Tournament presence · pick + ban
25.4%#16 of 173 champions
Pick
11.4%picked in 3,254 of 28,636 games
Ban
14.0%3,278 bans over 23,358 games, against 5.7% in soloQ
Win rate as Mid54.3% between 47.9% and 60.6% over 162 gamesSoloQ 48.4%: no clear gap
Median length28.8 minsoloQ 26.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    13.8%
    SoloQ
    5.7%
    13.8% ban rate in amateur play over 14,779 games, against 5.7% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.7 min
    Median of 28.8 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute52% · 2,694
Same in amateur play
SpellsFlash + Ignite77% · 4,010
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 64 games
Core (3 legendaries)10% · 191
10%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 89% of mid laners.

  1. Absorbs damagetop12%1,002 · mid laners: 489
  2. Takes its kills in duelstop17%27% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 58 in mid game and 40 in late game, out of 100 mid laners.

598+71 vs 528
925+25 vs 899
1,150-28 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessamid laners

Gold vs. direct opponent

At 20 min, ahead of 66% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among mid laners598 · median 528
  • Damage in mid game · rank 58 of 100 among mid laners925 · median 899
  • Damage in late game · rank 40 of 100 among mid laners1,150 · median 1,179
  • Gold at 15 min · rank 62 of 100 among mid laners+136 · median +25
  • Gold at 20 min · rank 66 of 100 among mid laners+250 · median +71
  • Map pressure · rank 55 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 89 of 100 among mid laners1,002 · median 489
  • Plays teamfights · rank 38 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 83 of 100 among mid laners27% · median 23%
  • Lets allies carry kills · rank 57 of 100 among mid lanersrank 57 of 100
  • Crowd control (CC) · rank 28 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 52 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Renekton18 games
    —SoloQ: 48.4% · 403 g
  • Gnar9 games
    —SoloQ: 52.9% · 102 g
  • Jax9 games
    —SoloQ: 43.4% · 129 g
  • Poppy7 games
    —SoloQ: 40.0% · 45 g
  • Sion7 games
    —SoloQ: 51.5% · 68 g
Jungle11 champions
  • Wukong14 games
    —SoloQ: 47.7% · 151 g
  • Lee Sin13 games
    —SoloQ: 46.2% · 426 g
  • Jarvan IV11 games
    —SoloQ: 43.6% · 188 g
  • Xin Zhao10 games
    —SoloQ: 50.9% · 57 g
  • Cho'Gath7 games
    —SoloQ: 52.4% · 147 g
Mid15 champions
  • Viktor14 games
    —SoloQ: 46.9% · 224 g
  • Galio10 games
    —SoloQ: 54.7% · 223 g
  • Vex8 games
    —SoloQ: 38.2% · 55 g
  • Ahri7 games
    —SoloQ: 46.3% · 175 g
  • Aurora7 games
    —SoloQ: 48.8% · 84 g
ADC12 champions
  • Yunara23 games
    —SoloQ: 47.6% · 443 g
  • Caitlyn12 games
    —SoloQ: 51.2% · 258 g
  • Kai'Sa11 games
    —SoloQ: 53.0% · 445 g
  • Lucian11 games
    —SoloQ: 50.7% · 201 g
  • Aphelios10 games
    —SoloQ: 49.1% · 271 g
Support14 champions
  • Lulu18 games
    —SoloQ: 49.2% · 386 g
  • Nautilus18 games
    —SoloQ: 49.2% · 315 g
  • Karma11 games
    —SoloQ: 50.3% · 199 g
  • Braum10 games
    —SoloQ: 48.8% · 160 g
  • Thresh9 games
    —SoloQ: 43.1% · 392 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%4,648 picks of 1,788,900ban 5.7% · patches 16.19 to 16.21
  • Amateur tournaments0.3%98 picks of 38,304ban 13.8% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

25.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.4%G130 games of 7,227
  • 0.5%G238 games of 7,228
  • 0.8%G3+24 games of 2,878
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.