Tournament presence · pick + ban
27.5%#13 of 173 champions
Pick
11.6%picked in 809 of 6,991 games
Ban
15.9%549 bans over 3,461 games, against 7.1% in soloQ
Win rate as Top50.8% between 47.8% and 53.9% over 718 gamesSoloQ 47.7%: no clear gap
Median length28.9 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    5.1%
    SoloQ
    2.4%
    5.1% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.7%
    SoloQ
    7.1%
    14.7% ban rate in amateur play over 2,100 games, against 7.1% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.6 min
    Median of 28.9 min in amateur play, against 27.6 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    76%
    SoloQ
    56%
    Played in 76% of amateur games; soloQ sticks to Flash + Ignite (56%).
02 — How to play it

How to play it?

Grasp of the Undying, then Eclipse, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying43% · 8,106
Same in amateur play
SpellsFlash + Ignite56% · 10,487
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 76% · 740 games
SkillsQnot collected in soloQ
Amateur: 99% · 150 games
Core (3 legendaries)23% · 1,593
23%of soloQ games
  1. Eclipse
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of top laners.

  1. Team damagetop13%25% · top laners: 20%
  2. Absorbs damagetop18%1,279 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Damage
  • Poke

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 92 in lane, 80 in mid game and 61 in late game, out of 100 top laners.

681+82 vs 599
950+83 vs 868
1,114+34 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessatop laners

Gold vs. direct opponent

At 20 min, ahead of 64% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among top laners681 · median 599
  • Damage in mid game · rank 80 of 100 among top laners950 · median 868
  • Damage in late game · rank 61 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 58 of 100 among top laners+174 · median +119
  • Gold at 20 min · rank 64 of 100 among top laners+228 · median +100
  • Absorbs damage · rank 82 of 100 among top laners1,279 · median 970
  • Plays teamfights · rank 67 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 40 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 41 of 100 among top lanersrank 41 of 100
  • Crowd control (CC) · rank 20 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 87 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Rell in amateur play: +24.0 pts over 37 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn58.3% · expected 52.5% · 72 g+5.8 ptSoloQ -0.3
Renekton51.2% · expected 48.0% · 86 g+3.2 ptSoloQ -4.0
Sion54.5% · expected 49.9% · 44 g+4.7 ptSoloQ +6.9
Zaahen50.0% · expected 47.0% · 34 g+3.0 ptSoloQ +1.3
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor55.6% · expected 50.4% · 81 g+5.1 ptSoloQ -0.5
Orianna55.6% · expected 49.9% · 45 g+5.7 ptSoloQ +0.4
ADCgap to expected
Xayah69.8% · expected 50.4% · 53 g+19.4 ptSoloQ -2.2
Ezreal61.5% · expected 52.3% · 39 g+9.2 ptSoloQ -1.5
Sivir57.8% · expected 54.0% · 45 g+3.8 ptSoloQ +1.4
Jinx55.0% · expected 52.9% · 60 g+2.1 ptSoloQ +1.6
Supportgap to expected
Rell70.3% · expected 46.3% · 37 g+24.0 ptSoloQ +0.9
Seraphine64.6% · expected 52.4% · 48 g+12.1 ptSoloQ -3.1
Leona65.7% · expected 55.8% · 35 g+9.9 ptSoloQ +1.3
Rakan54.9% · expected 48.8% · 51 g+6.1 ptSoloQ -5.2
Braum54.1% · expected 51.5% · 37 g+2.5 ptSoloQ -3.0

