Champion sheet · Support

Poppy

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
13.5%#53 of 173 champions
Pick
6.4%picked in 445 of 6,991 games
Ban
7.1%247 bans over 3,461 games, against 3.7% in soloQ
Win rate as Support48.2% between 42.3% and 54.1% over 191 gamesSoloQ 51.3%: no clear gap
Median length29.4 minsoloQ 27.9 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.9%
    1.4% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.4%
    SoloQ
    3.7%
    6.4% ban rate in amateur play over 2,100 games, against 3.7% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.9 min
    Median of 29.4 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Dead Man's Plate, Force of Nature, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock52% · 3,672
Same in amateur play
SpellsFlash + Ignite62% · 4,402
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 34 games
Core (3 legendaries)13% · 32
13%of soloQ games
  1. Dead Man's Plate
  2. Force of Nature
  3. Protoplasm Harness
Amateur: Dead Man's Plate, Protoplasm Harness, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 88% of supports.

  1. Absorbs damagetop12%873 · supports: 393
  2. Map pressuretop15%4.9 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 63 in mid game and 61 in late game, out of 100 supports.

300+13 vs 288
405+63 vs 342
441+54 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppysupports

Gold vs. direct opponent

At 20 min, behind 53% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among supports300 · median 288
  • Damage in mid game · rank 63 of 100 among supports405 · median 342
  • Damage in late game · rank 61 of 100 among supports441 · median 388
  • Gold at 15 min · rank 49 of 100 among supports+95 · median +105
  • Gold at 20 min · rank 48 of 100 among supports+145 · median +193
  • Map pressure · rank 85 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 88 of 100 among supports873 · median 393
  • Plays teamfights · rank 27 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 61 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 38 of 100 among supportsrank 38 of 100
  • Crowd control (CC) · rank 64 of 100 among supports1.2 · median 1
  • Team damage · rank 59 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Rakan50.0% · expected 46.1% · 34 g+3.9 ptSoloQ +5.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn21 games
    —SoloQ: 51.3% · 191 g
  • Ambessa11 games
    —SoloQ: 54.2% · 153 g
  • Jax11 games
    —SoloQ: 50.6% · 154 g
  • Renekton10 games
    —SoloQ: 52.1% · 213 g
  • Shen9 games
    —SoloQ: 57.7% · 156 g
Jungle12 champions
  • Wukong40 games
    45.0%gap -3.2 ptsSoloQ: 51.4% · 278 g
  • Jarvan IV30 games
    36.7%gap -12.2 ptsSoloQ: 49.7% · 360 g
  • Vi15 games
    —SoloQ: 53.7% · 147 g
  • Xin Zhao10 games
    —SoloQ: 63.6% · 66 g
  • Lee Sin9 games
    —SoloQ: 53.9% · 482 g
Mid14 champions
  • Ahri25 games
    —SoloQ: 50.6% · 415 g
  • Syndra22 games
    —SoloQ: 53.2% · 344 g
  • Viktor12 games
    —SoloQ: 45.8% · 273 g
  • Akali10 games
    —SoloQ: 52.8% · 233 g
  • Orianna10 games
    —SoloQ: 50.4% · 135 g
ADC15 champions
  • Kai'Sa25 games
    —SoloQ: 53.3% · 583 g
  • Tristana24 games
    —SoloQ: 52.4% · 769 g
  • Xayah22 games
    —SoloQ: 47.2% · 218 g
  • Ezreal11 games
    —SoloQ: 58.1% · 246 g
  • Kalista11 games
    —SoloQ: 54.3% · 738 g
Support14 champions
  • Rakan34 games
    50.0%gap +3.9 ptsSoloQ: 55.7% · 397 g
  • Nautilus22 games
    —SoloQ: 52.7% · 385 g
  • Rell16 games
    —SoloQ: 54.4% · 540 g
  • Alistar11 games
    —SoloQ: 49.1% · 529 g
  • Braum11 games
    —SoloQ: 49.8% · 229 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%6,358 picks of 693,488ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments1.4%149 picks of 10,426ban 6.4% · patches 16.19 to 16.21
  • Pro0.7%16 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.8%G160 games of 2,122
  • 3.3%G270 games of 2,122
  • 2.2%G3+15 games of 691
Once picked, the series moves on toIn G2, over 60 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.