Tournament presence · pick + ban
8.3%#90 of 173 champions
Pick
6.1%picked in 1,758 of 28,641 games
Ban
2.2%510 bans over 23,361 games, against 0.1% in soloQ
Win rate as Jungle47.4% between 45.3% and 49.5% over 1,536 gamesSoloQ 50.3%: clear gap
Median length29.4 minsoloQ 27.6 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    47.4%
    SoloQ
    50.3%
    47.4% win rate in amateur play over 1,536 games, against 50.3% in soloQ over 16,504 games.
  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.8%
    2.8% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.1%
    2.2% ban rate in amateur play over 14,779 games, against 0.1% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.6 min
    Median of 29.4 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Aftershock, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock92% · 15,229
Same in amateur play
SpellsFlash + Smite100% · 16,423
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 96% · 215 games
Core (3 legendaries)17% · 775
17%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Kaenic Rookern
Amateur: Heartsteel, Unending Despair, Jak'Sho, The Protean (20%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of junglers.

  1. Absorbs damagetop2%1,527 · junglers: 855
  2. Lets allies carry killstop6%rank 94 of 100
  3. Crowd control (CC)top17%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure
  • Plays teamfights

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 24 in lane, 11 in mid game and 20 in late game, out of 100 junglers.

346-37 vs 383
693-103 vs 796
930-126 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Sejuanijunglers

Gold vs. direct opponent

At 20 min, behind 94% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among junglers346 · median 383
  • Damage in mid game · rank 11 of 100 among junglers693 · median 796
  • Damage in late game · rank 20 of 100 among junglers930 · median 1,056
  • Gold at 15 min · rank 6 of 100 among junglers-464 · median +6
  • Gold at 20 min · rank 6 of 100 among junglers-749 · median +64
  • Map pressure · rank 52 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 98 of 100 among junglers1,527 · median 855
  • Plays teamfights · rank 74 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 15 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 94 of 100 among junglersrank 94 of 100
  • Crowd control (CC) · rank 83 of 100 among junglers1 · median 0.7
  • Team damage · rank 23 of 100 among junglers15% · median 17%
  • Jungle farm · rank 24 of 100 among junglers63 · median 66
  • Invade · rank 14 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +15.1 pts over 73 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.3% · expected 48.0% · 72 g+10.4 ptSoloQ +0.1
K'Sante56.5% · expected 49.5% · 92 g+7.0 ptSoloQ -0.2
Jax54.3% · expected 46.9% · 46 g+7.5 ptSoloQ -0.7
Aatrox52.6% · expected 46.4% · 57 g+6.3 ptSoloQ -0.7
Malphite51.4% · expected 47.8% · 74 g+3.6 ptSoloQ +4.0
Junglegap to expected
Nocturne64.9% · expected 49.9% · 37 g+14.9 ptSoloQ -1.6
Lee Sin51.9% · expected 47.7% · 104 g+4.2 ptSoloQ -2.0
Jarvan IV50.0% · expected 48.9% · 118 g+1.1 ptSoloQ +0.4
Xin Zhao50.0% · expected 47.8% · 68 g+2.2 ptSoloQ -2.2
Lillia45.5% · expected 44.2% · 77 g+1.3 ptSoloQ -4.3
Midgap to expected
Orianna64.4% · expected 49.3% · 73 g+15.1 ptSoloQ +1.4
Aurora60.8% · expected 48.2% · 51 g+12.6 ptSoloQ +2.0
Lissandra56.7% · expected 48.7% · 60 g+8.0 ptSoloQ -4.7
Viktor50.0% · expected 46.9% · 120 g+3.1 ptSoloQ -1.4
Syndra48.0% · expected 46.6% · 102 g+1.4 ptSoloQ +2.1
ADCgap to expected
Kai'Sa54.8% · expected 47.9% · 104 g+6.9 ptSoloQ +0.1
Xayah52.7% · expected 46.0% · 91 g+6.7 ptSoloQ +1.9
Yunara49.4% · expected 45.1% · 162 g+4.3 ptSoloQ -0.8
Jinx49.5% · expected 45.5% · 107 g+4.1 ptSoloQ +0.5
Ashe49.3% · expected 46.1% · 69 g+3.2 ptSoloQ +1.5
Supportgap to expected
Rakan56.5% · expected 46.5% · 85 g+10.0 ptSoloQ +3.4
Lulu56.7% · expected 49.7% · 150 g+6.9 ptSoloQ -2.6
Nautilus48.4% · expected 47.1% · 159 g+1.3 ptSoloQ +1.4
Leona49.5% · expected 48.5% · 103 g+1.0 ptSoloQ +0.7
Morgana53.1% · expected 46.7% · 32 g+6.4 ptSoloQ -3.8

