Tournament presence · pick + ban
13.4%#61 of 173 champions
Pick
9.2%picked in 2,641 of 28,617 games
Ban
4.2%981 bans over 23,339 games, against 0.6% in soloQ
Win rate as Support50.9% between 49.3% and 52.5% over 2,629 gamesSoloQ 51.3%: no clear gap
Median length29.2 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.8%
    SoloQ
    2.9%
    4.8% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    0.6%
    4.3% ban rate in amateur play over 14,779 games, against 0.6% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27 min
    Median of 29.2 min in amateur play, against 27 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Hextech Rocketbelt, Stormsurge, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian76% · 43,153
Same in amateur play
SpellsFlash + Heal68% · 38,652
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 410 games
Core (3 legendaries)8% · 3
8%of soloQ games
  1. Hextech Rocketbelt
  2. Stormsurge
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of supports.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Plays teamfightstop9%58% · supports: 54%
  3. Absorbs damagetop17%801 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 11 in mid game and 11 in late game, out of 100 supports.

187-101 vs 288
225-117 vs 342
258-129 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rakansupports

Gold vs. direct opponent

At 20 min, behind 88% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among supports187 · median 288
  • Damage in mid game · rank 11 of 100 among supports225 · median 342
  • Damage in late game · rank 11 of 100 among supports258 · median 388
  • Gold at 15 min · rank 12 of 100 among supports-117 · median +105
  • Gold at 20 min · rank 12 of 100 among supports-150 · median +193
  • Map pressure · rank 71 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 83 of 100 among supports801 · median 393
  • Plays teamfights · rank 92 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 2 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 93 of 100 among supportsrank 93 of 100
  • Crowd control (CC) · rank 56 of 100 among supports1.1 · median 1
  • Team damage · rank 9 of 100 among supports6% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sion in amateur play: +8.8 pts over 111 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion60.4% · expected 51.5% · 111 g+8.8 ptSoloQ -2.3
Malphite57.3% · expected 51.4% · 103 g+5.9 ptSoloQ -0.7
Ornn55.1% · expected 50.5% · 147 g+4.6 ptSoloQ -1.6
Shen59.7% · expected 53.1% · 77 g+6.6 ptSoloQ +0.6
Renekton53.6% · expected 49.4% · 125 g+4.2 ptSoloQ -2.4
Junglegap to expected
Viego62.7% · expected 51.9% · 67 g+10.8 ptSoloQ +0.3
Qiyana58.4% · expected 48.3% · 77 g+10.1 ptSoloQ -1.0
Vi54.5% · expected 50.8% · 231 g+3.8 ptSoloQ +1.0
Wukong51.8% · expected 48.6% · 255 g+3.2 ptSoloQ +0.7
Nocturne57.5% · expected 53.5% · 134 g+4.0 ptSoloQ -0.8
Midgap to expected
Ahri52.5% · expected 49.0% · 238 g+3.5 ptSoloQ -0.2
Locke55.8% · expected 51.2% · 95 g+4.6 ptSoloQ +0.7
Viktor52.9% · expected 50.5% · 174 g+2.4 ptSoloQ -2.1
Ryze58.0% · expected 52.4% · 69 g+5.5 ptSoloQ -2.4
Orianna54.1% · expected 52.9% · 148 g+1.2 ptSoloQ +3.0
ADCgap to expected
Kalista58.3% · expected 48.4% · 48 g+9.9 ptSoloQ +2.6
Ezreal57.0% · expected 54.2% · 223 g+2.8 ptSoloQ +1.2
Kai'Sa53.6% · expected 51.5% · 250 g+2.1 ptSoloQ +3.0
Tristana54.1% · expected 50.9% · 135 g+3.2 ptSoloQ +1.0
Yunara48.8% · expected 48.7% · 244 g+0.1 ptSoloQ -3.0
Supportgap to expected
Karma61.4% · expected 53.5% · 114 g+7.9 ptSoloQ +0.4
Milio59.0% · expected 52.8% · 122 g+6.2 ptSoloQ -1.1
Thresh54.1% · expected 49.8% · 183 g+4.3 ptSoloQ +2.4
Alistar52.2% · expected 49.8% · 161 g+2.3 ptSoloQ +0.8
Braum50.2% · expected 49.2% · 259 g+1.0 ptSoloQ +2.6

