Tournament presence · pick + ban
5.0%#123 of 173 champions
Pick
2.8%picked in 812 of 28,573 games
Ban
2.2%514 bans over 23,298 games, against 0.8% in soloQ
Win rate as Jungle47.3% between 41.3% and 53.3% over 182 gamesSoloQ 46.4%: no clear gap
Median length29.3 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.8%
    2.2% ban rate in amateur play over 14,779 games, against 0.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.4 min
    Median of 29.3 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Dusk and Dawn, Navori Flickerblade, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo72% · 5,029
Same in amateur play
SpellsFlash + Smite99% · 6,916
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 71% · 55 games
Core (3 legendaries)24% · 809
24%of soloQ games
  1. Dusk and Dawn
  2. Navori Flickerblade
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 89% of junglers.

  1. Absorbs damagetop12%1,196 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 31 in lane, 28 in mid game and 45 in late game, out of 100 junglers.

358-26 vs 383
748-48 vs 796
1,043-13 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibearjunglers

Gold vs. direct opponent

At 20 min, behind 70% of junglers against the direct opponent.

junglers
3.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among junglers358 · median 383
  • Damage in mid game · rank 28 of 100 among junglers748 · median 796
  • Damage in late game · rank 45 of 100 among junglers1,043 · median 1,056
  • Gold at 15 min · rank 31 of 100 among junglers-100 · median +6
  • Gold at 20 min · rank 30 of 100 among junglers-194 · median +64
  • Map pressure · rank 26 of 100 among junglers3.9 · median 4.7
  • Absorbs damage · rank 89 of 100 among junglers1,196 · median 855
  • Plays teamfights · rank 64 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 52 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 75 of 100 among junglersrank 75 of 100
  • Crowd control (CC) · rank 58 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 37 of 100 among junglers16% · median 17%
  • Jungle farm · rank 60 of 100 among junglers67 · median 66
  • Invade · rank 55 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn16 games
    —SoloQ: 41.5% · 142 g
  • Sion11 games
    —SoloQ: 43.9% · 82 g
  • Renekton10 games
    —SoloQ: 48.1% · 212 g
  • K'Sante9 games
    —SoloQ: 51.7% · 147 g
  • Aatrox8 games
    —SoloQ: 48.8% · 207 g
Jungle10 champions
  • Wukong16 games
    —SoloQ: 44.8% · 277 g
  • Lee Sin15 games
    —SoloQ: 43.4% · 401 g
  • Jarvan IV14 games
    —SoloQ: 51.7% · 240 g
  • Xin Zhao13 games
    —SoloQ: 49.5% · 95 g
  • Vi9 games
    —SoloQ: 50.4% · 139 g
Mid12 champions
  • Viktor22 games
    —SoloQ: 50.8% · 321 g
  • Syndra16 games
    —SoloQ: 40.7% · 312 g
  • Hwei11 games
    —SoloQ: 44.5% · 155 g
  • Galio9 games
    —SoloQ: 48.7% · 150 g
  • Taliyah9 games
    —SoloQ: 43.4% · 76 g
ADC16 champions
  • Yunara22 games
    —SoloQ: 44.0% · 548 g
  • Jinx15 games
    —SoloQ: 45.5% · 517 g
  • Jhin14 games
    —SoloQ: 46.6% · 605 g
  • Ezreal13 games
    —SoloQ: 53.2% · 363 g
  • Caitlyn12 games
    —SoloQ: 48.7% · 384 g
Support14 champions
  • Lulu19 games
    —SoloQ: 47.1% · 469 g
  • Braum13 games
    —SoloQ: 45.6% · 259 g
  • Nautilus13 games
    —SoloQ: 46.3% · 387 g
  • Seraphine13 games
    —SoloQ: 48.6% · 175 g
  • Leona10 games
    —SoloQ: 37.8% · 291 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%6,340 picks of 1,794,595ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.3%129 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G132 games of 7,211
  • 0.8%G259 games of 7,214
  • 0.7%G3+20 games of 2,876
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.