Tournament presence · pick + ban
2.8%#147 of 173 champions
Pick
1.3%picked in 374 of 28,470 games
Ban
1.5%351 bans over 23,198 games, against 0.5% in soloQ
Win rate as Mid44.6% between 40.1% and 49.2% over 323 gamesSoloQ 51.1%: clear gap
Median length30 minsoloQ 27.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    44.6%
    SoloQ
    51.1%
    44.6% win rate in amateur play over 323 games, against 51.1% in soloQ over 15,452 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.5%
    1.5% ban rate in amateur play over 14,779 games, against 0.5% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.7 min
    Median of 30 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 11,796
Same in amateur play
SpellsFlash + Teleport80% · 12,425
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 41 games
Core (3 legendaries)17% · 1,114
17%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 92% of mid laners.

  1. Plays teamfightstop8%60% · mid laners: 55%
  2. Lets allies carry killstop8%rank 92 of 100
  3. Team damagetop21%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Lets allies carry
  • Damage

Like other mid laners

  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 4 in lane, 84 in mid game and 94 in late game, out of 100 mid laners.

447-80 vs 528
991+92 vs 899
1,491+313 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aurelion Solmid laners

Gold vs. direct opponent

At 20 min, behind 82% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among mid laners447 · median 528
  • Damage in mid game · rank 84 of 100 among mid laners991 · median 899
  • Damage in late game · rank 94 of 100 among mid laners1,491 · median 1,179
  • Gold at 15 min · rank 15 of 100 among mid laners-418 · median +25
  • Gold at 20 min · rank 18 of 100 among mid laners-460 · median +71
  • Map pressure · rank 79 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 24 of 100 among mid laners354 · median 489
  • Plays teamfights · rank 92 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 6 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 92 of 100 among mid lanersrank 92 of 100
  • Crowd control (CC) · rank 65 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 79 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara46.5% · expected 42.3% · 43 g+4.2 ptSoloQ +1.2
Supportgap to expected
Nautilus46.7% · expected 44.4% · 30 g+2.3 ptSoloQ +0.7
Lulu48.5% · expected 47.0% · 33 g+1.5 ptSoloQ +1.6

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV62.5% · expected 43.1% · 32 g+19.4 ptSoloQ -3.2
Wukong50.0% · expected 46.9% · 30 g+3.1 ptSoloQ +1.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn25 games
    —SoloQ: 46.4% · 291 g
  • Ambessa20 games
    —SoloQ: 51.2% · 412 g
  • Olaf19 games
    —SoloQ: 52.6% · 333 g
  • Sion15 games
    —SoloQ: 50.8% · 258 g
  • K'Sante14 games
    —SoloQ: 50.6% · 421 g
Jungle16 champions
  • Wukong27 games
    —SoloQ: 51.3% · 556 g
  • Jarvan IV26 games
    —SoloQ: 51.8% · 570 g
  • Lee Sin25 games
    —SoloQ: 51.8% · 1,194 g
  • Cho'Gath19 games
    —SoloQ: 54.3% · 449 g
  • Xin Zhao19 games
    —SoloQ: 52.8% · 218 g
Mid18 champions
  • Syndra27 games
    —SoloQ: 52.6% · 776 g
  • Orianna22 games
    —SoloQ: 60.2% · 352 g
  • Ahri20 games
    —SoloQ: 49.8% · 663 g
  • Viktor19 games
    —SoloQ: 52.1% · 773 g
  • Ryze16 games
    —SoloQ: 61.0% · 246 g
ADC16 champions
  • Yunara43 games
    46.5%gap +4.2 ptsSoloQ: 52.1% · 1,279 g
  • Caitlyn28 games
    —SoloQ: 52.5% · 867 g
  • Ezreal22 games
    —SoloQ: 56.5% · 814 g
  • Ashe21 games
    —SoloQ: 51.2% · 379 g
  • Jhin20 games
    —SoloQ: 51.9% · 1,475 g
Support15 champions
  • Lulu33 games
    48.5%gap +1.5 ptsSoloQ: 52.7% · 1,135 g
  • Nautilus30 games
    46.7%gap +2.3 ptsSoloQ: 52.7% · 951 g
  • Braum28 games
    —SoloQ: 48.9% · 566 g
  • Seraphine23 games
    —SoloQ: 49.8% · 404 g
  • Milio18 games
    —SoloQ: 51.9% · 405 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%13,752 picks of 1,794,592ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.5%205 picks of 38,304ban 1.5% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G168 games of 7,191
  • 1.4%G298 games of 7,197
  • 1.7%G3+49 games of 2,867
Once picked, the series moves on toIn G2, over 68 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.