Tournament presence · pick + ban
1.3%#170 of 173 champions
Pick
0.6%picked in 179 of 28,531 games
Ban
0.7%171 bans over 23,258 games, against 2.3% in soloQ
Win rate as Jungle46.2% between 39.5% and 53.0% over 145 gamesSoloQ 50.4%: no clear gap
Median length28.7 minsoloQ 27.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.9%
    0.2% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    2.3%
    0.8% ban rate in amateur play over 14,779 games, against 2.3% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.7 min
    Median of 28.7 min in amateur play, against 27.7 min in soloQ.
  • SpellsExhaust + Smite instead of Flash + Smite
    Amateur
    61%
    SoloQ
    51%
    Played in 61% of amateur games; soloQ sticks to Flash + Smite (51%).
02 — How to play it

How to play it?

Dark Harvest, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest58% · 10,105
Same in amateur play
SpellsFlash + Smite51% · 9,019
≠ Amateur: Exhaust + Smite instead of Flash + Smite. 61% · 160 games
SkillsQnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)19% · 1,826
19%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Blackfire Torch, Shadowflame, Zhonya's Hourglass (30%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of junglers.

  1. Team damagetop1%26% · junglers: 17%
  2. Map pressuretop9%5.5 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke

Like other junglers

  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Invade

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 99 in lane, 99 in mid game and 99 in late game, out of 100 junglers.

589+205 vs 383
1,328+532 vs 796
1,597+541 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Karthusjunglers

Gold vs. direct opponent

At 20 min, ahead of 87% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among junglers589 · median 383
  • Damage in mid game · rank 99 of 100 among junglers1,328 · median 796
  • Damage in late game · rank 99 of 100 among junglers1,597 · median 1,056
  • Gold at 15 min · rank 86 of 100 among junglers+309 · median +6
  • Gold at 20 min · rank 87 of 100 among junglers+532 · median +64
  • Map pressure · rank 91 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 9 of 100 among junglers416 · median 855
  • Plays teamfights · rank 69 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 51 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 55 of 100 among junglersrank 55 of 100
  • Crowd control (CC) · rank 38 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 100 of 100 among junglers26% · median 17%
  • Jungle farm · rank 83 of 100 among junglers69 · median 66
  • Invade · rank 72 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Yone10 games
    —SoloQ: 49.7% · 700 g
  • Malphite8 games
    —SoloQ: 51.2% · 514 g
  • Dr. Mundo7 games
    —SoloQ: 51.4% · 321 g
  • —SoloQ: 47.7% · 285 g
  • Ambessa6 games
    —SoloQ: 48.3% · 449 g
Jungle10 champions
  • Jarvan IV14 games
    —SoloQ: 51.6% · 657 g
  • Wukong14 games
    —SoloQ: 53.7% · 534 g
  • Lee Sin12 games
    —SoloQ: 48.4% · 1,294 g
  • Sejuani8 games
    —SoloQ: 54.7% · 128 g
  • Vi8 games
    —SoloQ: 59.4% · 325 g
Mid7 champions
  • Ahri15 games
    —SoloQ: 48.0% · 743 g
  • Ryze7 games
    —SoloQ: 60.4% · 217 g
  • Syndra7 games
    —SoloQ: 47.2% · 794 g
  • Viktor7 games
    —SoloQ: 51.2% · 775 g
  • Lissandra6 games
    —SoloQ: 57.2% · 381 g
ADC13 champions
  • Yunara20 games
    —SoloQ: 49.8% · 1,367 g
  • Kai'Sa10 games
    —SoloQ: 54.5% · 1,414 g
  • Lucian10 games
    —SoloQ: 48.7% · 641 g
  • Sivir10 games
    —SoloQ: 47.3% · 444 g
  • Caitlyn9 games
    —SoloQ: 51.7% · 1,008 g
Support14 champions
  • Nautilus14 games
    —SoloQ: 55.6% · 1,046 g
  • Lulu11 games
    —SoloQ: 50.0% · 1,186 g
  • Braum9 games
    —SoloQ: 48.6% · 488 g
  • Karma9 games
    —SoloQ: 48.0% · 775 g
  • Leona9 games
    —SoloQ: 54.4% · 666 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%15,792 picks of 1,794,595ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments0.2%91 picks of 38,304ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.3%G124 games of 7,205
  • 0.7%G248 games of 7,209
  • 0.5%G3+14 games of 2,872
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.