Tournament presence · pick + ban
21.3%#23 of 173 champions
Pick
13.2%picked in 3,751 of 28,367 games
Ban
8.1%1,864 bans over 23,109 games, against 2.9% in soloQ
Win rate as ADC54.5% between 49.7% and 59.1% over 303 gamesSoloQ 49.9%: no clear gap
Median length29.1 minsoloQ 28.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    7.3%
    SoloQ
    2.9%
    7.3% ban rate in amateur play over 14,779 games, against 2.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    28.3 min
    Median of 29.1 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet74% · 6,976
Same in amateur play
SpellsFlash + Teleport79% · 7,441
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 97 games
Core (3 legendaries)33% · 944
33%of soloQ games
  1. Blackfire Torch
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of ADC.

  1. Plays teamfightstop1%63% · ADC: 56%
  2. Lets allies carry killstop1%rank 100 of 100
  3. Crowd control (CC)top13%1.1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other ADC

  • Absorbs damage

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 14 in lane, 16 in mid game and 22 in late game, out of 100 ADC.

476-49 vs 525
828-88 vs 915
1,279-87 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SeraphineADC

Gold vs. direct opponent

At 20 min, behind 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among ADC476 · median 525
  • Damage in mid game · rank 16 of 100 among ADC828 · median 915
  • Damage in late game · rank 22 of 100 among ADC1,279 · median 1,366
  • Gold at 15 min · rank 2 of 100 among ADC-741 · median -54
  • Gold at 20 min · rank 2 of 100 among ADC-1,223 · median -85
  • Absorbs damage · rank 47 of 100 among ADC346 · median 361
  • Plays teamfights · rank 100 of 100 among ADC63% · median 56%
  • Takes its kills in duels · rank 6 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 100 of 100 among ADCrank 100 of 100
  • Crowd control (CC) · rank 87 of 100 among ADC1.1 · median 0.6
  • Team damage · rank 18 of 100 among ADC18% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra64.5% · expected 53.6% · 31 g+10.9 ptSoloQ +6.6
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Braum56.7% · expected 52.7% · 30 g+3.9 ptSoloQ +3.2
Nautilus54.8% · expected 54.2% · 31 g+0.6 ptSoloQ -0.5

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Leona58.3% · expected 53.4% · 36 g+4.9 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn21 games
    —SoloQ: 45.0% · 231 g
  • Renekton17 games
    —SoloQ: 56.2% · 276 g
  • K'Sante14 games
    —SoloQ: 56.8% · 206 g
  • Zaahen14 games
    —SoloQ: 54.4% · 147 g
  • Aatrox13 games
    —SoloQ: 53.0% · 283 g
Jungle15 champions
  • Jarvan IV26 games
    —SoloQ: 51.2% · 371 g
  • Lee Sin23 games
    —SoloQ: 50.9% · 542 g
  • Wukong23 games
    —SoloQ: 47.6% · 330 g
  • Vi22 games
    —SoloQ: 54.0% · 150 g
  • Sylas17 games
    —SoloQ: 51.8% · 371 g
Mid16 champions
  • Syndra31 games
    64.5%gap +10.9 ptsSoloQ: 55.9% · 431 g
  • Sylas24 games
    —SoloQ: 49.7% · 459 g
  • Viktor17 games
    —SoloQ: 50.2% · 416 g
  • Orianna14 games
    —SoloQ: 50.3% · 181 g
  • Ahri13 games
    —SoloQ: 52.0% · 423 g
ADC15 champions
  • Yunara31 games
    38.7%gap -13.5 ptsSoloQ: 49.9% · 688 g
  • Caitlyn28 games
    —SoloQ: 49.6% · 486 g
  • Kai'Sa28 games
    —SoloQ: 49.7% · 636 g
  • Lucian25 games
    —SoloQ: 52.6% · 302 g
  • Tristana22 games
    —SoloQ: 48.8% · 484 g
Support17 champions
  • Milio32 games
    56.3%gap 0.0 ptsSoloQ: 51.8% · 328 g
  • Nautilus31 games
    54.8%gap +0.6 ptsSoloQ: 50.2% · 578 g
  • Braum30 games
    56.7%gap +3.9 ptsSoloQ: 51.0% · 239 g
  • Leona23 games
    —SoloQ: 45.9% · 379 g
  • Lulu23 games
    —SoloQ: 50.6% · 544 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%8,114 picks of 1,794,600ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments0.4%157 picks of 38,304ban 7.3% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

18.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.9%G168 games of 7,176
  • 1.2%G285 games of 7,177
  • 0.7%G3+20 games of 2,850
Once picked, the series moves on toIn G2, over 68 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.