Tournament presence · pick + ban
1.3%#170 of 173 champions
Pick
0.6%picked in 179 of 28,531 games
Ban
0.7%171 bans over 23,258 games, against 2.3% in soloQ
Win rate as ADC— 12 wins over 18 games
Median length—soloQ 28.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.5%
    0.0% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    2.3%
    0.8% ban rate in amateur play over 14,779 games, against 2.3% in soloQ over 364,710 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Shadowflame, and Stormsurge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch83% · 8,505
Same in amateur play
SpellsExhaust + Flash96% · 9,843
Same in amateur play
Core (3 legendaries)23% · 1,386
23%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Stormsurge
Amateur: Blackfire Torch, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 80% of ADC.

  1. Takes its kills in duelstop20%22% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 53% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 58 of 100 among ADC-15 · median -54
  • Gold at 20 min · rank 47 of 100 among ADC-88 · median -85
  • Absorbs damage · rank 4 of 100 among ADC200 · median 361
  • Plays teamfights · rank 44 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 80 of 100 among ADC22% · median 19%
  • Crowd control (CC) · rank 40 of 100 among ADC0.4 · median 0.6
  • Team damage · rank 24 of 100 among ADC19% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Viktor6 games
    —SoloQ: 53.5% · 415 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%9,349 picks of 1,794,600ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments0.0%12 picks of 38,304ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.