Tournament presence · pick + ban
10.1%#82 of 173 champions
Pick
5.4%picked in 1,537 of 28,627 games
Ban
4.7%1,105 bans over 23,349 games, against 5.2% in soloQ
Win rate as Mid42.7% between 40.1% and 45.3% over 996 gamesSoloQ 45.7%: clear gap
Median length29.8 minsoloQ 27.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    42.7%
    SoloQ
    45.7%
    42.7% win rate in amateur play over 996 games, against 45.7% in soloQ over 12,375 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.6%
    1.7% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.4%
    SoloQ
    5.2%
    4.4% ban rate in amateur play over 14,779 games, against 5.2% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.8 min
    Median of 29.8 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 10,147
Same in amateur play
SpellsFlash + Teleport80% · 9,924
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 107 games
Core (3 legendaries)21% · 1,201
21%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Luden's Echo, Shadowflame, Zhonya's Hourglass (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Twisted Fate in amateur play: +17.0 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton50.0% · expected 41.2% · 38 g+8.8 ptSoloQ -2.7
Dr. Mundo52.6% · expected 45.4% · 38 g+7.3 ptSoloQ +0.4
K'Sante48.1% · expected 44.7% · 54 g+3.4 ptSoloQ -1.0
Yone47.2% · expected 43.2% · 36 g+4.0 ptSoloQ +2.4
Malphite44.7% · expected 43.1% · 47 g+1.6 ptSoloQ +3.2
Junglegap to expected
Sylas56.3% · expected 41.6% · 32 g+14.7 ptSoloQ +4.2
Vi51.6% · expected 42.5% · 62 g+9.1 ptSoloQ -5.5
Wukong44.6% · expected 40.4% · 92 g+4.2 ptSoloQ +1.4
Sejuani51.1% · expected 45.2% · 47 g+5.8 ptSoloQ +1.0
Nocturne51.6% · expected 45.2% · 31 g+6.4 ptSoloQ +1.3
Midgap to expected
Twisted Fate58.3% · expected 41.3% · 36 g+17.0 ptSoloQ +0.1
Ahri45.1% · expected 40.8% · 215 g+4.3 ptSoloQ +4.1
Yone51.4% · expected 40.4% · 35 g+11.1 ptSoloQ +1.7
Viktor42.6% · expected 42.2% · 61 g+0.4 ptSoloQ -4.8
ADCgap to expected
Aphelios55.6% · expected 46.5% · 45 g+9.1 ptSoloQ +2.6
Ashe44.6% · expected 41.4% · 130 g+3.3 ptSoloQ +0.1
Varus51.5% · expected 42.1% · 33 g+9.4 ptSoloQ -3.6
Supportgap to expected
Braum50.8% · expected 41.0% · 61 g+9.8 ptSoloQ -2.7
Seraphine46.7% · expected 41.4% · 150 g+5.2 ptSoloQ +2.9
Blitzcrank48.2% · expected 40.7% · 56 g+7.5 ptSoloQ -0.5
Thresh43.8% · expected 41.5% · 73 g+2.3 ptSoloQ -1.6
Rell43.2% · expected 39.3% · 44 g+3.9 ptSoloQ -2.1

With

Topgap to expected
Sion51.1% · expected 42.1% · 45 g+9.0 ptSoloQ +2.8
Malphite53.1% · expected 42.2% · 32 g+10.9 ptSoloQ -0.3
Gnar48.5% · expected 41.2% · 33 g+7.3 ptSoloQ -1.6
K'Sante44.7% · expected 40.6% · 47 g+4.1 ptSoloQ +1.6
Renekton46.6% · expected 44.2% · 58 g+2.4 ptSoloQ -1.2
Junglegap to expected
