Tournament presence · pick + ban
14.2%#55 of 173 champions
Pick
7.1%picked in 2,033 of 28,538 games
Ban
7.1%1,662 bans over 23,265 games, against 2.8% in soloQ
Win rate as Jungle65.7% between 51.8% and 77.4% over 35 gamesSoloQ 46.2%: clear gap
Median length29.4 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    65.7%
    SoloQ
    46.2%
    65.7% win rate in amateur play over 35 games, against 46.2% in soloQ over 951 games.
  • DraftBanned more often in amateur play
    Amateur
    7.3%
    SoloQ
    2.8%
    7.3% ban rate in amateur play over 14,779 games, against 2.8% in soloQ over 364,710 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack49% · 464
Same in amateur play
SpellsFlash + Smite98% · 929
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 32 games
Core (3 legendaries)19% · 80
19%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 82% of junglers.

  1. Takes its kills in duelstop18%26% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)
  • Invade

What it is not

  • Little map pressure
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 51% of junglers against the direct opponent.

junglers
3.6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 36 of 100 among junglers-59 · median +6
  • Gold at 20 min · rank 49 of 100 among junglers+52 · median +64
  • Map pressure · rank 15 of 100 among junglers3.6 · median 4.7
  • Absorbs damage · rank 31 of 100 among junglers595 · median 855
  • Plays teamfights · rank 28 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 82 of 100 among junglers26% · median 20%
  • Crowd control (CC) · rank 28 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 14 of 100 among junglers13% · median 17%
  • Jungle farm · rank 12 of 100 among junglers61 · median 66
  • Invade · rank 32 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Jhin5 games
    —SoloQ: 44.8% · 105 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%834 picks of 1,794,595ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments0.0%14 picks of 38,304ban 7.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.