Tournament presence · pick + ban
13.3%#55 of 173 champions
Pick
8.9%picked in 1,662 of 18,617 games
Ban
4.4%777 bans over 17,661 games, against 1.1% in soloQ
Win rate as Jungle50.1% between 48.1% and 52.2% over 1,620 gamesSoloQ 50.1%: no clear gap
Median length28.9 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    4.6%
    SoloQ
    1.9%
    4.6% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    1.1%
    4.6% ban rate in amateur play over 11,141 games, against 1.1% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    25.9 min
    Median of 28.9 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror94% · 12,326
Same in amateur play
SpellsFlash + Smite100% · 13,055
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 351 games
Core (3 legendaries)44% · 2,115
44%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +8.0 pts over 182 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser62.0% · expected 49.1% · 50 g+12.9 ptSoloQ -5.1
Nasus54.5% · expected 48.4% · 55 g+6.1 ptSoloQ +0.4
K'Sante54.9% · expected 52.1% · 91 g+2.8 ptSoloQ -0.7
Ornn52.7% · expected 48.1% · 55 g+4.6 ptSoloQ +0.9
Olaf53.2% · expected 48.4% · 47 g+4.8 ptSoloQ -1.1
Junglegap to expected
Vi57.6% · expected 50.1% · 118 g+7.5 ptSoloQ +1.4
Lee Sin54.4% · expected 51.3% · 182 g+3.1 ptSoloQ +1.0
Wukong47.9% · expected 45.8% · 169 g+2.1 ptSoloQ -1.8
Sylas53.2% · expected 49.3% · 94 g+3.9 ptSoloQ -0.1
Viego56.0% · expected 50.3% · 50 g+5.7 ptSoloQ +0.1
Midgap to expected
Xerath61.7% · expected 48.5% · 47 g+13.2 ptSoloQ +2.8
Orianna61.9% · expected 53.8% · 63 g+8.1 ptSoloQ +1.6
Viktor54.7% · expected 50.1% · 95 g+4.6 ptSoloQ -1.8
Yone52.7% · expected 46.9% · 55 g+5.8 ptSoloQ -4.4
Locke57.8% · expected 52.8% · 45 g+5.0 ptSoloQ -3.4
ADCgap to expected
Jhin57.0% · expected 54.3% · 151 g+2.7 ptSoloQ +2.3
Kai'Sa51.0% · expected 49.7% · 143 g+1.4 ptSoloQ -0.2
Zeri50.9% · expected 46.6% · 53 g+4.3 ptSoloQ +1.7
Miss Fortune52.2% · expected 49.9% · 67 g+2.3 ptSoloQ +2.4
Ashe49.3% · expected 47.7% · 67 g+1.5 ptSoloQ -2.3
Supportgap to expected
Nautilus59.3% · expected 51.3% · 182 g+8.0 ptSoloQ +3.6
Leona54.3% · expected 49.4% · 116 g+4.9 ptSoloQ -1.1
Karma57.4% · expected 52.4% · 68 g+5.0 ptSoloQ +2.7
Thresh50.0% · expected 48.9% · 100 g+1.1 ptSoloQ -0.6
Rell50.0% · expected 46.1% · 50 g+3.9 ptSoloQ -0.6

With

Topgap to expected
Ambessa55.6% · expected 49.7% · 81 g+5.9 ptSoloQ -2.2
Yone57.7% · expected 50.0% · 52 g+7.7 ptSoloQ -2.1
Mordekaiser57.9% · expected 51.1% · 57 g+6.8 ptSoloQ +0.2
Jax56.4% · expected 51.0% · 55 g+5.4 ptSoloQ +1.2
K'Sante50.0% · expected 48.1% · 114 g+1.9 ptSoloQ +2.4
Midgap to expected
Viktor52.0% · expected 50.1% · 127 g+1.8 ptSoloQ -0.8
Orianna49.4% · expected 46.4% · 85 g+3.0 ptSoloQ -0.9
