Champion sheet · Mid

Cassiopeia

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
10.9%#76 of 173 champions
Pick
4.1%picked in 759 of 18,503 games
Ban
6.8%1,187 bans over 17,550 games, against 2.5% in soloQ
Win rate as Mid51.1% between 47.8% and 54.4% over 634 gamesSoloQ 49.8%: no clear gap
Median length29.9 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.9%
    1.4% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    2.5%
    5.6% ban rate in amateur play over 11,141 games, against 2.5% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    25.9 min
    Median of 29.9 min in amateur play, against 25.9 min in soloQ.
  • SpellsFlash + Ghost instead of Flash + Teleport
    Amateur
    50%
    SoloQ
    45%
    Played in 50% of amateur games; soloQ sticks to Flash + Teleport (45%).
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch84% · 5,644
Same in amateur play
SpellsFlash + Teleport45% · 2,988
≠ Amateur: Flash + Ghost instead of Flash + Teleport. 50% · 744 games
SkillsEnot collected in soloQ
Amateur: 99% · 72 games
Core (3 legendaries)28% · 705
28%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of mid laners.

  1. Crowd control (CC)top20%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 33 in lane, 31 in mid game and 48 in late game, out of 100 mid laners.

507-21 vs 528
858-42 vs 899
1,174-5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Cassiopeiamid laners

Gold vs. direct opponent

At 20 min, ahead of 54% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 31 of 100 among mid laners858 · median 899
  • Damage in late game · rank 48 of 100 among mid laners1,174 · median 1,179
  • Gold at 15 min · rank 66 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 54 of 100 among mid laners+129 · median +71
  • Map pressure · rank 57 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 54 of 100 among mid laners509 · median 489
  • Plays teamfights · rank 58 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 41 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 77 of 100 among mid lanersrank 77 of 100
  • Crowd control (CC) · rank 80 of 100 among mid laners1 · median 0.7
  • Team damage · rank 67 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +15.5 pts over 45 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.2% · expected 46.7% · 45 g+15.5 ptSoloQ -0.9
Vi53.4% · expected 51.1% · 58 g+2.3 ptSoloQ -0.5
Lee Sin54.2% · expected 52.4% · 48 g+1.8 ptSoloQ -1.3
Sylas50.9% · expected 50.4% · 55 g+0.5 ptSoloQ +2.4
Midgap to expected
Sylas66.7% · expected 53.1% · 54 g+13.6 ptSoloQ -6.4
Ahri64.7% · expected 48.3% · 34 g+16.4 ptSoloQ -3.4
Ryze56.9% · expected 53.3% · 51 g+3.5 ptSoloQ -0.8
Viktor52.8% · expected 51.0% · 36 g+1.8 ptSoloQ -6.0
ADCgap to expected
Lucian66.7% · expected 51.5% · 36 g+15.1 ptSoloQ -0.6
Jinx56.8% · expected 46.9% · 37 g+9.8 ptSoloQ +1.0
Caitlyn51.0% · expected 48.9% · 49 g+2.1 ptSoloQ +0.2
Kai'Sa51.8% · expected 50.6% · 56 g+1.2 ptSoloQ +3.8
Supportgap to expected
Lulu65.0% · expected 53.3% · 60 g+11.7 ptSoloQ -0.5
Braum51.4% · expected 48.8% · 37 g+2.5 ptSoloQ -4.2
Milio56.7% · expected 52.6% · 30 g+4.0 ptSoloQ -0.7