With

Topgap to expected
Malphite70.6% · expected 47.0% · 34 g+23.6 ptSoloQ -2.5
Nasus65.1% · expected 48.5% · 43 g+16.6 ptSoloQ -0.1
Ambessa59.7% · expected 47.9% · 77 g+11.9 ptSoloQ +0.9
Jax57.4% · expected 47.9% · 54 g+9.5 ptSoloQ +1.3
Olaf59.1% · expected 50.5% · 44 g+8.6 ptSoloQ +3.9
Midgap to expected
Sylas58.4% · expected 47.1% · 77 g+11.4 ptSoloQ -1.2
Lissandra60.0% · expected 46.1% · 40 g+13.9 ptSoloQ +4.2
Yone52.6% · expected 49.7% · 171 g+2.9 ptSoloQ +2.1
Ahri51.2% · expected 49.3% · 84 g+1.9 ptSoloQ -0.5
Locke50.0% · expected 47.1% · 54 g+2.9 ptSoloQ +1.6
ADCgap to expected
Yunara53.1% · expected 49.7% · 143 g+3.5 ptSoloQ +1.3
Xayah55.9% · expected 48.8% · 59 g+7.2 ptSoloQ +2.0
Lucian52.0% · expected 46.5% · 75 g+5.5 ptSoloQ -2.9
Jinx51.4% · expected 49.3% · 140 g+2.1 ptSoloQ +1.2
Caitlyn51.1% · expected 49.2% · 137 g+1.8 ptSoloQ +0.1
Supportgap to expected
Blitzcrank62.7% · expected 49.4% · 51 g+13.3 ptSoloQ -1.2
Braum57.9% · expected 49.1% · 121 g+8.8 ptSoloQ -2.9
Milio52.1% · expected 45.5% · 96 g+6.6 ptSoloQ +1.1
Lulu47.9% · expected 45.1% · 169 g+2.9 ptSoloQ +0.3
Leona48.7% · expected 46.3% · 78 g+2.4 ptSoloQ -3.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Ornn115 games
    47.0%gap -0.1 ptsSoloQ: 48.9% · 370 g
  • K'Sante92 games
    56.5%gap +7.0 ptsSoloQ: 52.1% · 376 g
  • Malphite74 games
    51.4%gap +3.6 ptsSoloQ: 53.2% · 504 g
  • Renekton74 games
    41.9%gap -4.0 ptsSoloQ: 51.0% · 488 g
  • Sion72 games
    58.3%gap +10.4 ptsSoloQ: 51.0% · 251 g
Jungle21 champions
  • Wukong137 games
    37.2%gap -7.9 ptsSoloQ: 51.6% · 531 g
  • Vi120 games
    43.3%gap -3.9 ptsSoloQ: 54.2% · 345 g
  • Jarvan IV118 games
    50.0%gap +1.1 ptsSoloQ: 51.8% · 554 g
  • Lee Sin104 games
    51.9%gap +4.2 ptsSoloQ: 48.6% · 1,047 g
  • Trundle81 games
    38.3%gap -4.8 ptsSoloQ: 46.5% · 200 g
Mid21 champions
  • Viktor120 games
    50.0%gap +3.1 ptsSoloQ: 49.9% · 791 g
  • Ahri117 games
    44.4%gap -1.0 ptsSoloQ: 49.8% · 779 g
  • Syndra102 games
    48.0%gap +1.4 ptsSoloQ: 51.9% · 715 g
  • Orianna73 games
    64.4%gap +15.1 ptsSoloQ: 53.5% · 316 g
  • Sylas65 games
    44.6%gap -3.1 ptsSoloQ: 50.4% · 703 g
ADC18 champions
  • Yunara162 games
    49.4%gap +4.3 ptsSoloQ: 49.3% · 1,285 g
  • Caitlyn124 games
    42.7%gap -2.8 ptsSoloQ: 54.1% · 885 g
  • Jinx107 games
    49.5%gap +4.1 ptsSoloQ: 49.3% · 1,230 g
  • Kai'Sa104 games
    54.8%gap +6.9 ptsSoloQ: 51.0% · 1,405 g
  • Ezreal93 games
    44.1%gap -6.5 ptsSoloQ: 53.2% · 778 g
Support18 champions
  • Nautilus159 games
    48.4%gap +1.3 ptsSoloQ: 52.5% · 910 g
  • Lulu150 games
    56.7%gap +6.9 ptsSoloQ: 47.6% · 1,156 g
  • Braum104 games
    44.2%gap -1.5 ptsSoloQ: 48.0% · 602 g
  • Leona103 games
    49.5%gap +1.0 ptsSoloQ: 49.4% · 629 g
  • Seraphine90 games
    43.3%gap -2.8 ptsSoloQ: 53.7% · 402 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%14,727 picks of 1,788,903ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments2.8%1,082 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro2.3%50 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.4%G1390 games of 7,227
  • 5.8%G2420 games of 7,228
  • 7.1%G3+205 games of 2,878
Once picked, the series moves on toIn G2, over 390 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.