Tournament presence · pick + ban
4.6%#124 of 173 champions
Pick
2.3%picked in 662 of 28,576 games
Ban
2.3%541 bans over 23,301 games, against 1.7% in soloQ
Win rate as Top49.4% between 46.1% and 52.8% over 595 gamesSoloQ 51.1%: no clear gap
Median length29.3 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.2%
    0.9% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.2%
    SoloQ
    1.7%
    2.2% ban rate in amateur play over 14,779 games, against 1.7% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.2 min
    Median of 29.3 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute73% · 17,151
Same in amateur play
SpellsFlash + Ignite63% · 14,851
Amateur: Flash + Teleport (47%), gap not settled
SkillsQnot collected in soloQ
Amateur: 92% · 66 games
Core (3 legendaries)19% · 1,589
19%of soloQ games
  1. Hextech Rocketbelt
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of top laners.

  1. Team damagetop18%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 73 in lane, 67 in mid game and 71 in late game, out of 100 top laners.

651+52 vs 599
913+45 vs 868
1,131+52 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Kennentop laners

Gold vs. direct opponent

At 20 min, ahead of 55% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 73 of 100 among top laners651 · median 599
  • Damage in mid game · rank 67 of 100 among top laners913 · median 868
  • Damage in late game · rank 71 of 100 among top laners1,131 · median 1,079
  • Gold at 15 min · rank 61 of 100 among top laners+196 · median +119
  • Gold at 20 min · rank 55 of 100 among top laners+159 · median +100
  • Absorbs damage · rank 22 of 100 among top laners511 · median 970
  • Plays teamfights · rank 65 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 47 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 22 of 100 among top lanersrank 22 of 100
  • Crowd control (CC) · rank 67 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 82 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Seraphine in amateur play: +20.3 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong47.2% · expected 47.1% · 53 g+0.1 ptSoloQ -0.5
Midgap to expected
Ahri59.0% · expected 47.5% · 39 g+11.5 ptSoloQ -1.5
ADCgap to expected
Jhin60.6% · expected 51.7% · 33 g+8.9 ptSoloQ +0.3
Kai'Sa54.1% · expected 49.9% · 37 g+4.1 ptSoloQ +0.8
Ashe51.4% · expected 48.1% · 37 g+3.3 ptSoloQ +0.4
Xayah51.4% · expected 48.0% · 35 g+3.4 ptSoloQ -1.3
Supportgap to expected
Seraphine68.4% · expected 48.1% · 38 g+20.3 ptSoloQ +1.0
Lulu58.5% · expected 51.8% · 53 g+6.7 ptSoloQ +1.5
Thresh56.7% · expected 48.2% · 30 g+8.5 ptSoloQ -0.9
Braum48.9% · expected 47.7% · 45 g+1.1 ptSoloQ +1.3
Milio53.1% · expected 51.3% · 32 g+1.8 ptSoloQ +0.8

With

Junglegap to expected
Nocturne57.9% · expected 46.9% · 38 g+11.0 ptSoloQ +0.5
Lee Sin50.9% · expected 49.1% · 57 g+1.8 ptSoloQ +1.6
Vi51.1% · expected 49.6% · 47 g+1.5 ptSoloQ -1.1
Midgap to expected
Syndra58.8% · expected 50.2% · 34 g+8.6 ptSoloQ 0.0
Ahri57.1% · expected 51.4% · 35 g+5.8 ptSoloQ +0.8
Yone54.9% · expected 51.8% · 51 g+3.1 ptSoloQ +1.3
Viktor51.6% · expected 49.8% · 31 g+1.8 ptSoloQ -0.1
ADCgap to expected
Lucian62.5% · expected 48.5% · 40 g+14.0 ptSoloQ +2.9
Sivir57.1% · expected 48.3% · 35 g+8.8 ptSoloQ -0.2
Jinx59.5% · expected 51.4% · 37 g+8.1 ptSoloQ -0.4
Jhin53.1% · expected 47.1% · 49 g+6.0 ptSoloQ -0.8
Xayah54.8% · expected 50.8% · 31 g+4.0 ptSoloQ +2.8
Supportgap to expected
Milio57.8% · expected 47.5% · 45 g+10.2 ptSoloQ +1.4
Braum58.3% · expected 51.1% · 36 g+7.3 ptSoloQ +1.4
Lulu50.9% · expected 47.0% · 55 g+3.9 ptSoloQ +1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Renekton32 games
    37.5%gap -10.3 ptsSoloQ: 56.2% · 699 g
  • Ambessa31 games
    41.9%gap -7.0 ptsSoloQ: 53.2% · 618 g
  • Jax30 games
    46.7%gap -2.4 ptsSoloQ: 53.2% · 1,221 g
  • K'Sante28 games
    —SoloQ: 52.3% · 537 g
  • Aatrox27 games
    —SoloQ: 51.4% · 609 g
Jungle17 champions
  • Lee Sin61 games
    39.3%gap -10.4 ptsSoloQ: 51.7% · 1,865 g
  • Wukong53 games
    47.2%gap +0.1 ptsSoloQ: 49.8% · 761 g
  • Vi49 games
    38.8%gap -10.5 ptsSoloQ: 53.6% · 515 g
  • Jarvan IV32 games
    46.9%gap -4.0 ptsSoloQ: 52.0% · 752 g
  • Xin Zhao28 games
    —SoloQ: 50.4% · 385 g
Mid18 champions
  • Ahri39 games
    59.0%gap +11.5 ptsSoloQ: 48.7% · 1,007 g
  • Viktor39 games
    46.2%gap -2.8 ptsSoloQ: 53.5% · 1,070 g
  • Syndra35 games
    48.6%gap 0.0 ptsSoloQ: 49.2% · 1,062 g
  • Orianna25 games
    —SoloQ: 51.0% · 522 g
  • Akali24 games
    —SoloQ: 51.2% · 857 g
ADC18 champions
  • Yunara55 games
    40.0%gap -7.1 ptsSoloQ: 53.8% · 1,925 g
  • Caitlyn53 games
    35.8%gap -11.8 ptsSoloQ: 50.8% · 1,219 g
  • Jinx39 games
    46.2%gap -1.3 ptsSoloQ: 48.0% · 1,439 g
  • Ashe37 games
    51.4%gap +3.3 ptsSoloQ: 52.3% · 520 g
  • Ezreal37 games
    51.4%gap -1.3 ptsSoloQ: 57.6% · 1,265 g
Support16 champions
  • Nautilus54 games
    40.7%gap -8.5 ptsSoloQ: 50.0% · 1,491 g
  • Lulu53 games
    58.5%gap +6.7 ptsSoloQ: 52.6% · 1,702 g
  • Braum45 games
    48.9%gap +1.1 ptsSoloQ: 50.4% · 779 g
  • Leona39 games
    38.5%gap -12.0 ptsSoloQ: 49.5% · 877 g
  • Seraphine38 games
    68.4%gap +20.3 ptsSoloQ: 52.9% · 533 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%21,062 picks of 1,794,583ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments0.9%359 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.8%G1131 games of 7,211
  • 2.7%G2193 games of 7,215
  • 2.8%G3+80 games of 2,876
Once picked, the series moves on toIn G2, over 131 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.