Tournament presence · pick + ban
7.7%#95 of 173 champions
Pick
3.3%picked in 934 of 28,637 games
Ban
4.4%1,019 bans over 23,358 games, against 4.6% in soloQ
Win rate as Jungle55.0% between 51.4% and 58.5% over 522 gamesSoloQ 53.0%: no clear gap
Median length30 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.1%
    0.9% of the role's picks in amateur play, against 1.1% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.4 min
    Median of 30 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Liandry's Torment, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute69% · 14,887
Same in amateur play
SpellsFlash + Smite100% · 21,518
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 106 games
Core (3 legendaries)35% · 3,277
35%of soloQ games
  1. Liandry's Torment
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 94% of junglers.

  1. Crowd control (CC)top6%1.4 · junglers: 0.7
  2. Team damagetop7%22% · junglers: 17%
  3. Plays teamfightstop12%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC
  • Damage
  • Poke

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 98 in lane, 98 in mid game and 98 in late game, out of 100 junglers.

425+41 vs 383
989+193 vs 796
1,366+310 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zyrajunglers

Gold vs. direct opponent

At 20 min, ahead of 67% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among junglers425 · median 383
  • Damage in mid game · rank 98 of 100 among junglers989 · median 796
  • Damage in late game · rank 98 of 100 among junglers1,366 · median 1,056
  • Gold at 15 min · rank 75 of 100 among junglers+203 · median +6
  • Gold at 20 min · rank 67 of 100 among junglers+234 · median +64
  • Map pressure · rank 66 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 5 of 100 among junglers330 · median 855
  • Plays teamfights · rank 89 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 14 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 30 of 100 among junglersrank 30 of 100
  • Crowd control (CC) · rank 94 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 93 of 100 among junglers22% · median 17%
  • Jungle farm · rank 94 of 100 among junglers72 · median 66
  • Invade · rank 84 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong54.3% · expected 52.7% · 70 g+1.6 ptSoloQ +0.9
Jarvan IV61.1% · expected 56.5% · 36 g+4.6 ptSoloQ -2.8
Midgap to expected
Viktor57.1% · expected 54.5% · 35 g+2.6 ptSoloQ -2.3
ADCgap to expected
Ezreal68.4% · expected 58.2% · 38 g+10.3 ptSoloQ -1.1
Supportgap to expected
Leona58.1% · expected 56.1% · 43 g+2.1 ptSoloQ -1.2
Braum53.8% · expected 53.3% · 39 g+0.6 ptSoloQ +1.2

With

Topgap to expected
Sion59.5% · expected 54.4% · 42 g+5.1 ptSoloQ -3.0
Ambessa57.9% · expected 55.5% · 38 g+2.4 ptSoloQ +3.0
Midgap to expected
Yone66.7% · expected 57.3% · 30 g+9.4 ptSoloQ -0.4
ADCgap to expected
Kai'Sa61.1% · expected 54.5% · 36 g+6.6 ptSoloQ +2.5
Caitlyn62.5% · expected 56.8% · 40 g+5.7 ptSoloQ +0.9
Supportgap to expected
Leona61.1% · expected 53.9% · 54 g+7.2 ptSoloQ +0.8
Nautilus59.2% · expected 55.2% · 71 g+3.9 ptSoloQ +2.4
Braum60.9% · expected 56.7% · 46 g+4.2 ptSoloQ +1.1
Alistar57.9% · expected 56.1% · 38 g+1.8 ptSoloQ +0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Malphite27 games
    —SoloQ: 52.4% · 638 g
  • Ornn27 games
    —SoloQ: 49.7% · 435 g
  • K'Sante25 games
    —SoloQ: 57.7% · 646 g
  • Renekton25 games
    —SoloQ: 53.3% · 604 g
  • Sion23 games
    —SoloQ: 52.9% · 374 g
Jungle20 champions
  • Wukong70 games
    54.3%gap +1.6 ptsSoloQ: 53.1% · 584 g
  • Lee Sin51 games
    52.9%gap -2.3 ptsSoloQ: 52.9% · 1,829 g
  • Jarvan IV36 games
    61.1%gap +4.6 ptsSoloQ: 51.2% · 984 g
  • Vi27 games
    —SoloQ: 59.9% · 404 g
  • Xin Zhao25 games
    —SoloQ: 50.0% · 314 g
Mid19 champions
  • Ahri42 games
    45.2%gap -7.8 ptsSoloQ: 50.6% · 846 g
  • Viktor35 games
    57.1%gap +2.6 ptsSoloQ: 51.7% · 982 g
  • Syndra26 games
    —SoloQ: 52.6% · 1,041 g
  • Aurora24 games
    —SoloQ: 50.7% · 432 g
  • Orianna23 games
    —SoloQ: 54.0% · 496 g
ADC16 champions
  • Caitlyn53 games
    50.9%gap -2.2 ptsSoloQ: 57.4% · 1,170 g
  • Yunara52 games
    50.0%gap -2.7 ptsSoloQ: 55.3% · 1,674 g
  • Jhin42 games
    54.8%gap -2.5 ptsSoloQ: 51.7% · 2,328 g
  • Ezreal38 games
    68.4%gap +10.3 ptsSoloQ: 55.7% · 1,303 g
  • Jinx38 games
    52.6%gap -0.4 ptsSoloQ: 52.0% · 1,441 g
Support16 champions
  • Lulu51 games
    49.0%gap -8.3 ptsSoloQ: 55.7% · 1,598 g
  • Nautilus49 games
    46.9%gap -7.8 ptsSoloQ: 54.9% · 1,225 g
  • Leona43 games
    58.1%gap +2.1 ptsSoloQ: 50.3% · 1,020 g
  • Braum39 games
    53.8%gap +0.6 ptsSoloQ: 52.1% · 585 g
  • Thresh27 games
    —SoloQ: 53.1% · 1,479 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%19,597 picks of 1,788,903ban 4.6% · patches 16.19 to 16.21
  • Amateur tournaments0.9%349 picks of 38,304ban 4.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G1121 games of 7,227
  • 2.0%G2141 games of 7,228
  • 1.8%G3+52 games of 2,878
Once picked, the series moves on toIn G2, over 121 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.