Tournament presence · pick + ban
11.3%#71 of 173 champions
Pick
5.2%picked in 152 of 2,915 games
Ban
6.1%129 bans over 2,127 games, against 6.3% in soloQ
Win rate as Mid36.1% between 28.0% and 45.1% over 83 gamesSoloQ 46.0%: clear gap
Median length29.3 minsoloQ 28.5 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    36.1%
    SoloQ
    46.0%
    36.1% win rate in amateur play over 83 games, against 46.0% in soloQ over 3,153 games.
  • DraftPicked more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.6%
    1.2% of the role's picks in amateur play, against 0.6% in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet80% · 2,529
Same in amateur play
SpellsFlash + Teleport84% · 2,645
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 107 games
Core (3 legendaries)26% · 407
26%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Malphite7 games
    —SoloQ: 48.5% · 101 g
  • Ornn6 games
    —SoloQ: 50.0% · 96 g
  • Ambessa5 games
    —SoloQ: 45.6% · 68 g
  • Yone5 games
    —SoloQ: 53.3% · 152 g
Jungle5 champions
  • Wukong11 games
    —SoloQ: 50.0% · 136 g
  • Xin Zhao7 games
    —SoloQ: 44.2% · 43 g
  • Cho'Gath6 games
    —SoloQ: 38.4% · 99 g
  • Nocturne5 games
    —SoloQ: 35.1% · 57 g
  • Sylas5 games
    —SoloQ: 57.1% · 84 g
Mid4 champions
  • Ahri20 games
    —SoloQ: 50.5% · 323 g
  • Syndra7 games
    —SoloQ: 46.1% · 141 g
  • Hwei6 games
    —SoloQ: 43.4% · 83 g
  • Viktor5 games
    —SoloQ: 42.2% · 128 g
ADC6 champions
  • Ashe13 games
    —SoloQ: 46.8% · 139 g
  • Jinx9 games
    —SoloQ: 44.1% · 281 g
  • Ezreal8 games
    —SoloQ: 58.6% · 162 g
  • Sivir7 games
    —SoloQ: 42.7% · 75 g
  • Caitlyn6 games
    —SoloQ: 45.7% · 164 g
Support5 champions
  • Seraphine16 games
    —SoloQ: 54.3% · 184 g
  • Leona10 games
    —SoloQ: 37.8% · 119 g
  • Lulu8 games
    —SoloQ: 47.4% · 171 g
  • Nautilus6 games
    —SoloQ: 42.2% · 135 g
  • Karma5 games
    —SoloQ: 40.6% · 96 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%2,826 picks of 465,017ban 6.3% · patches 16.19 to 16.21
  • Amateur tournaments1.2%54 picks of 4,328ban 6.9% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.1%G117 games of 817
  • 3.2%G226 games of 817
  • 4.2%G3+15 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.