Tournament presence · pick + ban
10.5%#71 of 173 champions
Pick
8.0%picked in 562 of 6,991 games
Ban
2.5%87 bans over 3,461 games, against 0.1% in soloQ
Win rate as Jungle45.1% between 41.6% and 48.7% over 521 gamesSoloQ 50.7%: clear gap
Median length29.3 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    45.1%
    SoloQ
    50.7%
    45.1% win rate in amateur play over 521 games, against 50.7% in soloQ over 7,816 games.
  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    1.0%
    4.0% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.1%
    3.0% ban rate in amateur play over 2,100 games, against 0.1% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.7 min
    Median of 29.3 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Aftershock, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock95% · 7,384
Same in amateur play
SpellsFlash + Smite99% · 7,755
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 94% · 98 games
Core (3 legendaries)19% · 415
19%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Kaenic Rookern
Amateur: Heartsteel, Unending Despair, Jak'Sho, The Protean (23%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of junglers.

  1. Absorbs damagetop2%1,527 · junglers: 855
  2. Lets allies carry killstop6%rank 94 of 100
  3. Crowd control (CC)top17%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure
  • Plays teamfights

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 24 in lane, 11 in mid game and 20 in late game, out of 100 junglers.

346-37 vs 383
693-103 vs 796
930-126 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Sejuanijunglers

Gold vs. direct opponent

At 20 min, behind 94% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among junglers346 · median 383
  • Damage in mid game · rank 11 of 100 among junglers693 · median 796
  • Damage in late game · rank 20 of 100 among junglers930 · median 1,056
  • Gold at 15 min · rank 6 of 100 among junglers-464 · median +6
  • Gold at 20 min · rank 6 of 100 among junglers-749 · median +64
  • Map pressure · rank 52 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 98 of 100 among junglers1,527 · median 855
  • Plays teamfights · rank 74 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 15 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 94 of 100 among junglersrank 94 of 100
  • Crowd control (CC) · rank 83 of 100 among junglers1 · median 0.7
  • Team damage · rank 23 of 100 among junglers15% · median 17%
  • Jungle farm · rank 24 of 100 among junglers63 · median 66
  • Invade · rank 14 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +15.8 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion56.7% · expected 44.2% · 30 g+12.5 ptSoloQ -1.8
K'Sante50.0% · expected 46.8% · 30 g+3.2 ptSoloQ -1.0
Junglegap to expected
Xin Zhao57.1% · expected 45.4% · 35 g+11.8 ptSoloQ 0.0
Vi46.2% · expected 44.7% · 52 g+1.5 ptSoloQ -0.1
Midgap to expected
Orianna60.0% · expected 44.2% · 30 g+15.8 ptSoloQ +4.4
Viktor48.0% · expected 44.7% · 50 g+3.3 ptSoloQ -2.8
Syndra44.9% · expected 44.8% · 49 g+0.1 ptSoloQ +1.1
ADCgap to expected
Jinx59.6% · expected 47.2% · 47 g+12.4 ptSoloQ +1.7
Yunara47.7% · expected 43.2% · 65 g+4.5 ptSoloQ +0.4
Xayah47.2% · expected 44.7% · 36 g+2.5 ptSoloQ +2.0
Kai'Sa51.6% · expected 48.1% · 31 g+3.6 ptSoloQ +0.4
Supportgap to expected
Braum56.4% · expected 45.8% · 39 g+10.6 ptSoloQ +0.3
Leona59.4% · expected 50.1% · 32 g+9.3 ptSoloQ -1.1
Lulu50.8% · expected 48.1% · 61 g+2.7 ptSoloQ -3.3
Rakan44.7% · expected 43.1% · 38 g+1.7 ptSoloQ +4.1

