Champion sheet · Support

Seraphine

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
29.6%#11 of 173 champions
Pick
15.6%picked in 454 of 2,915 games
Ban
14.0%297 bans over 2,127 games, against 6.3% in soloQ
Win rate as Support55.9% between 51.7% and 59.9% over 392 gamesSoloQ 49.3%: clear gap
Median length29.8 minsoloQ 28.5 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    55.9%
    SoloQ
    49.3%
    55.9% win rate in amateur play over 392 games, against 49.3% in soloQ over 15,966 games.
  • DraftPicked more often in amateur play
    Amateur
    6.8%
    SoloQ
    2.9%
    6.8% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    13.6%
    SoloQ
    6.3%
    13.6% ban rate in amateur play over 1,538 games, against 6.3% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.5 min
    Median of 29.8 min in amateur play, against 28.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rylai's Crystal Scepter, Liandry's Torment, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery73% · 11,686
Same in amateur play
SpellsFlash + Heal88% · 14,110
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 49% · 39 games
Core (3 legendaries)6% · 5
6%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Morellonomicon

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of supports.

  1. Plays teamfightstop7%58% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 44 in mid game and 46 in late game, out of 100 supports.

321+33 vs 288
336-6 vs 342
376-12 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinesupports

Gold vs. direct opponent

At 20 min, behind 56% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among supports321 · median 288
  • Damage in mid game · rank 44 of 100 among supports336 · median 342
  • Damage in late game · rank 46 of 100 among supports376 · median 388
  • Gold at 15 min · rank 48 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 44 of 100 among supports+103 · median +193
  • Map pressure · rank 31 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 41 of 100 among supports315 · median 393
  • Plays teamfights · rank 93 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 14 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 55 of 100 among supportsrank 55 of 100
  • Crowd control (CC) · rank 44 of 100 among supports1 · median 1
  • Team damage · rank 56 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Xin Zhao60.0% · expected 58.9% · 35 g+1.1 ptSoloQ +2.4
Midgap to expected
Ahri65.8% · expected 54.6% · 38 g+11.2 ptSoloQ -4.6
Syndra54.1% · expected 52.3% · 37 g+1.7 ptSoloQ +0.5
Viktor54.3% · expected 53.9% · 35 g+0.4 ptSoloQ -2.2
ADCgap to expected
Ezreal64.5% · expected 54.4% · 31 g+10.1 ptSoloQ -1.6
Lucian60.0% · expected 58.5% · 30 g+1.5 ptSoloQ -0.8
Supportgap to expected
Nautilus55.6% · expected 53.0% · 36 g+2.6 ptSoloQ +0.2

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.0% · expected 56.0% · 50 g+4.0 ptSoloQ +0.7
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal63.3% · expected 57.3% · 30 g+6.0 ptSoloQ +3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn29 games
    —SoloQ: 48.2% · 398 g
  • Olaf26 games
    —SoloQ: 44.8% · 288 g
  • Ambessa24 games
    —SoloQ: 45.5% · 387 g
  • Sion22 games
    —SoloQ: 54.5% · 297 g
  • Dr. Mundo17 games
    —SoloQ: 50.8% · 331 g
Jungle18 champions
  • Wukong46 games
    47.8%gap -7.9 ptsSoloQ: 48.4% · 665 g
  • Jarvan IV36 games
    58.3%gap -0.5 ptsSoloQ: 50.4% · 575 g
  • Xin Zhao35 games
    60.0%gap +1.1 ptsSoloQ: 51.8% · 195 g
  • Vi21 games
    —SoloQ: 48.6% · 208 g
  • Nocturne14 games
    —SoloQ: 51.4% · 278 g
Mid17 champions
  • Ahri38 games
    65.8%gap +11.2 ptsSoloQ: 44.2% · 701 g
  • Syndra37 games
    54.1%gap +1.7 ptsSoloQ: 49.7% · 678 g
  • Viktor35 games
    54.3%gap +0.4 ptsSoloQ: 47.7% · 719 g
  • Sylas25 games
    —SoloQ: 49.5% · 570 g
  • Orianna22 games
    —SoloQ: 43.2% · 280 g
ADC16 champions
  • Ashe37 games
    48.6%gap -2.4 ptsSoloQ: 51.8% · 510 g
  • Ezreal31 games
    64.5%gap +10.1 ptsSoloQ: 51.7% · 817 g
  • Lucian30 games
    60.0%gap +1.5 ptsSoloQ: 49.7% · 620 g
  • Yunara29 games
    —SoloQ: 51.1% · 1,245 g
  • Caitlyn26 games
    —SoloQ: 52.2% · 910 g
Support18 champions
  • Milio44 games
    59.1%gap -1.9 ptsSoloQ: 47.6% · 659 g
  • Karma40 games
    60.0%gap -1.6 ptsSoloQ: 45.7% · 626 g
  • Nautilus36 games
    55.6%gap +2.6 ptsSoloQ: 50.7% · 744 g
  • Lulu31 games
    51.6%gap -6.5 ptsSoloQ: 50.8% · 952 g
  • Braum29 games
    —SoloQ: 52.3% · 392 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%13,746 picks of 466,478ban 6.3% · patches 16.19 to 16.21
  • Amateur tournaments6.8%295 picks of 4,328ban 13.6% · patches 16.19 to 16.21
  • Pro9.6%212 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

18.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 13.2%G1108 games of 817
  • 13.8%G2113 games of 817
  • 12.7%G3+45 games of 354
Once picked, the series moves on toIn G2, over 108 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.