Lee Sin50.0% · expected 42.4% · 82 g+7.6 ptSoloQ -1.1
Wukong49.5% · expected 45.0% · 91 g+4.5 ptSoloQ -0.7
Jarvan IV42.7% · expected 41.2% · 89 g+1.5 ptSoloQ +4.5
Xin Zhao46.2% · expected 42.2% · 52 g+3.9 ptSoloQ +6.9
ADCgap to expected
Kai'Sa57.6% · expected 42.2% · 92 g+15.4 ptSoloQ +1.0
Yunara50.5% · expected 44.9% · 105 g+5.6 ptSoloQ +0.3
Ezreal42.4% · expected 39.5% · 66 g+2.9 ptSoloQ +0.3
Tristana44.2% · expected 42.7% · 43 g+1.5 ptSoloQ +0.4
Supportgap to expected
Blitzcrank57.6% · expected 44.7% · 33 g+12.9 ptSoloQ -0.2
Nautilus48.9% · expected 42.9% · 94 g+6.0 ptSoloQ -0.4
Lulu42.7% · expected 40.4% · 103 g+2.3 ptSoloQ +1.7
Rakan47.9% · expected 43.6% · 48 g+4.3 ptSoloQ +4.4
Seraphine45.1% · expected 43.9% · 51 g+1.2 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • K'Sante54 games
    48.1%gap +3.4 ptsSoloQ: 46.8% · 310 g
  • Ambessa53 games
    35.8%gap -6.4 ptsSoloQ: 44.2% · 326 g
  • Ornn53 games
    39.6%gap -2.7 ptsSoloQ: 48.5% · 297 g
  • Sion49 games
    38.8%gap -4.5 ptsSoloQ: 41.0% · 210 g
  • Malphite47 games
    44.7%gap +1.6 ptsSoloQ: 47.9% · 405 g
Jungle21 champions
  • Wukong92 games
    44.6%gap +4.2 ptsSoloQ: 46.3% · 421 g
  • Lee Sin84 games
    40.5%gap -2.5 ptsSoloQ: 47.6% · 919 g
  • Jarvan IV69 games
    31.9%gap -12.3 ptsSoloQ: 43.9% · 410 g
  • Vi62 games
    51.6%gap +9.1 ptsSoloQ: 42.0% · 243 g
  • Xin Zhao57 games
    31.6%gap -11.5 ptsSoloQ: 40.9% · 171 g
Mid19 champions
  • Ahri215 games
    45.1%gap +4.3 ptsSoloQ: 48.9% · 1,572 g
  • Viktor61 games
    42.6%gap +0.4 ptsSoloQ: 42.0% · 476 g
  • Xerath60 games
    38.3%gap -4.7 ptsSoloQ: 41.0% · 261 g
  • Hwei48 games
    35.4%gap -6.0 ptsSoloQ: 48.1% · 322 g
  • Syndra41 games
    39.0%gap -2.9 ptsSoloQ: 40.4% · 525 g
ADC17 champions
  • Ashe130 games
    44.6%gap +3.3 ptsSoloQ: 46.6% · 511 g
  • Caitlyn85 games
    38.8%gap -2.0 ptsSoloQ: 44.4% · 768 g
  • Yunara78 games
    35.9%gap -4.6 ptsSoloQ: 44.9% · 956 g
  • Ezreal70 games
    45.7%gap -0.2 ptsSoloQ: 49.7% · 738 g
  • Jinx67 games
    40.3%gap -0.5 ptsSoloQ: 46.1% · 915 g
Support16 champions
  • Seraphine150 games
    46.7%gap +5.2 ptsSoloQ: 49.4% · 597 g
  • Lulu80 games
    43.8%gap -1.2 ptsSoloQ: 46.2% · 803 g
  • Nautilus74 games
    40.5%gap -1.9 ptsSoloQ: 44.6% · 661 g
  • Thresh73 games
    43.8%gap +2.3 ptsSoloQ: 41.8% · 918 g
  • Braum61 games
    50.8%gap +9.8 ptsSoloQ: 41.0% · 422 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%11,125 picks of 1,788,900ban 5.2% · patches 16.19 to 16.21
  • Amateur tournaments1.7%650 picks of 38,304ban 4.4% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.2%G1233 games of 7,224
  • 4.0%G2286 games of 7,228
  • 4.3%G3+123 games of 2,878
Once picked, the series moves on toIn G2, over 233 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.