Champion sheet · Jungle

Kindred

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
4.0%#132 of 173 champions
Pick
1.7%picked in 478 of 28,366 games
Ban
2.3%536 bans over 23,109 games, against 2.8% in soloQ
Win rate as Jungle52.7% between 48.9% and 56.4% over 471 gamesSoloQ 51.5%: no clear gap
Median length28.5 minsoloQ 26.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.5%
    0.8% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.3%
    SoloQ
    2.8%
    2.3% ban rate in amateur play over 14,779 games, against 2.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    26.7 min
    Median of 28.5 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack60% · 17,902
Same in amateur play
SpellsFlash + Smite100% · 29,717
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 90 games
Core (3 legendaries)24% · 3,784
24%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 97% of junglers.

  1. Invadetop3%10% · junglers: 7%
  2. Team damagetop6%23% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 95 in lane, 87 in mid game and 82 in late game, out of 100 junglers.

422+39 vs 383
898+103 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kindredjunglers

Gold vs. direct opponent

At 20 min, ahead of 82% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 95 of 100 among junglers422 · median 383
  • Damage in mid game · rank 87 of 100 among junglers898 · median 796
  • Damage in late game · rank 82 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 79 of 100 among junglers+242 · median +6
  • Gold at 20 min · rank 82 of 100 among junglers+463 · median +64
  • Map pressure · rank 75 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 21 of 100 among junglers504 · median 855
  • Plays teamfights · rank 43 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 60 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 19 of 100 among junglersrank 19 of 100
  • Crowd control (CC) · rank 16 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 94 of 100 among junglers23% · median 17%
  • Jungle farm · rank 38 of 100 among junglers65 · median 66
  • Invade · rank 97 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +26.3 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV64.9% · expected 54.2% · 37 g+10.7 ptSoloQ +1.8
Lillia50.0% · expected 49.2% · 30 g+0.8 ptSoloQ +1.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin81.3% · expected 54.9% · 32 g+26.3 ptSoloQ +0.2
Caitlyn61.5% · expected 50.8% · 39 g+10.7 ptSoloQ -0.7
Kai'Sa56.0% · expected 53.1% · 50 g+2.9 ptSoloQ +0.4
Supportgap to expected
Nautilus56.4% · expected 52.4% · 39 g+4.0 ptSoloQ -0.3
Leona57.1% · expected 53.7% · 35 g+3.5 ptSoloQ +0.6

With

Topgap to expected
K'Sante63.6% · expected 50.6% · 33 g+13.1 ptSoloQ -0.9
Midgap to expected
Galio53.3% · expected 51.6% · 45 g+1.8 ptSoloQ -0.4
ADCgap to expected
Jhin62.5% · expected 50.4% · 32 g+12.1 ptSoloQ -1.6
Kai'Sa55.9% · expected 52.2% · 34 g+3.7 ptSoloQ -1.5
Supportgap to expected
Lulu56.4% · expected 50.2% · 39 g+6.2 ptSoloQ +1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn24 games
    —SoloQ: 51.7% · 567 g
  • Sion22 games
    —SoloQ: 51.9% · 532 g
  • Ambessa21 games
    —SoloQ: 53.5% · 813 g
  • Renekton21 games
    —SoloQ: 54.4% · 734 g
  • Aatrox19 games
    —SoloQ: 50.8% · 787 g
Jungle18 champions
  • Vi66 games
    40.9%gap -11.6 ptsSoloQ: 59.6% · 540 g
  • Jarvan IV37 games
    64.9%gap +10.7 ptsSoloQ: 54.4% · 1,021 g
  • Lee Sin32 games
    50.0%gap -2.9 ptsSoloQ: 51.9% · 2,084 g
  • Lillia30 games
    50.0%gap +0.8 ptsSoloQ: 52.2% · 877 g
  • Xin Zhao27 games
    —SoloQ: 50.6% · 492 g
Mid20 champions
  • Ahri35 games
    48.6%gap -2.1 ptsSoloQ: 51.1% · 1,188 g
  • Syndra28 games
    —SoloQ: 51.6% · 1,429 g
  • Viktor28 games
    —SoloQ: 52.8% · 1,444 g
  • Orianna23 games
    —SoloQ: 51.9% · 678 g
  • Hwei19 games
    —SoloQ: 51.8% · 626 g
ADC17 champions
  • Kai'Sa50 games
    56.0%gap +2.9 ptsSoloQ: 52.5% · 2,417 g
  • Caitlyn39 games
    61.5%gap +10.7 ptsSoloQ: 52.1% · 1,615 g
  • Yunara36 games
    41.7%gap -8.8 ptsSoloQ: 52.4% · 2,188 g
  • Jhin32 games
    81.3%gap +26.3 ptsSoloQ: 52.1% · 3,057 g
  • Jinx31 games
    45.2%gap -5.5 ptsSoloQ: 49.5% · 2,048 g
Support18 champions
  • Lulu39 games
    38.5%gap -16.6 ptsSoloQ: 52.9% · 2,031 g
  • Nautilus39 games
    56.4%gap +4.0 ptsSoloQ: 52.0% · 1,758 g
  • Leona35 games
    57.1%gap +3.5 ptsSoloQ: 50.6% · 1,088 g
  • Thresh32 games
    40.6%gap -10.8 ptsSoloQ: 51.0% · 2,113 g
  • Braum30 games
    36.7%gap -14.2 ptsSoloQ: 47.5% · 962 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%27,531 picks of 1,794,595ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments0.8%314 picks of 38,304ban 2.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.2%G183 games of 7,176
  • 1.6%G2117 games of 7,177
  • 2.5%G3+71 games of 2,850
Once picked, the series moves on toIn G2, over 83 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.