Karthus
Patches 16.19 to 16.21 · KR- Pick
- 0.6%picked in 112 of 18,626 games
- Ban
- 0.8%137 bans over 17,670 games, against 3.4% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itDark Harvest, then Blackfire Torch, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compTeam damage first: more damage than 100% of junglers.Map pressureDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.3%
- SoloQ
- 0.9%
- DraftBanned less often in amateur play
- Amateur
- 0.8%
- SoloQ
- 3.4%
- LengthLonger games in amateur play
- Amateur
- 29 min
- SoloQ
- 26.4 min
How to play it?
Dark Harvest, then Blackfire Torch, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Blackfire Torch
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 100% of junglers.
- Team damagetop1%26% · junglers: 17%
- Map pressuretop9%5.5 · junglers: 4.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Map pressure
- Damage
- Poke
Like other junglers
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
- Invade
What it is not
Nothing below junglers.
Damage / min by phase · at equal gold
Rank 99 in lane, 99 in mid game and 99 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 87% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 99 of 100 among junglers589 · median 383
- Damage in mid game · rank 99 of 100 among junglers1,328 · median 796
- Damage in late game · rank 99 of 100 among junglers1,597 · median 1,056
- Gold at 15 min · rank 86 of 100 among junglers+309 · median +6
- Gold at 20 min · rank 87 of 100 among junglers+532 · median +64
- Map pressure · rank 91 of 100 among junglers5.5 · median 4.7
- Absorbs damage · rank 9 of 100 among junglers416 · median 855
- Plays teamfights · rank 69 of 100 among junglers54% · median 52%
- Takes its kills in duels · rank 51 of 100 among junglers20% · median 20%
- Lets allies carry kills · rank 55 of 100 among junglersrank 55 of 100
- Crowd control (CC) · rank 38 of 100 among junglers0.7 · median 0.7
- Team damage · rank 100 of 100 among junglers26% · median 17%
- Jungle farm · rank 83 of 100 among junglers69 · median 66
- Invade · rank 72 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Malphite8 games—SoloQ: 51.5% · 171 g
- Yone8 games—SoloQ: 54.2% · 262 g
- Ambessa6 games—SoloQ: 46.0% · 189 g
- Mordekaiser5 games—SoloQ: 46.3% · 80 g
- Renekton5 games—SoloQ: 51.9% · 156 g
- Yunara13 games—SoloQ: 52.3% · 518 g
- Sivir10 games—SoloQ: 49.6% · 137 g
- Lucian8 games—SoloQ: 47.4% · 270 g
- Kai'Sa7 games—SoloQ: 55.6% · 638 g
- Ashe6 games—SoloQ: 59.2% · 120 g
- Ezreal6 games—SoloQ: 55.8% · 439 g
- Caitlyn5 games—SoloQ: 47.2% · 371 g
- Jhin5 games—SoloQ: 49.9% · 791 g
- Varus5 games—SoloQ: 57.6% · 92 g
- Nautilus11 games—SoloQ: 57.8% · 429 g
- Alistar8 games—SoloQ: 46.5% · 288 g
- Lulu7 games—SoloQ: 50.5% · 457 g
- Braum6 games—SoloQ: 46.9% · 175 g
- Karma6 games—SoloQ: 49.7% · 290 g
- Leona6 games—SoloQ: 52.1% · 238 g
- Thresh6 games—SoloQ: 47.0% · 485 g
- Rakan5 games—SoloQ: 59.8% · 189 g
- Seraphine5 games—SoloQ: 54.5% · 134 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.9%5,686 picks of 632,196ban 3.4% · patches 16.19 to 16.21
- Amateur tournaments0.3%62 picks of 23,550ban 0.8% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
1.6% on 16.21Within the series
Fearless series only · as Jungle- 0.4%G116 games of 4,266
- 0.8%G234 games of 4,270
- 0.5%G3+10 games of 1,827
Not enough series yet: published from 30.