Ryze52.5% · expected 48.0% · 61 g+4.4 ptSoloQ -0.8
Ahri54.9% · expected 53.0% · 102 g+1.9 ptSoloQ +0.4
Sylas49.0% · expected 48.1% · 100 g+0.9 ptSoloQ +1.7
ADCgap to expected
Yunara56.6% · expected 52.6% · 143 g+4.1 ptSoloQ -1.9
Jhin49.6% · expected 46.0% · 127 g+3.6 ptSoloQ +0.7
Aphelios50.0% · expected 45.7% · 74 g+4.3 ptSoloQ -0.6
Xayah55.3% · expected 52.1% · 76 g+3.2 ptSoloQ -0.3
Sivir53.6% · expected 50.2% · 56 g+3.4 ptSoloQ -3.3
Supportgap to expected
Braum59.1% · expected 52.3% · 93 g+6.9 ptSoloQ +0.5
Lulu50.6% · expected 48.0% · 162 g+2.6 ptSoloQ +1.1
Bard55.4% · expected 51.6% · 56 g+3.7 ptSoloQ -0.3
Seraphine52.3% · expected 51.9% · 107 g+0.5 ptSoloQ -0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • K'Sante91 games
    54.9%gap +2.8 ptsSoloQ: 50.9% · 505 g
  • Renekton76 games
    51.3%gap +1.6 ptsSoloQ: 51.5% · 324 g
  • Malphite74 games
    50.0%gap +1.4 ptsSoloQ: 51.9% · 364 g
  • Sion69 games
    49.3%gap -1.4 ptsSoloQ: 52.3% · 195 g
  • Aatrox63 games
    52.4%gap +3.0 ptsSoloQ: 53.1% · 382 g
Jungle20 champions
  • Lee Sin182 games
    54.4%gap +3.1 ptsSoloQ: 50.8% · 2,304 g
  • Wukong169 games
    47.9%gap +2.1 ptsSoloQ: 48.2% · 336 g
  • Jarvan IV142 games
    49.3%gap -2.5 ptsSoloQ: 55.5% · 467 g
  • Vi118 games
    57.6%gap +7.5 ptsSoloQ: 53.3% · 445 g
  • Sylas94 games
    53.2%gap +3.9 ptsSoloQ: 50.2% · 630 g
Mid19 champions
  • Ahri118 games
    44.9%gap -2.4 ptsSoloQ: 50.6% · 405 g
  • Syndra95 games
    38.9%gap -10.7 ptsSoloQ: 49.5% · 640 g
  • Viktor95 games
    54.7%gap +4.6 ptsSoloQ: 49.9% · 677 g
  • Sylas73 games
    43.8%gap -8.3 ptsSoloQ: 52.8% · 723 g
  • Lissandra63 games
    46.0%gap -5.9 ptsSoloQ: 47.2% · 392 g
ADC17 champions
  • Yunara153 games
    47.1%gap -0.6 ptsSoloQ: 49.0% · 1,017 g
  • Jhin151 games
    57.0%gap +2.7 ptsSoloQ: 52.8% · 1,461 g
  • Caitlyn146 games
    44.5%gap -3.5 ptsSoloQ: 53.6% · 702 g
  • Kai'Sa143 games
    51.0%gap +1.4 ptsSoloQ: 49.9% · 1,494 g
  • Ezreal133 games
    51.1%gap -3.4 ptsSoloQ: 53.8% · 835 g
Support16 champions
  • Nautilus182 games
    59.3%gap +8.0 ptsSoloQ: 54.4% · 984 g
  • Lulu139 games
    48.9%gap -3.3 ptsSoloQ: 49.2% · 1,028 g
  • Braum118 games
    44.9%gap -3.1 ptsSoloQ: 50.2% · 446 g
  • Leona116 games
    54.3%gap +4.9 ptsSoloQ: 47.2% · 509 g
  • Thresh100 games
    50.0%gap +1.1 ptsSoloQ: 46.9% · 1,122 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%12,110 picks of 632,196ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments4.6%1,088 picks of 23,550ban 4.6% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 9.3%G1396 games of 4,264
  • 9.2%G2394 games of 4,268
  • 12.1%G3+221 games of 1,825
Once picked, the series moves on toIn G2, over 396 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.