Tournament presence · pick + ban
24.4%#16 of 173 champions
Pick
12.9%picked in 2,411 of 18,701 games
Ban
11.5%2,038 bans over 17,742 games, against 0.7% in soloQ
Win rate as Mid52.7% between 51.0% and 54.4% over 2,371 gamesSoloQ 50.7%: clear gap
Median length29.2 minsoloQ 26.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 315,199 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.7%
    SoloQ
    50.7%
    52.7% win rate in amateur play over 2,371 games, against 50.7% in soloQ over 22,433 games.
  • DraftPicked more often in amateur play
    Amateur
    6.5%
    SoloQ
    3.2%
    6.5% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.1%
    SoloQ
    0.7%
    11.1% ban rate in amateur play over 11,141 games, against 0.7% in soloQ over 122,828 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.4 min
    Median of 29.2 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute93% · 20,781
Same in amateur play
SpellsFlash + Teleport50% · 11,145
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 335 games
Core (3 legendaries)17% · 1,275
17%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Neeko in amateur play: +14.7 pts over 70 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Fiora70.0% · expected 53.0% · 40 g+17.0 ptSoloQ +0.9
Shen56.9% · expected 52.8% · 65 g+4.1 ptSoloQ -3.7
Aatrox54.2% · expected 51.9% · 83 g+2.3 ptSoloQ -0.9
Ambessa53.4% · expected 53.2% · 131 g+0.2 ptSoloQ +3.3
Ornn51.7% · expected 50.8% · 89 g+0.9 ptSoloQ -0.5
Junglegap to expected
Jayce66.7% · expected 54.6% · 54 g+12.1 ptSoloQ +2.5
Vi57.1% · expected 52.7% · 205 g+4.4 ptSoloQ 0.0
Hecarim70.3% · expected 60.2% · 37 g+10.1 ptSoloQ +2.1
Nocturne60.0% · expected 55.4% · 85 g+4.6 ptSoloQ -0.5
Lee Sin54.3% · expected 54.0% · 254 g+0.4 ptSoloQ +0.6
Midgap to expected
Taliyah60.9% · expected 51.9% · 69 g+9.0 ptSoloQ +1.1
Locke66.0% · expected 55.3% · 47 g+10.7 ptSoloQ -1.8
Viktor56.8% · expected 52.6% · 146 g+4.3 ptSoloQ -0.6
Aurora58.3% · expected 53.8% · 84 g+4.6 ptSoloQ -1.5
Ryze58.1% · expected 54.9% · 62 g+3.2 ptSoloQ -0.7
ADCgap to expected
Tristana64.7% · expected 54.1% · 85 g+10.6 ptSoloQ +0.7
Jhin63.3% · expected 56.8% · 188 g+6.5 ptSoloQ 0.0
Lucian60.6% · expected 53.4% · 127 g+7.3 ptSoloQ -0.2
Ashe56.8% · expected 50.3% · 118 g+6.5 ptSoloQ -2.4
Jinx53.4% · expected 48.7% · 133 g+4.7 ptSoloQ -0.7
Supportgap to expected
Neeko65.7% · expected 51.0% · 70 g+14.7 ptSoloQ -0.6
Leona56.6% · expected 52.0% · 159 g+4.6 ptSoloQ +0.6
Pyke64.6% · expected 56.3% · 48 g+8.2 ptSoloQ -1.8
Seraphine54.1% · expected 51.1% · 133 g+3.1 ptSoloQ +2.8
Thresh52.4% · expected 51.5% · 147 g+0.9 ptSoloQ +1.2

With

Topgap to expected
Olaf71.4% · expected 54.4% · 84 g+17.0 ptSoloQ +0.7
Ornn60.0% · expected 54.7% · 100 g+5.3 ptSoloQ -0.6
Zaahen59.4% · expected 53.9% · 69 g+5.5 ptSoloQ -1.9
Yone54.8% · expected 52.7% · 84 g+2.0 ptSoloQ -1.3
Dr. Mundo52.9% · expected 51.3% · 87 g+1.6 ptSoloQ +0.6
Junglegap to expected
