Champion sheet · Jungle

Karthus

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
0.8%#171 of 173 champions
Pick
0.5%picked in 15 of 2,915 games
Ban
0.3%7 bans over 2,127 games, against 2.0% in soloQ
Win rate as Jungle— 5 wins over 9 games
Median length—soloQ 28.6 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.9%
    0.1% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.3%
    SoloQ
    2.0%
    0.3% ban rate in amateur play over 1,538 games, against 2.0% in soloQ over 99,904 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch56% · 2,774
Same in amateur play
SpellsFlash + Smite60% · 2,974
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)18% · 489
18%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of junglers.

  1. Team damagetop1%26% · junglers: 17%
  2. Map pressuretop9%5.5 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke

Like other junglers

  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Invade

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 99 in lane, 99 in mid game and 99 in late game, out of 100 junglers.

589+205 vs 383
1,328+532 vs 796
1,597+541 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Karthusjunglers

Gold vs. direct opponent

At 20 min, ahead of 87% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among junglers589 · median 383
  • Damage in mid game · rank 99 of 100 among junglers1,328 · median 796
  • Damage in late game · rank 99 of 100 among junglers1,597 · median 1,056
  • Gold at 15 min · rank 86 of 100 among junglers+309 · median +6
  • Gold at 20 min · rank 87 of 100 among junglers+532 · median +64
  • Map pressure · rank 91 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 9 of 100 among junglers416 · median 855
  • Plays teamfights · rank 69 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 51 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 55 of 100 among junglersrank 55 of 100
  • Crowd control (CC) · rank 38 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 100 of 100 among junglers26% · median 17%
  • Jungle farm · rank 83 of 100 among junglers69 · median 66
  • Invade · rank 72 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%4,303 picks of 466,479ban 2.0% · patches 16.19 to 16.21
  • Amateur tournaments0.1%6 picks of 4,328ban 0.3% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.