Tournament presence · pick + ban
14.3%#55 of 173 champions
Pick
7.1%picked in 2,039 of 28,639 games
Ban
7.2%1,671 bans over 23,359 games, against 2.8% in soloQ
Win rate as Support46.3% between 42.2% and 50.5% over 393 gamesSoloQ 47.4%: no clear gap
Median length29.5 minsoloQ 26.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.0%
    0.6% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.3%
    SoloQ
    2.8%
    7.3% ban rate in amateur play over 14,779 games, against 2.8% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.8 min
    Median of 29.5 min in amateur play, against 26.8 min in soloQ.
  • BuildSundered Sky, Sterak's Gage, Guardian Angel instead of Eclipse, Sundered Sky, Sterak's Gage
    Amateur
    11%
    SoloQ
    9%
    Played in 11% of amateur games; soloQ sticks to Eclipse, Sundered Sky, Sterak's Gage (9%).
02 — How to play it

How to play it?

Hail of Blades, then Eclipse, Sundered Sky, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades98% · 20,404
Same in amateur play
SpellsFlash + Ignite97% · 20,242
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 42 games
Core (3 legendaries)9% · 212
9%of soloQ games
  1. Eclipse
  2. Sundered Sky
  3. Sterak's Gage
≠ Amateur: Sundered Sky, Sterak's Gage, Guardian Angel instead of Eclipse, Sundered Sky, Sterak's Gage. 11% · 53 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of supports.

  1. Map pressuretop1%6.1 · supports: 4.5
  2. Takes its kills in duelstop14%25% · supports: 17%
  3. Team damagetop24%14% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 70 in lane, 73 in mid game and 68 in late game, out of 100 supports.

347+59 vs 288
477+135 vs 342
487+100 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Camillesupports

Gold vs. direct opponent

At 20 min, ahead of 85% of supports against the direct opponent.

supports
6.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 70 of 100 among supports347 · median 288
  • Damage in mid game · rank 73 of 100 among supports477 · median 342
  • Damage in late game · rank 68 of 100 among supports487 · median 388
  • Gold at 15 min · rank 90 of 100 among supports+448 · median +105
  • Gold at 20 min · rank 85 of 100 among supports+577 · median +193
  • Map pressure · rank 100 of 100 among supports6.1 · median 4.5
  • Absorbs damage · rank 73 of 100 among supports664 · median 393
  • Plays teamfights · rank 12 of 100 among supports47% · median 54%
  • Takes its kills in duels · rank 86 of 100 among supports25% · median 17%
  • Lets allies carry kills · rank 5 of 100 among supportsrank 5 of 100
  • Crowd control (CC) · rank 15 of 100 among supports0.7 · median 1
  • Team damage · rank 76 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +13.9 pts over 40 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin48.6% · expected 46.6% · 35 g+2.0 ptSoloQ +1.7
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin62.5% · expected 48.6% · 40 g+13.9 ptSoloQ +2.0
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin55.6% · expected 46.0% · 45 g+9.5 ptSoloQ -0.1
Midgap to expected
Galio53.3% · expected 45.2% · 30 g+8.1 ptSoloQ +0.6
ADCgap to expected
Ezreal44.4% · expected 43.1% · 36 g+1.3 ptSoloQ +1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante26 games
    —SoloQ: 50.1% · 709 g
  • Ornn19 games
    —SoloQ: 46.5% · 288 g
  • Sion18 games
    —SoloQ: 43.8% · 258 g
  • Jax16 games
    —SoloQ: 43.8% · 1,129 g
  • Renekton15 games
    —SoloQ: 49.9% · 819 g
Jungle19 champions
  • Lee Sin35 games
    48.6%gap +2.0 ptsSoloQ: 49.4% · 1,997 g
  • Wukong29 games
    —SoloQ: 45.4% · 579 g
  • Jarvan IV27 games
    —SoloQ: 50.6% · 668 g
  • Vi26 games
    —SoloQ: 45.4% · 476 g
  • Sylas24 games
    —SoloQ: 48.9% · 789 g
Mid18 champions
  • Viktor28 games
    —SoloQ: 46.4% · 978 g
  • Ahri27 games
    —SoloQ: 45.5% · 760 g
  • Syndra26 games
    —SoloQ: 48.5% · 906 g
  • Orianna20 games
    —SoloQ: 49.0% · 441 g
  • Sylas19 games
    —SoloQ: 48.9% · 799 g
ADC16 champions
  • Jhin40 games
    62.5%gap +13.9 ptsSoloQ: 49.9% · 2,334 g
  • Kai'Sa34 games
    32.4%gap -14.5 ptsSoloQ: 45.5% · 1,891 g
  • Yunara33 games
    42.4%gap -1.6 ptsSoloQ: 45.7% · 1,638 g
  • Ezreal32 games
    43.8%gap -5.8 ptsSoloQ: 54.5% · 1,403 g
  • Caitlyn30 games
    43.3%gap -1.1 ptsSoloQ: 48.9% · 1,086 g
Support16 champions
  • Lulu35 games
    45.7%gap -2.9 ptsSoloQ: 44.8% · 1,416 g
  • Yuumi26 games
    —SoloQ: 54.0% · 752 g
  • Bard24 games
    —SoloQ: 49.8% · 1,051 g
  • Braum23 games
    —SoloQ: 43.4% · 678 g
  • Leona22 games
    —SoloQ: 44.6% · 884 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%18,709 picks of 1,788,901ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments0.6%230 picks of 38,304ban 7.3% · patches 16.19 to 16.21
  • Pro0.8%18 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.3%G196 games of 7,227
  • 1.5%G2105 games of 7,228
  • 1.4%G3+40 games of 2,878
Once picked, the series moves on toIn G2, over 96 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.