Tournament presence · pick + ban
7.3%#98 of 173 champions
Pick
3.3%picked in 942 of 28,367 games
Ban
4.0%915 bans over 23,109 games, against 0.5% in soloQ
Win rate as ADC45.2% between 39.5% and 51.1% over 199 gamesSoloQ 52.5%: clear gap
Median length29.4 minsoloQ 28.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    45.2%
    SoloQ
    52.5%
    45.2% win rate in amateur play over 199 games, against 52.5% in soloQ over 11,419 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.6%
    0.3% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    0.5%
    3.7% ban rate in amateur play over 14,779 games, against 0.5% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.3 min
    Median of 29.4 min in amateur play, against 28.3 min in soloQ.
  • BuildRod of Ages, Archangel's Staff, Rabadon's Deathcap instead of Luden's Echo, Stormsurge, Rabadon's Deathcap
    Amateur
    33%
    SoloQ
    25%
    Played in 33% of amateur games; soloQ sticks to Luden's Echo, Stormsurge, Rabadon's Deathcap (25%).
02 — How to play it

How to play it?

First Strike, then Luden's Echo, Stormsurge, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike51% · 5,800
Same in amateur play
SpellsFlash + Teleport88% · 10,074
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 73 games
Core (3 legendaries)25% · 1,504
25%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Rabadon's Deathcap
≠ Amateur: Rod of Ages, Archangel's Staff, Rabadon's Deathcap instead of Luden's Echo, Stormsurge, Rabadon's Deathcap. 33% · 159 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Damage in mid game (rank 74).

  1. Its most marked traitDamage in mid gametop26%1,003 · ADC: 915

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 19 in lane, 74 in mid game and 70 in late game, out of 100 ADC.

483-42 vs 525
1,003+88 vs 915
1,423+57 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VeigarADC

Gold vs. direct opponent

At 20 min, behind 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 19 of 100 among ADC483 · median 525
  • Damage in mid game · rank 74 of 100 among ADC1,003 · median 915
  • Damage in late game · rank 70 of 100 among ADC1,423 · median 1,366
  • Gold at 15 min · rank 6 of 100 among ADC-593 · median -54
  • Gold at 20 min · rank 4 of 100 among ADC-819 · median -85
  • Absorbs damage · rank 35 of 100 among ADC321 · median 361
  • Plays teamfights · rank 53 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 44 of 100 among ADC18% · median 19%
  • Lets allies carry kills · rank 46 of 100 among ADCrank 46 of 100
  • Crowd control (CC) · rank 55 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 36 of 100 among ADC21% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn15 games
    —SoloQ: 60.5% · 253 g
  • Nasus12 games
    —SoloQ: 55.2% · 183 g
  • Olaf12 games
    —SoloQ: 50.0% · 292 g
  • Dr. Mundo11 games
    —SoloQ: 51.7% · 232 g
  • Renekton11 games
    —SoloQ: 52.6% · 306 g
Jungle14 champions
  • Lee Sin15 games
    —SoloQ: 55.4% · 634 g
  • Wukong15 games
    —SoloQ: 50.5% · 434 g
  • Vi13 games
    —SoloQ: 55.8% · 197 g
  • Nocturne11 games
    —SoloQ: 55.1% · 147 g
  • Sejuani9 games
    —SoloQ: 52.0% · 123 g
Mid16 champions
  • Syndra18 games
    —SoloQ: 53.2% · 530 g
  • Ahri17 games
    —SoloQ: 51.9% · 484 g
  • Viktor12 games
    —SoloQ: 51.1% · 483 g
  • Lissandra9 games
    —SoloQ: 56.9% · 267 g
  • Yone9 games
    —SoloQ: 48.0% · 450 g
ADC14 champions
  • Kai'Sa20 games
    —SoloQ: 51.3% · 759 g
  • Caitlyn18 games
    —SoloQ: 52.2% · 590 g
  • Ezreal15 games
    —SoloQ: 58.0% · 665 g
  • Sivir14 games
    —SoloQ: 48.5% · 342 g
  • Yunara13 games
    —SoloQ: 54.8% · 898 g
Support15 champions
  • Lulu17 games
    —SoloQ: 52.6% · 777 g
  • Braum14 games
    —SoloQ: 56.3% · 323 g
  • Nautilus14 games
    —SoloQ: 51.6% · 581 g
  • Blitzcrank13 games
    —SoloQ: 48.2% · 442 g
  • Leona11 games
    —SoloQ: 55.2% · 444 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%10,152 picks of 1,794,600ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.3%120 picks of 38,304ban 3.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.6%G146 games of 7,176
  • 0.7%G248 games of 7,177
  • 0.6%G3+18 games of 2,850
Once picked, the series moves on toIn G2, over 46 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.