Graves61.4% · expected 52.7% · 57 g+8.7 ptSoloQ -1.1
Wukong60.0% · expected 57.0% · 180 g+3.0 ptSoloQ +2.3
Vi54.1% · expected 52.8% · 333 g+1.3 ptSoloQ 0.0
Nidalee61.8% · expected 53.9% · 34 g+7.8 ptSoloQ +2.1
Xin Zhao54.4% · expected 52.7% · 103 g+1.6 ptSoloQ +0.6
ADCgap to expected
Varus77.4% · expected 52.4% · 53 g+24.9 ptSoloQ -0.5
Kalista69.4% · expected 53.6% · 36 g+15.9 ptSoloQ +1.2
Yunara59.8% · expected 55.1% · 214 g+4.7 ptSoloQ -0.1
Miss Fortune59.3% · expected 53.0% · 81 g+6.3 ptSoloQ -0.2
Corki58.5% · expected 50.1% · 41 g+8.4 ptSoloQ -3.4
Supportgap to expected
Rakan57.8% · expected 52.3% · 102 g+5.5 ptSoloQ -2.7
Rell62.5% · expected 56.7% · 88 g+5.8 ptSoloQ -0.9
Alistar59.3% · expected 53.7% · 86 g+5.6 ptSoloQ +1.9
Milio55.9% · expected 51.0% · 102 g+4.8 ptSoloQ -0.4
Karma53.8% · expected 50.6% · 106 g+3.2 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • K'Sante149 games
    53.0%gap -1.7 ptsSoloQ: 50.9% · 897 g
  • Ambessa131 games
    53.4%gap +0.2 ptsSoloQ: 54.7% · 644 g
  • Sion115 games
    52.2%gap -1.1 ptsSoloQ: 50.7% · 298 g
  • Malphite112 games
    42.0%gap -9.3 ptsSoloQ: 47.3% · 715 g
  • Yone92 games
    51.1%gap -1.6 ptsSoloQ: 51.2% · 1,144 g
Jungle23 champions
  • Lee Sin254 games
    54.3%gap +0.4 ptsSoloQ: 50.9% · 2,780 g
  • Vi205 games
    57.1%gap +4.4 ptsSoloQ: 52.5% · 755 g
  • Wukong199 games
    48.7%gap +0.3 ptsSoloQ: 54.4% · 533 g
  • Jarvan IV180 games
    52.2%gap -2.2 ptsSoloQ: 52.8% · 906 g
  • Xin Zhao120 games
    55.0%gap +2.3 ptsSoloQ: 49.3% · 404 g
Mid21 champions
  • Sylas202 games
    50.5%gap -4.3 ptsSoloQ: 52.2% · 1,840 g
  • Viktor146 games
    56.8%gap +4.3 ptsSoloQ: 51.7% · 1,225 g
  • Syndra143 games
    50.3%gap -2.0 ptsSoloQ: 47.9% · 1,001 g
  • Orianna127 games
    53.5%gap -2.8 ptsSoloQ: 51.8% · 589 g
  • Mel111 games
    55.9%gap -3.7 ptsSoloQ: 53.8% · 403 g
ADC16 champions
  • Kai'Sa238 games
    50.4%gap -1.8 ptsSoloQ: 51.9% · 2,558 g
  • Yunara233 games
    42.5%gap -7.9 ptsSoloQ: 47.7% · 1,976 g
  • Caitlyn197 games
    48.2%gap -2.3 ptsSoloQ: 53.8% · 1,262 g
  • Jhin188 games
    63.3%gap +6.5 ptsSoloQ: 51.1% · 2,562 g
  • Ezreal187 games
    59.9%gap +2.8 ptsSoloQ: 53.5% · 1,566 g
Support16 champions
  • Nautilus243 games
    52.7%gap -1.2 ptsSoloQ: 50.0% · 1,589 g
  • Lulu220 games
    50.9%gap -3.9 ptsSoloQ: 50.0% · 1,895 g
  • Leona159 games
    56.6%gap +4.6 ptsSoloQ: 49.4% · 893 g
  • Braum156 games
    49.4%gap -1.1 ptsSoloQ: 49.0% · 688 g
  • Thresh147 games
    52.4%gap +0.9 ptsSoloQ: 49.2% · 1,904 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%20,122 picks of 630,397ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments6.5%1,520 picks of 23,550ban 11.1% · patches 16.19 to 16.21
  • Pro6.9%152 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 14.0%G1597 games of 4,279
  • 12.3%G2526 games of 4,285
  • 12.5%G3+230 games of 1,833
Once picked, the series moves on toIn G2, over 597 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.