With

Junglegap to expected
Jarvan IV60.9% · expected 50.2% · 69 g+10.7 ptSoloQ -0.3
Nocturne52.6% · expected 47.1% · 38 g+5.5 ptSoloQ -2.5
Vi51.6% · expected 51.3% · 91 g+0.4 ptSoloQ +4.9
Midgap to expected
Orianna61.4% · expected 51.8% · 70 g+9.6 ptSoloQ -0.3
Viktor54.7% · expected 51.2% · 64 g+3.5 ptSoloQ +2.0
ADCgap to expected
Tristana61.4% · expected 54.7% · 44 g+6.7 ptSoloQ +1.2
Kai'Sa51.8% · expected 47.9% · 56 g+3.9 ptSoloQ -2.4
Jinx54.1% · expected 48.7% · 37 g+5.3 ptSoloQ -1.2
Ezreal53.8% · expected 49.4% · 39 g+4.5 ptSoloQ -1.2
Jhin55.0% · expected 52.9% · 40 g+2.1 ptSoloQ +0.3
Supportgap to expected
Leona53.6% · expected 45.9% · 56 g+7.7 ptSoloQ -1.1
Nautilus58.8% · expected 54.0% · 68 g+4.9 ptSoloQ +0.5
Milio54.5% · expected 49.9% · 33 g+4.7 ptSoloQ +1.0
Karma50.0% · expected 49.0% · 36 g+1.0 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Renekton86 games
    51.2%gap +3.2 ptsSoloQ: 45.3% · 1,135 g
  • Ornn72 games
    58.3%gap +5.8 ptsSoloQ: 46.3% · 711 g
  • Sion44 games
    54.5%gap +4.7 ptsSoloQ: 55.3% · 389 g
  • K'Sante41 games
    41.5%gap -11.1 ptsSoloQ: 53.0% · 447 g
  • Camille36 games
    30.6%gap -13.7 ptsSoloQ: 45.4% · 744 g
Jungle20 champions
  • Wukong103 games
    50.5%gap -0.4 ptsSoloQ: 44.8% · 661 g
  • Jarvan IV74 games
    48.6%gap -2.8 ptsSoloQ: 48.7% · 707 g
  • Xin Zhao56 games
    46.4%gap -4.7 ptsSoloQ: 49.1% · 232 g
  • Vi52 games
    46.2%gap -4.3 ptsSoloQ: 47.6% · 347 g
  • Sejuani29 games
    —SoloQ: 44.4% · 162 g
Mid20 champions
  • Syndra82 games
    42.7%gap -7.9 ptsSoloQ: 49.1% · 997 g
  • Viktor81 games
    55.6%gap +5.1 ptsSoloQ: 47.9% · 796 g
  • Ahri71 games
    40.8%gap -9.3 ptsSoloQ: 44.9% · 1,062 g
  • Orianna45 games
    55.6%gap +5.7 ptsSoloQ: 50.3% · 394 g
  • Hwei26 games
    —SoloQ: 48.1% · 389 g
ADC17 champions
  • Yunara76 games
    43.4%gap -5.5 ptsSoloQ: 47.2% · 1,490 g
  • Jinx60 games
    55.0%gap +2.1 ptsSoloQ: 48.0% · 1,146 g
  • Kai'Sa54 games
    46.3%gap -7.5 ptsSoloQ: 47.4% · 1,358 g
  • Xayah53 games
    69.8%gap +19.4 ptsSoloQ: 43.7% · 517 g
  • Caitlyn47 games
    46.8%gap -2.1 ptsSoloQ: 47.7% · 1,002 g
Support17 champions
  • Nautilus65 games
    36.9%gap -10.8 ptsSoloQ: 49.0% · 1,031 g
  • Milio62 games
    38.7%gap -13.1 ptsSoloQ: 52.0% · 581 g
  • Karma60 games
    50.0%gap -2.6 ptsSoloQ: 48.1% · 831 g
  • Lulu60 games
    43.3%gap -10.5 ptsSoloQ: 46.8% · 1,398 g
  • Rakan51 games
    54.9%gap +6.1 ptsSoloQ: 41.6% · 543 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%16,780 picks of 693,482ban 7.1% · patches 16.19 to 16.21
  • Amateur tournaments5.1%530 picks of 10,426ban 14.7% · patches 16.19 to 16.21
  • Pro9.4%209 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

25.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 12.1%G1257 games of 2,122
  • 8.8%G2186 games of 2,122
  • 9.7%G3+67 games of 691
Once picked, the series moves on toIn G2, over 257 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.