Tournament presence · pick + ban
16.0%#45 of 173 champions
Pick
8.3%picked in 2,374 of 28,474 games
Ban
7.7%1,790 bans over 23,202 games, against 4.5% in soloQ
Win rate as Jungle52.0% between 47.4% and 56.6% over 321 gamesSoloQ 49.7%: no clear gap
Median length29.1 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    7.4%
    SoloQ
    4.5%
    7.4% ban rate in amateur play over 14,779 games, against 4.5% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.3 min
    Median of 29.1 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hubris, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror94% · 9,564
Same in amateur play
SpellsFlash + Smite100% · 10,145
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)22% · 1,069
22%of soloQ games
  1. Hubris
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 90% of junglers.

  1. Invadetop10%9% · junglers: 7%
  2. Team damagetop18%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 83 in lane, 77 in mid game and 37 in late game, out of 100 junglers.

408+25 vs 383
854+58 vs 796
1,030-26 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxjunglers

Gold vs. direct opponent

At 20 min, ahead of 84% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among junglers408 · median 383
  • Damage in mid game · rank 77 of 100 among junglers854 · median 796
  • Damage in late game · rank 37 of 100 among junglers1,030 · median 1,056
  • Gold at 15 min · rank 85 of 100 among junglers+280 · median +6
  • Gold at 20 min · rank 84 of 100 among junglers+476 · median +64
  • Map pressure · rank 51 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 68 of 100 among junglers979 · median 855
  • Plays teamfights · rank 55 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 47 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 33 of 100 among junglersrank 33 of 100
  • Crowd control (CC) · rank 45 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 82 of 100 among junglers20% · median 17%
  • Jungle farm · rank 91 of 100 among junglers71 · median 66
  • Invade · rank 90 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.9% · expected 49.7% · 35 g+13.2 ptSoloQ +4.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus56.3% · expected 52.2% · 32 g+4.0 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa27 games
    —SoloQ: 55.9% · 329 g
  • K'Sante16 games
    —SoloQ: 56.6% · 258 g
  • Sion16 games
    —SoloQ: 45.8% · 118 g
  • Ornn15 games
    —SoloQ: 45.2% · 199 g
  • Renekton15 games
    —SoloQ: 52.3% · 302 g
Jungle15 champions
  • Wukong35 games
    62.9%gap +13.2 ptsSoloQ: 53.1% · 356 g
  • Lee Sin30 games
    43.3%gap -9.0 ptsSoloQ: 50.7% · 744 g
  • Jarvan IV27 games
    —SoloQ: 47.3% · 372 g
  • Xin Zhao18 games
    —SoloQ: 53.5% · 129 g
  • Cho'Gath17 games
    —SoloQ: 47.7% · 260 g
Mid18 champions
  • Viktor26 games
    —SoloQ: 53.7% · 471 g
  • Ahri22 games
    —SoloQ: 51.1% · 464 g
  • Locke18 games
    —SoloQ: 45.7% · 453 g
  • Syndra18 games
    —SoloQ: 46.3% · 484 g
  • Sylas15 games
    —SoloQ: 48.6% · 397 g
ADC16 champions
  • Kai'Sa34 games
    50.0%gap -2.5 ptsSoloQ: 52.6% · 836 g
  • Jinx32 games
    50.0%gap -0.1 ptsSoloQ: 46.9% · 734 g
  • Yunara29 games
    —SoloQ: 51.3% · 837 g
  • Ezreal24 games
    —SoloQ: 55.5% · 483 g
  • Jhin24 games
    —SoloQ: 49.3% · 963 g
Support16 champions
  • Nautilus39 games
    46.2%gap -5.7 ptsSoloQ: 49.7% · 597 g
  • Lulu26 games
    —SoloQ: 52.1% · 758 g
  • Thresh25 games
    —SoloQ: 49.1% · 754 g
  • Rell23 games
    —SoloQ: 50.1% · 345 g
  • Leona21 games
    —SoloQ: 49.0% · 412 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%9,127 picks of 1,794,595ban 4.5% · patches 16.19 to 16.21
  • Amateur tournaments0.5%208 picks of 38,304ban 7.4% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.3%G192 games of 7,193
  • 1.0%G269 games of 7,197
  • 1.4%G3+41 games of 2,868
Once picked, the series moves on toIn G2, over 92 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.