Tournament presence · pick + ban
17.4%#40 of 173 champions
Pick
7.3%picked in 2,085 of 28,584 games
Ban
10.1%2,353 bans over 23,308 games, against 6.8% in soloQ
Win rate as Support51.3% between 48.7% and 53.9% over 988 gamesSoloQ 51.4%: no clear gap
Median length29.7 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    1.1%
    1.6% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.2%
    SoloQ
    6.8%
    9.2% ban rate in amateur play over 14,779 games, against 6.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.2 min
    Median of 29.7 min in amateur play, against 27.2 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    58%
    SoloQ
    51%
    Played in 58% of amateur games; soloQ sticks to Flash + Ignite (51%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Dead Man's Plate, Force of Nature, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock58% · 12,609
Same in amateur play
SpellsFlash + Ignite51% · 11,106
≠ Amateur: Flash + Heal instead of Flash + Ignite. 58% · 1,093 games
SkillsQnot collected in soloQ
Amateur: 94% · 141 games
Core (3 legendaries)12% · 62
12%of soloQ games
  1. Dead Man's Plate
  2. Force of Nature
  3. Protoplasm Harness
Amateur: Dead Man's Plate, Protoplasm Harness, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 88% of supports.

  1. Absorbs damagetop12%873 · supports: 393
  2. Map pressuretop15%4.9 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 63 in mid game and 61 in late game, out of 100 supports.

300+13 vs 288
405+63 vs 342
441+54 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppysupports

Gold vs. direct opponent

At 20 min, behind 53% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among supports300 · median 288
  • Damage in mid game · rank 63 of 100 among supports405 · median 342
  • Damage in late game · rank 61 of 100 among supports441 · median 388
  • Gold at 15 min · rank 49 of 100 among supports+95 · median +105
  • Gold at 20 min · rank 48 of 100 among supports+145 · median +193
  • Map pressure · rank 85 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 88 of 100 among supports873 · median 393
  • Plays teamfights · rank 27 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 61 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 38 of 100 among supportsrank 38 of 100
  • Crowd control (CC) · rank 64 of 100 among supports1.2 · median 1
  • Team damage · rank 59 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Mordekaiser in amateur play: +17.1 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser67.6% · expected 50.5% · 34 g+17.1 ptSoloQ +4.0
Renekton51.1% · expected 49.8% · 47 g+1.3 ptSoloQ +0.2
K'Sante55.0% · expected 53.4% · 40 g+1.6 ptSoloQ +2.1
Junglegap to expected
Qiyana60.6% · expected 48.7% · 33 g+11.9 ptSoloQ +1.3
Vi55.0% · expected 51.2% · 80 g+3.8 ptSoloQ -0.2
Sylas54.7% · expected 50.2% · 53 g+4.5 ptSoloQ +1.2
Wukong49.5% · expected 49.0% · 95 g+0.5 ptSoloQ +0.4
Midgap to expected
Yone61.9% · expected 48.9% · 42 g+13.0 ptSoloQ -0.4
Akali57.1% · expected 51.1% · 42 g+6.0 ptSoloQ -0.5
Sylas57.1% · expected 51.6% · 42 g+5.5 ptSoloQ +5.0
Ryze58.3% · expected 52.7% · 36 g+5.6 ptSoloQ -1.9
Hwei51.4% · expected 50.1% · 37 g+1.2 ptSoloQ +1.1
ADCgap to expected
Zeri61.4% · expected 48.4% · 44 g+12.9 ptSoloQ +0.9
Ezreal64.7% · expected 54.5% · 51 g+10.2 ptSoloQ +2.1
Tristana58.2% · expected 51.3% · 98 g+6.9 ptSoloQ +2.7
Kalista57.8% · expected 48.8% · 45 g+9.0 ptSoloQ +2.0
Lucian61.8% · expected 52.2% · 34 g+9.5 ptSoloQ -0.9
Supportgap to expected
Lulu64.1% · expected 53.7% · 39 g+10.4 ptSoloQ -3.5
Leona54.6% · expected 52.4% · 108 g+2.2 ptSoloQ 0.0
Blitzcrank53.3% · expected 49.3% · 30 g+4.1 ptSoloQ +4.4

