Tournament presence · pick + ban
4.3%#128 of 173 champions
Pick
1.8%picked in 526 of 28,641 games
Ban
2.5%575 bans over 23,361 games, against 2.5% in soloQ
Win rate as Top46.4% between 42.7% and 50.0% over 507 gamesSoloQ 49.3%: no clear gap
Median length29.6 minsoloQ 27.6 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    0.9%
    0.8% of the role's picks in amateur play, against 0.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.6 min
    Median of 29.6 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Black Cleaver, Iceborn Gauntlet, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying63% · 11,773
Same in amateur play
SpellsFlash + Teleport44% · 8,150
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 87% · 69 games
Core (3 legendaries)14% · 1,165
14%of soloQ games
  1. Black Cleaver
  2. Iceborn Gauntlet
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of top laners.

  1. Team damagetop4%26% · top laners: 20%
  2. Takes its kills in duelstop8%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 96 in late game, out of 100 top laners.

681+81 vs 599
1,065+197 vs 868
1,277+198 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Illaoitop laners

Gold vs. direct opponent

At 20 min, ahead of 85% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among top laners681 · median 599
  • Damage in mid game · rank 99 of 100 among top laners1,065 · median 868
  • Damage in late game · rank 96 of 100 among top laners1,277 · median 1,079
  • Gold at 15 min · rank 91 of 100 among top laners+536 · median +119
  • Gold at 20 min · rank 85 of 100 among top laners+692 · median +100
  • Absorbs damage · rank 79 of 100 among top laners1,239 · median 970
  • Plays teamfights · rank 22 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 93 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 59 of 100 among top lanersrank 59 of 100
  • Crowd control (CC) · rank 9 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 96 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +17.1 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton53.7% · expected 44.9% · 41 g+8.8 ptSoloQ +4.9
Sion51.2% · expected 46.9% · 41 g+4.3 ptSoloQ -3.5
Ornn49.0% · expected 46.0% · 49 g+3.0 ptSoloQ +0.3
K'Sante50.0% · expected 48.5% · 34 g+1.5 ptSoloQ +2.0
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri50.0% · expected 44.5% · 30 g+5.5 ptSoloQ -4.6
ADCgap to expected
Ezreal66.7% · expected 49.6% · 33 g+17.1 ptSoloQ -0.7
Lucian63.3% · expected 47.2% · 30 g+16.1 ptSoloQ -2.1
Supportgap to expected
Leona52.9% · expected 47.5% · 34 g+5.5 ptSoloQ -0.8
Braum50.0% · expected 44.7% · 32 g+5.3 ptSoloQ +0.6

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri52.4% · expected 48.3% · 42 g+4.1 ptSoloQ -0.3
ADCgap to expected
Yunara73.7% · expected 48.6% · 38 g+25.0 ptSoloQ -2.5
Jinx57.1% · expected 48.3% · 35 g+8.9 ptSoloQ +2.3
Jhin48.5% · expected 44.1% · 33 g+4.4 ptSoloQ -0.9
Caitlyn50.0% · expected 48.2% · 42 g+1.8 ptSoloQ 0.0
Supportgap to expected
Lulu62.5% · expected 44.0% · 48 g+18.5 ptSoloQ -1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn49 games
    49.0%gap +3.0 ptsSoloQ: 48.7% · 446 g
  • Renekton41 games
    53.7%gap +8.8 ptsSoloQ: 55.3% · 682 g
  • Sion41 games
    51.2%gap +4.3 ptsSoloQ: 46.4% · 338 g
  • K'Sante34 games
    50.0%gap +1.5 ptsSoloQ: 53.3% · 645 g
  • Nasus24 games
    —SoloQ: 49.8% · 420 g
Jungle18 champions
  • Jarvan IV40 games
    47.5%gap -0.4 ptsSoloQ: 47.3% · 670 g
  • Wukong40 games
    42.5%gap -1.6 ptsSoloQ: 49.6% · 691 g
  • Lee Sin36 games
    41.7%gap -5.0 ptsSoloQ: 49.4% · 1,335 g
  • Vi31 games
    45.2%gap -1.0 ptsSoloQ: 53.6% · 394 g
  • Nocturne28 games
    —SoloQ: 52.2% · 255 g
Mid20 champions
  • Sylas33 games
    45.5%gap -1.2 ptsSoloQ: 54.2% · 781 g
  • Syndra33 games
    33.3%gap -12.2 ptsSoloQ: 48.7% · 751 g
  • Ahri30 games
    50.0%gap +5.5 ptsSoloQ: 43.7% · 767 g
  • Viktor26 games
    —SoloQ: 50.2% · 865 g
  • Akali22 games
    —SoloQ: 50.5% · 564 g
ADC16 champions
  • Yunara50 games
    40.0%gap -4.1 ptsSoloQ: 48.6% · 1,452 g
  • Jhin44 games
    36.4%gap -12.3 ptsSoloQ: 50.2% · 1,781 g
  • Jinx42 games
    38.1%gap -6.3 ptsSoloQ: 44.7% · 1,314 g
  • Caitlyn36 games
    36.1%gap -8.4 ptsSoloQ: 51.3% · 1,025 g
  • Kai'Sa36 games
    41.7%gap -5.2 ptsSoloQ: 51.7% · 1,544 g
Support19 champions
  • Nautilus60 games
    30.0%gap -16.1 ptsSoloQ: 50.3% · 1,148 g
  • Leona34 games
    52.9%gap +5.5 ptsSoloQ: 47.0% · 809 g
  • Braum32 games
    50.0%gap +5.3 ptsSoloQ: 47.8% · 673 g
  • Blitzcrank30 games
    40.0%gap -4.3 ptsSoloQ: 49.5% · 762 g
  • Thresh30 games
    43.3%gap -1.9 ptsSoloQ: 46.6% · 1,413 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%16,591 picks of 1,788,891ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments0.8%322 picks of 38,304ban 2.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.2%G190 games of 7,227
  • 1.8%G2128 games of 7,228
  • 1.9%G3+56 games of 2,878
Once picked, the series moves on toIn G2, over 90 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.