 in mid game and 15 in late game, out of 100 ADC.

490-35 vs 525
807-109 vs 915
1,268-98 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TristanaADC

Gold vs. direct opponent

At 20 min, ahead of 91% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 26 of 100 among ADC490 · median 525
  • Damage in mid game · rank 9 of 100 among ADC807 · median 915
  • Damage in late game · rank 15 of 100 among ADC1,268 · median 1,366
  • Gold at 15 min · rank 89 of 100 among ADC+326 · median -54
  • Gold at 20 min · rank 91 of 100 among ADC+533 · median -85
  • Absorbs damage · rank 56 of 100 among ADC381 · median 361
  • Plays teamfights · rank 26 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 75 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 8 of 100 among ADCrank 8 of 100
  • Crowd control (CC) · rank 20 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 80 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Syndra in amateur play: +8.9 pts over 96 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.8% · expected 52.9% · 51 g+6.0 ptSoloQ +0.9
Ornn56.5% · expected 55.5% · 69 g+1.0 ptSoloQ +0.8
Gnar59.5% · expected 56.3% · 42 g+3.2 ptSoloQ +0.9
Ambessa53.5% · expected 53.0% · 43 g+0.5 ptSoloQ -1.5
Renekton53.3% · expected 51.0% · 30 g+2.3 ptSoloQ +0.8
Junglegap to expected
Xin Zhao63.0% · expected 54.1% · 54 g+8.9 ptSoloQ +0.3
Wukong55.3% · expected 53.8% · 132 g+1.5 ptSoloQ +0.1
Jarvan IV56.0% · expected 54.5% · 84 g+1.5 ptSoloQ +1.7
Midgap to expected
Syndra62.5% · expected 53.6% · 96 g+8.9 ptSoloQ +0.9
Orianna63.6% · expected 52.9% · 55 g+10.8 ptSoloQ +0.2
ADCgap to expected
Yunara55.2% · expected 51.9% · 125 g+3.3 ptSoloQ +1.9
Xayah57.5% · expected 53.4% · 73 g+4.1 ptSoloQ -0.7
Corki60.0% · expected 52.9% · 35 g+7.1 ptSoloQ -2.3
Jinx58.7% · expected 55.9% · 63 g+2.8 ptSoloQ +0.5
Supportgap to expected
Milio63.0% · expected 54.8% · 46 g+8.2 ptSoloQ -0.8
Karma64.3% · expected 55.6% · 42 g+8.7 ptSoloQ +1.1
Leona64.6% · expected 58.7% · 48 g+5.9 ptSoloQ +0.6
Nautilus55.0% · expected 50.7% · 60 g+4.3 ptSoloQ +0.5
Seraphine60.0% · expected 55.4% · 45 g+4.6 ptSoloQ +2.1

With

Topgap to expected
Ambessa61.4% · expected 54.7% · 44 g+6.7 ptSoloQ +1.2
K'Sante54.3% · expected 52.1% · 46 g+2.2 ptSoloQ +0.7
Malphite48.6% · expected 47.5% · 37 g+1.2 ptSoloQ 0.0
Junglegap to expected
Wukong61.5% · expected 53.8% · 117 g+7.7 ptSoloQ +0.3
Nocturne54.5% · expected 50.1% · 33 g+4.5 ptSoloQ -0.1
Midgap to expected
Syndra57.0% · expected 54.1% · 100 g+2.9 ptSoloQ -0.5
Supportgap to expected
Lulu56.5% · expected 50.8% · 92 g+5.7 ptSoloQ +1.3
Nautilus57.9% · expected 56.9% · 114 g+1.0 ptSoloQ -0.8
Rell60.6% · expected 58.3% · 71 g+2.3 ptSoloQ -0.2
Leona50.0% · expected 48.9% · 82 g+1.1 ptSoloQ -1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn69 games
    56.5%gap +1.0 ptsSoloQ: 51.6% · 1,286 g
  • Sion51 games
    58.8%gap +6.0 ptsSoloQ: 53.5% · 854 g
  • Ambessa43 games
    53.5%gap +0.5 ptsSoloQ: 52.7% · 1,122 g
  • Gnar42 games
    59.5%gap +3.2 ptsSoloQ: 54.3% · 1,025 g
  • Malphite41 games
    53.7%gap -6.4 ptsSoloQ: 47.7% · 1,510 g
Jungle23 champions
  • Wukong132 games
    55.3%gap +1.5 ptsSoloQ: 51.0% · 1,842 g
  • Jarvan IV84 games
    56.0%gap +1.5 ptsSoloQ: 54.0% · 1,649 g
  • Xin Zhao54 games
    63.0%gap +8.9 ptsSoloQ: 52.5% · 512 g
  • Vi50 games
    50.0%gap -3.4 ptsSoloQ: 52.1% · 829 g
  • Skarner35 games
    57.1%gap -0.4 ptsSoloQ: 49.2% · 520 g
Mid20 champions
  • Syndra96 games
    62.5%gap +8.9 ptsSoloQ: 51.8% · 2,518 g
  • Viktor85 games
    44.7%gap -8.7 ptsSoloQ: 54.2% · 1,849 g
  • Ahri71 games
    50.7%gap -2.4 ptsSoloQ: 49.1% · 2,706 g
  • Orianna55 games
    63.6%gap +10.8 ptsSoloQ: 54.4% · 861 g
  • Hwei37 games
    45.9%gap -6.6 ptsSoloQ: 52.4% · 944 g
ADC17 champions
  • Yunara125 games
    55.2%gap +3.3 ptsSoloQ: 53.6% · 4,571 g
  • Xayah73 games
    57.5%gap +4.1 ptsSoloQ: 49.5% · 1,888 g
  • Jinx63 games
    58.7%gap +2.8 ptsSoloQ: 51.1% · 3,361 g
  • Kai'Sa58 games
    44.8%gap -11.9 ptsSoloQ: 52.0% · 3,850 g
  • Ezreal49 games
    53.1%gap -2.2 ptsSoloQ: 55.7% · 2,219 g
Support18 champions
  • Braum79 games
    51.9%gap -2.6 ptsSoloQ: 49.9% · 2,185 g
  • Lulu66 games
    56.1%gap -0.8 ptsSoloQ: 50.7% · 3,497 g
  • Nautilus60 games
    55.0%gap +4.3 ptsSoloQ: 53.3% · 2,306 g
  • Rakan60 games
    50.0%gap -1.8 ptsSoloQ: 50.7% · 1,460 g
  • Alistar52 games
    51.9%gap -1.7 ptsSoloQ: 50.3% · 2,007 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.9%41,017 picks of 693,491ban 13.2% · patches 16.19 to 16.21
  • Amateur tournaments5.9%618 picks of 10,426ban 10.7% · patches 16.19 to 16.21
  • Pro1.9%41 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 13.2%G1280 games of 2,122
  • 11.0%G2234 games of 2,122
  • 9.8%G3+68 games of 691
Once picked, the series moves on toIn G2, over 280 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.