Karthus
Patches 16.19 to 16.21 · EUW- Pick
- 0.7%picked in 52 of 6,991 games
- Ban
- 0.8%27 bans over 3,461 games, against 1.6% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Jungle.Draft
- How to play itDeathfire Touch, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compTeam damage first: more damage than 100% of junglers.Map pressureDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.8%
Not enough games to judge: core.
How to play it?
Deathfire Touch, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Blackfire Torch
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 100% of junglers.
- Team damagetop1%26% · junglers: 17%
- Map pressuretop9%5.5 · junglers: 4.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Map pressure
- Damage
- Poke
Like other junglers
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
- Invade
What it is not
Nothing below junglers.
Damage / min by phase · at equal gold
Rank 99 in lane, 99 in mid game and 99 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 87% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 99 of 100 among junglers589 · median 383
- Damage in mid game · rank 99 of 100 among junglers1,328 · median 796
- Damage in late game · rank 99 of 100 among junglers1,597 · median 1,056
- Gold at 15 min · rank 86 of 100 among junglers+309 · median +6
- Gold at 20 min · rank 87 of 100 among junglers+532 · median +64
- Map pressure · rank 91 of 100 among junglers5.5 · median 4.7
- Absorbs damage · rank 9 of 100 among junglers416 · median 855
- Plays teamfights · rank 69 of 100 among junglers54% · median 52%
- Takes its kills in duels · rank 51 of 100 among junglers20% · median 20%
- Lets allies carry kills · rank 55 of 100 among junglersrank 55 of 100
- Crowd control (CC) · rank 38 of 100 among junglers0.7 · median 0.7
- Team damage · rank 100 of 100 among junglers26% · median 17%
- Jungle farm · rank 83 of 100 among junglers69 · median 66
- Invade · rank 72 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.8%5,779 picks of 693,488ban 1.6% · patches 16.19 to 16.21
- Amateur tournaments0.2%23 picks of 10,426ban 1.2% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
1.6% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