With

Topgap to expected
Gnar55.6% · expected 49.8% · 45 g+5.8 ptSoloQ -0.2
Zaahen60.0% · expected 53.7% · 30 g+6.3 ptSoloQ +2.7
K'Sante52.0% · expected 49.2% · 50 g+2.8 ptSoloQ -2.1
Dr. Mundo52.8% · expected 48.6% · 36 g+4.2 ptSoloQ -2.8
Olaf57.9% · expected 54.5% · 38 g+3.4 ptSoloQ +4.0
Junglegap to expected
Jarvan IV59.7% · expected 49.8% · 77 g+9.9 ptSoloQ -0.3
Wukong56.5% · expected 53.6% · 85 g+2.8 ptSoloQ +1.4
Lee Sin51.3% · expected 51.0% · 78 g+0.3 ptSoloQ -0.6
Xin Zhao53.3% · expected 50.9% · 45 g+2.5 ptSoloQ +2.8
Cho'Gath55.9% · expected 52.9% · 34 g+3.0 ptSoloQ +0.6
Midgap to expected
Sylas63.9% · expected 51.0% · 36 g+12.9 ptSoloQ -2.1
Hwei63.9% · expected 52.5% · 36 g+11.4 ptSoloQ -0.7
Syndra56.7% · expected 52.1% · 60 g+4.6 ptSoloQ -0.7
Orianna55.9% · expected 49.3% · 34 g+6.6 ptSoloQ +3.0
Lissandra54.1% · expected 50.0% · 37 g+4.0 ptSoloQ +0.1
ADCgap to expected
Tristana61.4% · expected 51.4% · 44 g+10.0 ptSoloQ -0.7
Caitlyn61.0% · expected 53.1% · 59 g+7.9 ptSoloQ -0.4
Ziggs55.6% · expected 46.9% · 45 g+8.6 ptSoloQ +5.4
Sivir52.7% · expected 50.2% · 55 g+2.5 ptSoloQ +2.8
Xayah54.2% · expected 52.7% · 59 g+1.5 ptSoloQ -1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn49 games
    40.8%gap -10.1 ptsSoloQ: 49.9% · 365 g
  • Renekton47 games
    51.1%gap +1.3 ptsSoloQ: 52.8% · 561 g
  • Ambessa41 games
    36.6%gap -14.2 ptsSoloQ: 52.6% · 580 g
  • Sion41 games
    48.8%gap -3.1 ptsSoloQ: 53.6% · 379 g
  • K'Sante40 games
    55.0%gap +1.6 ptsSoloQ: 55.6% · 604 g
Jungle22 champions
  • Lee Sin135 games
    45.2%gap -6.5 ptsSoloQ: 53.5% · 2,487 g
  • Jarvan IV109 games
    47.7%gap -5.1 ptsSoloQ: 53.4% · 1,042 g
  • Wukong95 games
    49.5%gap +0.5 ptsSoloQ: 51.0% · 690 g
  • Vi80 games
    55.0%gap +3.8 ptsSoloQ: 53.0% · 583 g
  • Sylas53 games
    54.7%gap +4.5 ptsSoloQ: 52.3% · 959 g
Mid21 champions
  • Ahri86 games
    46.5%gap -2.9 ptsSoloQ: 51.5% · 964 g
  • Syndra62 games
    43.5%gap -7.0 ptsSoloQ: 50.5% · 988 g
  • Viktor62 games
    50.0%gap -0.9 ptsSoloQ: 52.0% · 1,030 g
  • Orianna43 games
    53.5%gap +0.2 ptsSoloQ: 48.6% · 502 g
  • Akali42 games
    57.1%gap +6.0 ptsSoloQ: 52.0% · 839 g
ADC16 champions
  • Kai'Sa133 games
    39.1%gap -12.7 ptsSoloQ: 52.1% · 2,261 g
  • Tristana98 games
    58.2%gap +6.9 ptsSoloQ: 52.6% · 2,469 g
  • Xayah78 games
    47.4%gap -2.5 ptsSoloQ: 47.5% · 812 g
  • Yunara66 games
    43.9%gap -5.1 ptsSoloQ: 47.3% · 1,293 g
  • Jhin61 games
    55.7%gap +2.1 ptsSoloQ: 51.5% · 1,601 g
Support18 champions
  • Rakan113 games
    49.6%gap -0.8 ptsSoloQ: 52.2% · 1,127 g
  • Leona108 games
    54.6%gap +2.2 ptsSoloQ: 49.9% · 1,293 g
  • Nautilus101 games
    44.6%gap -6.5 ptsSoloQ: 50.9% · 1,253 g
  • Rell82 games
    43.9%gap -3.9 ptsSoloQ: 51.2% · 1,679 g
  • Alistar76 games
    48.7%gap -1.6 ptsSoloQ: 50.9% · 2,024 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%19,788 picks of 1,794,593ban 6.8% · patches 16.19 to 16.21
  • Amateur tournaments1.6%623 picks of 38,304ban 9.2% · patches 16.19 to 16.21
  • Pro0.7%16 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.4%G1242 games of 7,212
  • 3.7%G2266 games of 7,220
  • 3.4%G3+99 games of 2,877
Once picked, the series moves on toIn G2, over 242 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.