Champion sheet · ADC

Varus

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
10.7%#70 of 173 champions
Pick
6.8%picked in 473 of 6,991 games
Ban
3.9%135 bans over 3,461 games, against 1.6% in soloQ
Win rate as ADC54.2% between 50.2% and 58.2% over 426 gamesSoloQ 48.3%: clear gap
Median length29.3 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    54.2%
    SoloQ
    48.3%
    54.2% win rate in amateur play over 426 games, against 48.3% in soloQ over 13,238 games.
  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    1.8%
    3.1% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.4%
    SoloQ
    1.6%
    4.4% ban rate in amateur play over 2,100 games, against 1.6% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.8 min
    Median of 29.3 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo59% · 7,848
Same in amateur play
SpellsFlash + Barrier70% · 9,220
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 89% · 55 games
Core (3 legendaries)43% · 3,591
43%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 78% of ADC.

  1. Crowd control (CC)top22%0.9 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 49 in mid game and 41 in late game, out of 100 ADC.

540+15 vs 525
914-1 vs 915
1,347-19 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VarusADC

Gold vs. direct opponent

At 20 min, ahead of 74% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among ADC540 · median 525
  • Damage in mid game · rank 49 of 100 among ADC914 · median 915
  • Damage in late game · rank 41 of 100 among ADC1,347 · median 1,366
  • Gold at 15 min · rank 75 of 100 among ADC+127 · median -54
  • Gold at 20 min · rank 74 of 100 among ADC+180 · median -85
  • Absorbs damage · rank 66 of 100 among ADC401 · median 361
  • Plays teamfights · rank 58 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 49 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 23 of 100 among ADCrank 23 of 100
  • Crowd control (CC) · rank 78 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 73 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Jinx in amateur play: +13.2 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn65.8% · expected 57.0% · 38 g+8.8 ptSoloQ +2.2
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri57.6% · expected 54.6% · 33 g+3.0 ptSoloQ +1.4
Syndra57.1% · expected 55.0% · 35 g+2.1 ptSoloQ +1.8
ADCgap to expected
Jinx70.6% · expected 57.4% · 34 g+13.2 ptSoloQ +0.5
Yunara60.0% · expected 53.4% · 30 g+6.6 ptSoloQ -1.3
Supportgap to expected
Lulu63.3% · expected 58.3% · 30 g+5.0 ptSoloQ +1.3
Leona61.3% · expected 60.2% · 31 g+1.1 ptSoloQ +0.8

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong63.6% · expected 55.3% · 33 g+8.3 ptSoloQ +1.3
Jarvan IV55.1% · expected 54.7% · 49 g+0.4 ptSoloQ -2.2
Midgap to expected
Viktor65.7% · expected 55.7% · 35 g+10.0 ptSoloQ -1.3
Supportgap to expected
Nautilus70.6% · expected 58.4% · 34 g+12.2 ptSoloQ -0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn38 games
    65.8%gap +8.8 ptsSoloQ: 49.3% · 375 g
  • Sion23 games
    —SoloQ: 49.8% · 259 g
  • Ambessa19 games
    —SoloQ: 50.6% · 314 g
  • Olaf18 games
    —SoloQ: 46.7% · 349 g
  • Gnar17 games
    —SoloQ: 51.4% · 292 g
Jungle18 champions
  • Wukong46 games
    50.0%gap -5.3 ptsSoloQ: 51.4% · 461 g
  • Jarvan IV28 games
    —SoloQ: 47.7% · 541 g
  • Xin Zhao26 games
    —SoloQ: 54.9% · 153 g
  • Sejuani19 games
    —SoloQ: 46.3% · 147 g
  • Lillia13 games
    —SoloQ: 51.7% · 333 g
Mid15 champions
  • Syndra35 games
    57.1%gap +2.1 ptsSoloQ: 49.0% · 630 g
  • Ahri33 games
    57.6%gap +3.0 ptsSoloQ: 48.3% · 762 g
  • Orianna28 games
    —SoloQ: 50.2% · 279 g
  • Viktor27 games
    —SoloQ: 49.8% · 476 g
  • Hwei18 games
    —SoloQ: 44.3% · 298 g
ADC15 champions
  • Jinx34 games
    70.6%gap +13.2 ptsSoloQ: 47.5% · 800 g
  • Yunara30 games
    60.0%gap +6.6 ptsSoloQ: 46.8% · 1,079 g
  • Ashe29 games
    —SoloQ: 48.3% · 321 g
  • Sivir28 games
    —SoloQ: 47.1% · 350 g
  • Kai'Sa22 games
    —SoloQ: 50.7% · 947 g
Support17 champions
  • Leona31 games
    61.3%gap +1.1 ptsSoloQ: 48.3% · 462 g
  • Lulu30 games
    63.3%gap +5.0 ptsSoloQ: 49.2% · 904 g
  • Seraphine27 games
    —SoloQ: 45.3% · 307 g
  • Nautilus23 games
    —SoloQ: 51.6% · 740 g
  • Karma22 games
    —SoloQ: 54.0% · 569 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%12,243 picks of 693,491ban 1.6% · patches 16.19 to 16.21
  • Amateur tournaments3.1%323 picks of 10,426ban 4.4% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.4%G1114 games of 2,122
  • 7.2%G2153 games of 2,122
  • 9.0%G3+62 games of 691
Once picked, the series moves on toIn G2, over 114 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.