Tournament presence · pick + ban
3.0%#144 of 173 champions
Pick
1.1%picked in 303 of 28,642 games
Ban
1.9%443 bans over 23,362 games, against 9.1% in soloQ
Win rate as Jungle48.6% between 43.2% and 54.1% over 222 gamesSoloQ 50.5%: no clear gap
Median length28.4 minsoloQ 27.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    2.1%
    0.4% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    9.1%
    2.2% ban rate in amateur play over 14,779 games, against 9.1% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    27.1 min
    Median of 28.4 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades63% · 26,830
Same in amateur play
SpellsFlash + Smite97% · 41,363
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 89% · 32 games
Core (3 legendaries)25% · 6,000
25%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Amateur: Kraken Slayer, Guinsoo's Rageblade, Experimental Hexplate (27%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 83% of junglers.

  1. Takes its kills in duelstop17%25% · junglers: 20%
  2. Team damagetop21%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 64 in lane, 72 in mid game and 76 in late game, out of 100 junglers.

392+9 vs 383
842+47 vs 796
1,150+94 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Master Yijunglers

Gold vs. direct opponent

At 20 min, ahead of 79% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among junglers392 · median 383
  • Damage in mid game · rank 72 of 100 among junglers842 · median 796
  • Damage in late game · rank 76 of 100 among junglers1,150 · median 1,056
  • Gold at 15 min · rank 82 of 100 among junglers+258 · median +6
  • Gold at 20 min · rank 79 of 100 among junglers+422 · median +64
  • Map pressure · rank 70 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 39 of 100 among junglers706 · median 855
  • Plays teamfights · rank 67 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 83 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 3 of 100 among junglersrank 3 of 100
  • Crowd control (CC) · rank 2 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 79 of 100 among junglers20% · median 17%
  • Jungle farm · rank 62 of 100 among junglers67 · median 66
  • Invade · rank 81 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Mordekaiser13 games
    —SoloQ: 53.0% · 642 g
  • K'Sante12 games
    —SoloQ: 54.6% · 1,076 g
  • Nasus12 games
    —SoloQ: 51.1% · 736 g
  • Jax11 games
    —SoloQ: 48.0% · 2,063 g
  • Malphite10 games
    —SoloQ: 51.0% · 1,628 g
Jungle14 champions
  • Jarvan IV20 games
    —SoloQ: 53.7% · 1,506 g
  • Lee Sin18 games
    —SoloQ: 49.0% · 2,715 g
  • Wukong13 games
    —SoloQ: 45.4% · 1,611 g
  • Vi12 games
    —SoloQ: 54.7% · 1,083 g
  • Nocturne9 games
    —SoloQ: 55.1% · 581 g
Mid16 champions
  • Lissandra14 games
    —SoloQ: 46.5% · 1,532 g
  • Ahri13 games
    —SoloQ: 49.3% · 1,838 g
  • Akali12 games
    —SoloQ: 51.8% · 1,386 g
  • Sylas12 games
    —SoloQ: 51.2% · 1,500 g
  • Orianna11 games
    —SoloQ: 49.8% · 739 g
ADC13 champions
  • Yunara18 games
    —SoloQ: 50.9% · 3,388 g
  • Ashe17 games
    —SoloQ: 51.5% · 1,032 g
  • Jhin17 games
    —SoloQ: 51.0% · 3,882 g
  • Kai'Sa17 games
    —SoloQ: 50.4% · 3,849 g
  • Lucian17 games
    —SoloQ: 51.4% · 1,715 g
Support14 champions
  • Blitzcrank16 games
    —SoloQ: 49.1% · 1,698 g
  • Lulu16 games
    —SoloQ: 49.6% · 3,181 g
  • Seraphine16 games
    —SoloQ: 53.2% · 1,036 g
  • Alistar15 games
    —SoloQ: 46.7% · 1,764 g
  • Milio15 games
    —SoloQ: 53.3% · 1,015 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%38,240 picks of 1,788,903ban 9.1% · patches 16.19 to 16.21
  • Amateur tournaments0.4%152 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G135 games of 7,227
  • 0.8%G255 games of 7,229
  • 1.1%G3+31 games of 2,878
Once picked, the series moves on toIn G2, over 35 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.