Tournament presence · pick + ban
7.6%#95 of 173 champions
Pick
3.2%picked in 923 of 28,429 games
Ban
4.4%1,009 bans over 23,160 games, against 4.7% in soloQ
Win rate as Mid— 10 wins over 28 games
Median length—soloQ 27.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

No clear gap as Mid on what can be measured.

Not enough games to judge: win rate, length, and core.

02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet60% · 672
Same in amateur play
SpellsFlash + Teleport67% · 757
Same in amateur play
Core (3 legendaries)14% · 53
14%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Crowd control (CC) (rank 74).

  1. Its most marked traitCrowd control (CC)top26%0.9 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Plays teamfights
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 90% of mid laners against the direct opponent.

mid laners
1.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 12 of 100 among mid laners-441 · median +25
  • Gold at 20 min · rank 10 of 100 among mid laners-665 · median +71
  • Map pressure · rank 6 of 100 among mid laners1.8 · median 3.2
  • Absorbs damage · rank 1 of 100 among mid laners186 · median 489
  • Plays teamfights · rank 73 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 21 of 100 among mid laners16% · median 23%
  • Crowd control (CC) · rank 74 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 16 of 100 among mid laners16% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Leona5 games
    —SoloQ: 48.0% · 50 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,002 picks of 1,794,592ban 4.7% · patches 16.19 to 16.21
  • Amateur tournaments0.0%16 picks of 38,304ban 4.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.