With

Topgap to expected
Sion55.7% · expected 50.3% · 149 g+5.4 ptSoloQ -0.7
K'Sante52.8% · expected 48.8% · 123 g+4.0 ptSoloQ -0.1
Camille59.4% · expected 53.7% · 64 g+5.7 ptSoloQ -0.2
Ornn52.7% · expected 51.3% · 167 g+1.4 ptSoloQ +1.0
Rumble57.7% · expected 54.0% · 71 g+3.8 ptSoloQ +0.8
Junglegap to expected
Cho'Gath66.2% · expected 52.5% · 71 g+13.7 ptSoloQ -4.1
Vi56.4% · expected 51.1% · 241 g+5.4 ptSoloQ -0.7
Lillia62.7% · expected 54.2% · 67 g+8.5 ptSoloQ +2.2
Jarvan IV50.0% · expected 49.4% · 204 g+0.6 ptSoloQ -2.0
Nocturne50.4% · expected 48.4% · 117 g+2.0 ptSoloQ -2.2
Midgap to expected
Viktor58.3% · expected 51.4% · 216 g+7.0 ptSoloQ +1.4
Ahri58.3% · expected 52.8% · 192 g+5.5 ptSoloQ -1.7
Ryze58.1% · expected 49.4% · 62 g+8.6 ptSoloQ +0.6
Orianna51.2% · expected 49.0% · 166 g+2.2 ptSoloQ 0.0
Taliyah57.9% · expected 51.4% · 57 g+6.5 ptSoloQ +0.1
ADCgap to expected
Xayah52.5% · expected 52.3% · 915 g+0.1 ptSoloQ +0.6
Kai'Sa52.9% · expected 50.4% · 208 g+2.5 ptSoloQ -1.8
Jinx57.1% · expected 52.9% · 105 g+4.3 ptSoloQ -1.6
Miss Fortune55.0% · expected 50.2% · 80 g+4.8 ptSoloQ -2.0
Jhin49.6% · expected 48.6% · 125 g+1.0 ptSoloQ -1.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Ornn147 games
    55.1%gap +4.6 ptsSoloQ: 48.9% · 1,140 g
  • K'Sante132 games
    45.5%gap -7.6 ptsSoloQ: 54.2% · 1,572 g
  • Renekton125 games
    53.6%gap +4.2 ptsSoloQ: 50.1% · 1,607 g
  • Ambessa121 games
    49.6%gap -0.8 ptsSoloQ: 55.0% · 1,519 g
  • Sion111 games
    60.4%gap +8.8 ptsSoloQ: 49.7% · 1,023 g
Jungle22 champions
  • Wukong255 games
    51.8%gap +3.2 ptsSoloQ: 51.3% · 1,736 g
  • Vi231 games
    54.5%gap +3.8 ptsSoloQ: 54.2% · 1,534 g
  • Jarvan IV208 games
    51.0%gap -1.5 ptsSoloQ: 51.8% · 1,947 g
  • Lee Sin190 games
    50.5%gap -0.7 ptsSoloQ: 52.4% · 4,240 g
  • Xin Zhao150 games
    48.0%gap -3.4 ptsSoloQ: 49.5% · 835 g
Mid23 champions
  • Ahri238 games
    52.5%gap +3.5 ptsSoloQ: 50.1% · 2,509 g
  • Syndra183 games
    50.3%gap +0.1 ptsSoloQ: 51.9% · 2,586 g
  • Viktor174 games
    52.9%gap +2.4 ptsSoloQ: 50.3% · 2,603 g
  • Orianna148 games
    54.1%gap +1.2 ptsSoloQ: 56.1% · 1,189 g
  • Sylas107 games
    50.5%gap -0.8 ptsSoloQ: 49.4% · 2,480 g
ADC17 champions
  • Kai'Sa250 games
    53.6%gap +2.1 ptsSoloQ: 55.0% · 5,984 g
  • Yunara244 games
    48.8%gap +0.1 ptsSoloQ: 48.1% · 4,323 g
  • Ezreal223 games
    57.0%gap +2.8 ptsSoloQ: 56.4% · 3,198 g
  • Jinx191 games
    41.9%gap -7.1 ptsSoloQ: 46.7% · 3,436 g
  • Jhin175 games
    52.6%gap -0.7 ptsSoloQ: 52.2% · 5,178 g
Support19 champions
  • Braum259 games
    50.2%gap +1.0 ptsSoloQ: 51.9% · 2,230 g
  • Leona225 games
    50.2%gap -1.8 ptsSoloQ: 48.5% · 2,219 g
  • Nautilus209 games
    51.7%gap +1.0 ptsSoloQ: 52.1% · 3,088 g
  • Lulu205 games
    50.7%gap -2.6 ptsSoloQ: 49.0% · 3,831 g
  • Thresh183 games
    54.1%gap +4.3 ptsSoloQ: 51.4% · 4,848 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%51,718 picks of 1,788,901ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments4.8%1,825 picks of 38,304ban 4.3% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 9.0%G1648 games of 7,222
  • 10.5%G2761 games of 7,226
  • 12.2%G3+352 games of 2,878
Once picked, the series moves on toIn G2, over 648 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.