With

Topgap to expected
Gnar51.5% · expected 42.6% · 33 g+8.9 ptSoloQ -1.2
Midgap to expected
Orianna54.8% · expected 46.0% · 31 g+8.8 ptSoloQ -0.3
Yone51.3% · expected 47.1% · 39 g+4.2 ptSoloQ +1.0
Ahri50.0% · expected 45.8% · 36 g+4.2 ptSoloQ +1.5
ADCgap to expected
Jinx50.0% · expected 43.0% · 52 g+7.0 ptSoloQ +0.1
Caitlyn49.1% · expected 47.1% · 53 g+2.0 ptSoloQ +4.1
Yunara48.3% · expected 47.0% · 60 g+1.3 ptSoloQ +3.0
Supportgap to expected
Braum55.3% · expected 44.4% · 47 g+10.9 ptSoloQ -3.3
Leona53.3% · expected 40.2% · 30 g+13.1 ptSoloQ -2.7
Lulu43.9% · expected 42.1% · 66 g+1.8 ptSoloQ -0.1
Nautilus52.5% · expected 48.2% · 40 g+4.3 ptSoloQ -2.2
Milio47.5% · expected 44.1% · 40 g+3.4 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn62 games
    46.8%gap 0.0 ptsSoloQ: 48.9% · 225 g
  • K'Sante30 games
    50.0%gap +3.2 ptsSoloQ: 52.5% · 120 g
  • Sion30 games
    56.7%gap +12.5 ptsSoloQ: 49.6% · 129 g
  • Ambessa29 games
    —SoloQ: 55.6% · 162 g
  • Malphite25 games
    —SoloQ: 54.4% · 248 g
Jungle18 champions
  • Jarvan IV68 games
    45.6%gap -0.2 ptsSoloQ: 49.4% · 265 g
  • Wukong55 games
    36.4%gap -8.7 ptsSoloQ: 54.5% · 257 g
  • Vi52 games
    46.2%gap +1.5 ptsSoloQ: 52.4% · 147 g
  • Trundle42 games
    31.0%gap -11.6 ptsSoloQ: 48.7% · 115 g
  • Xin Zhao35 games
    57.1%gap +11.8 ptsSoloQ: 51.1% · 94 g
Mid18 champions
  • Viktor50 games
    48.0%gap +3.3 ptsSoloQ: 48.6% · 348 g
  • Syndra49 games
    44.9%gap +0.1 ptsSoloQ: 50.8% · 372 g
  • Ahri42 games
    40.5%gap -3.9 ptsSoloQ: 52.7% · 410 g
  • Orianna30 games
    60.0%gap +15.8 ptsSoloQ: 57.3% · 143 g
  • Hwei24 games
    —SoloQ: 40.6% · 165 g
ADC16 champions
  • Yunara65 games
    47.7%gap +4.5 ptsSoloQ: 50.8% · 592 g
  • Jinx47 games
    59.6%gap +12.4 ptsSoloQ: 51.1% · 546 g
  • Caitlyn37 games
    40.5%gap -2.6 ptsSoloQ: 53.6% · 425 g
  • Sivir37 games
    45.9%gap -2.3 ptsSoloQ: 47.3% · 184 g
  • Xayah36 games
    47.2%gap +2.5 ptsSoloQ: 51.0% · 206 g
Support16 champions
  • Lulu61 games
    50.8%gap +2.7 ptsSoloQ: 47.0% · 570 g
  • Nautilus44 games
    36.4%gap -5.7 ptsSoloQ: 51.9% · 439 g
  • Braum39 games
    56.4%gap +10.6 ptsSoloQ: 49.1% · 326 g
  • Rakan38 games
    44.7%gap +1.7 ptsSoloQ: 53.9% · 204 g
  • Leona32 games
    59.4%gap +9.3 ptsSoloQ: 48.8% · 303 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%7,017 picks of 693,488ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments4.0%413 picks of 10,426ban 3.0% · patches 16.19 to 16.21
  • Pro2.3%50 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.5%G1160 games of 2,122
  • 7.9%G2167 games of 2,122
  • 10.6%G3+73 games of 691
Once picked, the series moves on toIn G2, over 160 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.