With

Topgap to expected
Nasus58.8% · expected 52.7% · 34 g+6.2 ptSoloQ +2.5
K'Sante51.4% · expected 49.1% · 37 g+2.2 ptSoloQ +0.7
Sion51.3% · expected 50.5% · 39 g+0.8 ptSoloQ +7.8
Junglegap to expected
Wukong65.0% · expected 55.5% · 60 g+9.5 ptSoloQ -1.9
Vi60.5% · expected 51.1% · 38 g+9.4 ptSoloQ -2.5
Lee Sin53.8% · expected 49.9% · 80 g+3.9 ptSoloQ +2.0
Jarvan IV56.1% · expected 49.3% · 41 g+6.8 ptSoloQ -2.0
Sylas54.8% · expected 51.8% · 31 g+3.0 ptSoloQ -0.1
ADCgap to expected
Ashe62.9% · expected 53.6% · 35 g+9.3 ptSoloQ -1.8
Jinx63.3% · expected 55.3% · 30 g+8.1 ptSoloQ -3.1
Kai'Sa56.0% · expected 51.6% · 50 g+4.4 ptSoloQ +1.0
Caitlyn56.7% · expected 53.3% · 60 g+3.4 ptSoloQ +0.7
Jhin49.0% · expected 47.0% · 51 g+2.0 ptSoloQ +1.3
Supportgap to expected
Blitzcrank62.5% · expected 51.9% · 32 g+10.6 ptSoloQ -0.3
Seraphine57.5% · expected 52.6% · 40 g+4.9 ptSoloQ -6.9
Braum56.3% · expected 53.4% · 32 g+2.9 ptSoloQ -1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Sion35 games
    48.6%gap -3.1 ptsSoloQ: 48.5% · 103 g
  • K'Sante34 games
    44.1%gap -9.0 ptsSoloQ: 55.9% · 299 g
  • Ambessa28 games
    —SoloQ: 55.7% · 228 g
  • Ornn27 games
    —SoloQ: 49.1% · 57 g
  • Olaf26 games
    —SoloQ: 46.4% · 220 g
Jungle19 champions
  • Vi58 games
    53.4%gap +2.3 ptsSoloQ: 51.0% · 208 g
  • Sylas55 games
    50.9%gap +0.5 ptsSoloQ: 52.3% · 417 g
  • Lee Sin48 games
    54.2%gap +1.8 ptsSoloQ: 48.1% · 772 g
  • Wukong45 games
    62.2%gap +15.5 ptsSoloQ: 48.7% · 154 g
  • Xin Zhao38 games
    50.0%gap -0.8 ptsSoloQ: 50.8% · 118 g
Mid19 champions
  • Sylas54 games
    66.7%gap +13.6 ptsSoloQ: 45.5% · 440 g
  • Ryze51 games
    56.9%gap +3.5 ptsSoloQ: 53.2% · 222 g
  • Syndra37 games
    32.4%gap -18.3 ptsSoloQ: 48.6% · 434 g
  • Viktor36 games
    52.8%gap +1.8 ptsSoloQ: 45.4% · 425 g
  • Ahri34 games
    64.7%gap +16.4 ptsSoloQ: 45.7% · 210 g
ADC16 champions
  • Yunara62 games
    46.8%gap -2.1 ptsSoloQ: 45.6% · 621 g
  • Jhin59 games
    44.1%gap -11.1 ptsSoloQ: 49.3% · 753 g
  • Kai'Sa56 games
    51.8%gap +1.2 ptsSoloQ: 53.4% · 713 g
  • Ezreal53 games
    52.8%gap -2.8 ptsSoloQ: 58.4% · 418 g
  • Caitlyn49 games
    51.0%gap +2.1 ptsSoloQ: 51.6% · 341 g
Support16 champions
  • Nautilus65 games
    49.2%gap -3.1 ptsSoloQ: 51.5% · 472 g
  • Lulu60 games
    65.0%gap +11.7 ptsSoloQ: 49.1% · 566 g
  • Leona56 games
    50.0%gap -0.3 ptsSoloQ: 47.1% · 261 g
  • Thresh42 games
    38.1%gap -11.7 ptsSoloQ: 45.7% · 588 g
  • Braum37 games
    51.4%gap +2.5 ptsSoloQ: 42.9% · 212 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,981 picks of 632,195ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments1.4%331 picks of 23,550ban 5.6% · patches 16.19 to 16.21
  • Pro6.1%135 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.4%G1145 games of 4,245
  • 4.0%G2168 games of 4,245
  • 4.1%G3+74 games of 1,816
Once picked, the series moves on toIn G2, over 145 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.