Tournament presence · pick + ban
15.5%#48 of 173 champions
Pick
10.5%picked in 3,005 of 28,520 games
Ban
5.0%1,170 bans over 23,248 games, against 0.7% in soloQ
Win rate as Top54.1% between 40.8% and 66.8% over 37 gamesSoloQ 46.1%: no clear gap
Median length30.2 minsoloQ 27.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    5.2%
    SoloQ
    0.7%
    5.2% ban rate in amateur play over 14,779 games, against 0.7% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    27.1 min
    Median of 30.2 min in amateur play, against 27.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Black Cleaver, Manamune, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror47% · 934
Same in amateur play
SpellsFlash + Ignite76% · 1,511
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 37 games
Core (3 legendaries)8% · 66
8%of soloQ games
  1. Black Cleaver
  2. Manamune
  3. Death's Dance
Amateur: Dusk and Dawn, Archangel's Staff, Serpent's Fang, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 82% of top laners.

  1. Takes its kills in duelstop18%33% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist

Like other top laners

  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 85% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 9 of 100 among top laners-529 · median +119
  • Gold at 20 min · rank 15 of 100 among top laners-566 · median +100
  • Absorbs damage · rank 36 of 100 among top laners740 · median 970
  • Plays teamfights · rank 32 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 82 of 100 among top laners33% · median 28%
  • Crowd control (CC) · rank 46 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 34 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Kai'Sa7 games
    —SoloQ: 45.3% · 181 g
Support1 champion
  • Lulu6 games
    —SoloQ: 43.4% · 145 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,807 picks of 1,794,583ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.1%23 picks of 38,304ban 5.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.